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shaders in views #96024
10/25/06 20:06
10/25/06 20:06
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline OP
User
sheefo  Offline OP
User

Joined: Jul 2006
Posts: 783
London, UK
How can I make a different shader for the same object in a different view? Or at least change the skill41 for it in a different view.

Isn't there a variable to set different features for views?

Re: shaders in views [Re: sheefo] #96025
10/26/06 06:15
10/26/06 06:15
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Joined: Oct 2002
Posts: 8,939
planet.earth
check the manual for "enable_tree"

Re: shaders in views [Re: ello] #96026
10/26/06 09:44
10/26/06 09:44
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline OP
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sheefo  Offline OP
User

Joined: Jul 2006
Posts: 783
London, UK
Oh, thanks. It worked, I used it to check for what it's being rendered to and change the skill41.

Code:

function thevent()
{
if(render_view == camera){my.skill41 = float(12);}
if(render_view == minimap){my.skill41 = float(0);}
}
material terrainshader
{
event = thevent;
flags = ENABLE_TREE;
}




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