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Re: will games run on a 64-bit OS [Re: Noob65] #96231
11/02/06 21:56
11/02/06 21:56
Joined: Jul 2000
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Doug Offline
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Doug  Offline
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Quote:

excellent, does it mean there is new version of GS to be released soon?




This has nothing to do with a new version of 3DGS. The current version runs under Vista right now.


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Re: will games run on a 64-bit OS [Re: Doug] #96232
11/03/06 13:14
11/03/06 13:14
Joined: Oct 2006
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NC, USA
Noob65 Offline OP
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Noob65  Offline OP
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well Doug,

Wouldn't GS run better and faster on 64-bit? 32-bit is going to be out of date in a flash.

Noob65

Re: will games run on a 64-bit OS [Re: Noob65] #96233
11/03/06 20:48
11/03/06 20:48
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Doug Offline
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Why do you think it will run faster? Yes, 64-bits is twice as large as 32-bits, but not twice as fast.

64-bit Windows machines support 3dGameStudio now (as they do most 32-bit applications). But even if we rewrote the code to be 100% 64-bit, you wouldn't notice any improvement in speed UNLESS your game is using more than 4GB of memory (not likely unless you are doing something really weird).

In short: 64-bit is the future, it has a lot of advantages, but it isn't as amazing as most people think and it doesn't appear to be replacing 32-bit very fast.


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Re: will games run on a 64-bit OS [Re: Doug] #96234
11/03/06 21:06
11/03/06 21:06
Joined: Oct 2006
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Noob65 Offline OP
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Noob65  Offline OP
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Doug,

Why wouldn't it run faster with twice the size? Bigger and more complex works can be done faster. High resolution games needs more memory so it would be of help, right?

I'm not trying to dish A6 or anything, I'm just merely trying to find the best solution for my project and certain features have to be in it for success. As it is right now A6 doesn't support certain things, like the dynamic cloths and soft tissue. If XSI had a game engine built in it would be an easy decision.

Thanks for responding to my questions,
Noob65

Re: will games run on a 64-bit OS [Re: Noob65] #96235
11/06/06 18:59
11/06/06 18:59
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Doug Offline
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And I'm not trying to defend A6.

You are asking good questions but, like most good questions, there are no easy answers.

There are reason that you would want 64-bit but, right now, most games don't take advantage of them. They will in the future, but not now. For now, 4GB is much larger than the memory footprint of any consumer game (few PC even have that much memory).

When more PC have 8GB or more memory, then 64-bit will become very important. If 3DGameStudio doesn't run pure 64-bit at that time, it should be at the top of the list.


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Re: will games run on a 64-bit OS [Re: Doug] #96236
11/06/06 19:26
11/06/06 19:26
Joined: Oct 2006
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Noob65 Offline OP
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Noob65  Offline OP
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thanks Doug,

I totally agree with you it's over the top with so much memory in todays marketplace. I'm looking forward about 1 1/2 - 2 years, I figure my project will take that long to complete.

Noob65

Re: will games run on a 64-bit OS [Re: Noob65] #96237
11/07/06 20:46
11/07/06 20:46
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Doug Offline
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Always best to look ahead.
My guess is that 64-bit *may* be more standard in 2008, but I'm not sure if games at that time will take advantage of 8-GB of (RAM) memory.

The nice thing with using a 3d engine like 3DGameStudio is that, when we do change to a 64-bit engine, your projects will automatically use that (no need to change your code).


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Re: will games run on a 64-bit OS [Re: Doug] #96238
11/13/06 00:55
11/13/06 00:55
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fastlane69 Offline
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Quote:

Why wouldn't it run faster with twice the size?




01 + 01 still equals 10, no matter if you have 30 or 62 bits in front... no reason for it to be faster IMO.

Re: will games run on a 64-bit OS [Re: fastlane69] #96239
11/13/06 20:30
11/13/06 20:30
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Doug Offline
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The real speed comes when you have to do math with 64-bit numbers.

1+1 is the same speed with both 32 and 64-bit but
18,446,744,073,709,551,615 + 18,446,744,073,709,551,615 is almost twice as fast using 64-bits (2 reads vs. 4 reads).


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Re: will games run on a 64-bit OS [Re: Doug] #96240
11/14/06 14:03
11/14/06 14:03
Joined: Nov 2006
Posts: 9
Texas, United States of Americ...
Gryphon Offline
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Isn't that what all programs boil down to? doing math at incredible speeds? So why wouldn't you start using or else adapting to the new 64 bit capablities when Vista is released?

I know most nobody will need numbers that large...but the point still remains the same....if 64 bit was available...it shifts your thinking of "what could be done" .. which ends up in "creativity" which ends up with new concepts / ideas/ and implimentations.

But 32bit or 64 bit, either way 3DGS has a great thing going here


3dgs version 6.4 make some extra money from home: miss the explosion of DOT COM? free video dreams2realty gryphonss@gmail.com
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