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Metal textures
#96899
10/31/06 23:50
10/31/06 23:50
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Joined: Jan 2006
Posts: 968
EpsiloN
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Re: Metal textures
[Re: EpsiloN]
#96900
11/01/06 03:14
11/01/06 03:14
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Joined: Apr 2004
Posts: 516 USA
Trooper119
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For one of your first attempts this is spectacular, simply add something like a height map and a shader for lighting and you could pass the level (with textures you've created) as pretty pro work. Congrats, and keep up the good work.
A clever person solves a problem. A wise person avoids it. --Einstein
Currently Codeing: Free Lite-C
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Re: Metal textures
[Re: Excessus]
#96902
11/01/06 07:51
11/01/06 07:51
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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I see clearly the filters for rendered clouds, noise and sometimes a bit motion blur. You could apply such effects more subtle to generate more realism.
The scratches seem to be painted, copied, off-seted and multiplied / overlayed. But they need a bit variation. You could soften the ends, erase some parts. Use different thicknesses to add variation.
Models, Textures and Games from Dexsoft
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Re: Metal textures
[Re: Excessus]
#96903
11/01/06 11:47
11/01/06 11:47
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Joined: Jan 2006
Posts: 968
EpsiloN
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Quote:
simply add something like a height map and a shader for lighting and you could pass the level (with textures you've created)
I dont know how to do that I tryed btw , but maby I'll look into it deeper soon...
Quote:
I see clearly the filters for rendered clouds, noise and sometimes a bit motion blur. You could apply such effects more subtle to generate more realism.
I havent used motion blur I dont like it because it produces strange lines at the ends of the texture
Quote:
They're a bit too clean
And I tryed to make it more dirty at the ends of every segment of the textures like a wear effect , scratched and shiny in time done by humans...but it didnt looked good. I still have to learn that one
Quote:
The scratches seem to be painted, copied, off-seted and multiplied / overlayed. But they need a bit variation. You could soften the ends, erase some parts. Use different thicknesses to add variation.
And about that one ... you're right about the thickness , maby even I'll use diffrent colors sometimes. I did those exactly like you said , thats the only way I know and I did erased some parts in those textures but I guess it wasnt enough... Later I'll post some more if I can reacreate the drawings I did (I use paper for concept )
PS.: Those are one of my first attempts , but I've used PhotoShop for buttons and Web logos , menu , effects for wallpaper...And btw the very first few attempts look promising in Photoshop and in my imagination on how they'll look in a game but they look horrible in 3DGS , dunno why.
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Re: Metal textures
[Re: EpsiloN]
#96904
11/01/06 16:46
11/01/06 16:46
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
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they look pretty good, nice work
- aka Manslayer101
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Re: Metal textures
[Re: mpdeveloper_B]
#96905
11/01/06 19:28
11/01/06 19:28
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Joined: Jan 2006
Posts: 968
EpsiloN
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Tnx to all for commenting And here's another wall texture I just made , but I think it doesnt look so good. For some reason all of my wall textures dont look good The rest of the room has been made with the other textures I created. Tell me what do you think about the wall texture and what can I add/remove/edit to make it look better... PS.: This time I used a pattern (fibers) on one of the segments of the wall texture , tell me how does it look (if I should continue using it for effects)
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Re: Metal textures
[Re: lostclimate]
#96907
11/01/06 21:50
11/01/06 21:50
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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I like the look of the textures EpsiloN !! As already said, they look to clean but I'm sure you can adapt that easily ^^ Your on the right way, we may even call you Frank_G Jr. already Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Metal textures
[Re: frazzle]
#96908
11/01/06 22:47
11/01/06 22:47
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Joined: Jan 2006
Posts: 968
EpsiloN
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Thank you both for the kind words frazzle , by clean what do you mean ? stains and more scratches ? (Originaly they were ment to be simplified , clean textures for sci-fi labs and hi-tech underground bunkers/bases. I dont like stains because they look bad in-game , they reveal where the texture tiles...but I'll try a few with stains tommorow) And here are 2 more screens , one (sorry , I forgot to give a closer look) of the wall to show the fibers effect of the texture (should I remove it?) and one to show the other wall texture that I made 3 days ago , (thats the second , the one I posted above is the 3-rd , and the first...well you cant even tell thats a texture,so I wont post it looks plastic ) EDIT: PS.: I forgot to mention , I hate faking pipes and other things like that , because they just look fake in-game viewed in low angle in close look , I always try to make my textures simple enough to add more level geometry (and sometimes models) to make those pipes or other little details...
Last edited by EpsiloN; 11/01/06 22:52.
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