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Metal textures #96899
10/31/06 23:50
10/31/06 23:50
Joined: Jan 2006
Posts: 968
EpsiloN Offline OP
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EpsiloN  Offline OP
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Joined: Jan 2006
Posts: 968
I'm new to texturing and I have no more than 20 attempts , thats 4 of them. Tell me what you think



In those pictures only the box...





Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: Metal textures [Re: EpsiloN] #96900
11/01/06 03:14
11/01/06 03:14
Joined: Apr 2004
Posts: 516
USA
Trooper119 Offline
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Trooper119  Offline
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Joined: Apr 2004
Posts: 516
USA
For one of your first attempts this is spectacular, simply add something like a height map and a shader for lighting and you could pass the level (with textures you've created) as pretty pro work. Congrats, and keep up the good work.


A clever person solves a problem.
A wise person avoids it.
--Einstein

Currently Codeing: Free Lite-C
Re: Metal textures [Re: Trooper119] #96901
11/01/06 06:38
11/01/06 06:38
Joined: Jan 2004
Posts: 2,013
The Netherlands
E
Excessus Offline
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Excessus  Offline
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E

Joined: Jan 2004
Posts: 2,013
The Netherlands
They're a bit too clean, but I'm sure they'll look good with a normalmap applied and some specular light.

Re: Metal textures [Re: Excessus] #96902
11/01/06 07:51
11/01/06 07:51
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I see clearly the filters for rendered clouds, noise and sometimes a bit motion blur. You could apply such effects more subtle to generate more realism.

The scratches seem to be painted, copied, off-seted and multiplied / overlayed. But they need a bit variation. You could soften the ends, erase some parts. Use different thicknesses to add variation.


Models, Textures and Games from Dexsoft
Re: Metal textures [Re: Excessus] #96903
11/01/06 11:47
11/01/06 11:47
Joined: Jan 2006
Posts: 968
EpsiloN Offline OP
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EpsiloN  Offline OP
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Joined: Jan 2006
Posts: 968
Quote:

simply add something like a height map and a shader for lighting and you could pass the level (with textures you've created)



I dont know how to do that I tryed btw , but maby I'll look into it deeper soon...
Quote:

I see clearly the filters for rendered clouds, noise and sometimes a bit motion blur. You could apply such effects more subtle to generate more realism.




I havent used motion blur I dont like it because it produces strange lines at the ends of the texture
Quote:

They're a bit too clean



And I tryed to make it more dirty at the ends of every segment of the textures like a wear effect , scratched and shiny in time done by humans...but it didnt looked good. I still have to learn that one
Quote:

The scratches seem to be painted, copied, off-seted and multiplied / overlayed. But they need a bit variation. You could soften the ends, erase some parts. Use different thicknesses to add variation.



And about that one ... you're right about the thickness , maby even I'll use diffrent colors sometimes. I did those exactly like you said , thats the only way I know and I did erased some parts in those textures but I guess it wasnt enough...
Later I'll post some more if I can reacreate the drawings I did (I use paper for concept )

PS.: Those are one of my first attempts , but I've used PhotoShop for buttons and Web logos , menu , effects for wallpaper...And btw the very first few attempts look promising in Photoshop and in my imagination on how they'll look in a game but they look horrible in 3DGS , dunno why.


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: Metal textures [Re: EpsiloN] #96904
11/01/06 16:46
11/01/06 16:46
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
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mpdeveloper_B  Offline
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Posts: 2,185
they look pretty good, nice work


- aka Manslayer101
Re: Metal textures [Re: mpdeveloper_B] #96905
11/01/06 19:28
11/01/06 19:28
Joined: Jan 2006
Posts: 968
EpsiloN Offline OP
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EpsiloN  Offline OP
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Joined: Jan 2006
Posts: 968
Tnx to all for commenting
And here's another wall texture I just made , but I think it doesnt look so good. For some reason all of my wall textures dont look good

The rest of the room has been made with the other textures I created.
Tell me what do you think about the wall texture and what can I add/remove/edit to make it look better...

PS.: This time I used a pattern (fibers) on one of the segments of the wall texture , tell me how does it look (if I should continue using it for effects)


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: Metal textures [Re: EpsiloN] #96906
11/01/06 21:35
11/01/06 21:35
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
well as plain as the textures seem, it appears that you have a real good eye for what color schemes go good, especially in that last pic.

Re: Metal textures [Re: lostclimate] #96907
11/01/06 21:50
11/01/06 21:50
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
I like the look of the textures EpsiloN !!
As already said, they look to clean but I'm sure you can adapt that easily ^^
Your on the right way, we may even call you Frank_G Jr. already

Cheers

Frazzle


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Re: Metal textures [Re: frazzle] #96908
11/01/06 22:47
11/01/06 22:47
Joined: Jan 2006
Posts: 968
EpsiloN Offline OP
User
EpsiloN  Offline OP
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Joined: Jan 2006
Posts: 968
Thank you both for the kind words

frazzle , by clean what do you mean ? stains and more scratches ?
(Originaly they were ment to be simplified , clean textures for sci-fi labs and hi-tech underground bunkers/bases. I dont like stains because they look bad in-game , they reveal where the texture tiles...but I'll try a few with stains tommorow)

And here are 2 more screens , one (sorry , I forgot to give a closer look) of the wall to show the fibers effect of the texture (should I remove it?)

and one to show the other wall texture that I made 3 days ago , (thats the second , the one I posted above is the 3-rd , and the first...well you cant even tell thats a texture,so I wont post it looks plastic )


EDIT:
PS.: I forgot to mention , I hate faking pipes and other things like that , because they just look fake in-game viewed in low angle in close look , I always try to make my textures simple enough to add more level geometry (and sometimes models) to make those pipes or other little details...

Last edited by EpsiloN; 11/01/06 22:52.

Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
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