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Re: Army of Destruction 2 - 3 more update video's
[Re: Kenneth J. Williams]
#97607
11/11/06 08:02
11/11/06 08:02
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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I agree with Straight_Heart.
I think everyone should nowadays able to use a photopaint program. I am getting sick of the students in my school who are absolutely unable to use photopaint, golive or freehand, and I am afraid when they will get teached flash. They got teached these programs many years, and they still act like idiots when using such a program. They are absolutely not interested in learning these programs. What happened to this world?
I am not glad that you are taking money for your games. YOu shouldnīt make games because you want money, but because you like video games. You should be glad to learn something to make better games. I donīt get it how you just can focus on the next time you will make money. You are pushing out your games like... wow!
Never thought to create a game to learn C-Script(better LiteC), photopaint and all the other things you need for a professional game? Create a hollow large cube put the default texture on it save it as "mycube" and build it, go into map properties, add as script "mytry.wdl" (type it). Create a textfile. Change the no_name.txt to mytry.wdl. Write into the mytry.wdl with a text editor or sed:
string lvl1 = <mycube.wmb>; //name of your cube level var countforme;
function main { load_level(lvl1); wait(3); while(1) { countforme += 15*time; countforme %= 360; //note: if >= 360 set to 0+rest amount, if < 0 set to 360-rest amount camera.X = sin(countforme)*500; camera.Z = sin(countforme)*100; wait(1); } }
function getout() { EXIT; }
on_esc = getout;
I hope this helps you understanding how to create a 100% own project. It is realy easy.
:L
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Re: Army of Destruction 2 - 3 more update video's
[Re: Kenneth J. Williams]
#97608
11/11/06 11:35
11/11/06 11:35
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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hey, guys... stop... critique is important, yes... but in the end it's still Kenneth who has to decide how to do it all. The game isn't perfect, but it's not done yet, either... I would work a bit on the sprites, Straight_heart's right in that. If you wanna sell this game, good sprite's a great way to make it look a bunch better. But the game idea's good, and I'm sure you have spent a bunch of time on the game. So, just keep it up!
~"I never let school interfere with my education"~ -Mark Twain
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Re: Army of Destruction 2 - I could use some help.
[Re: Germanunkol]
#97609
11/11/06 13:03
11/11/06 13:03
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Joined: Jul 2003
Posts: 295 Spartanburg, S.C.
Kenneth J. Williams
OP
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OP
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Joined: Jul 2003
Posts: 295
Spartanburg, S.C.
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Hi, everyone I can work on the sprites some more don't have a problem with that.
I have just started to use the sprites in the game as the weapons luancher in the game. I was using models at first.
If I don't get the sprites to look better on some of the levels they can always be switched back.
I am just learning, the game is not done I just posted it because I wanted to get input on tips for improvement. I am not releasing the game this year.
I have been working on it for the past year or so.
Any help on creating the sprites would be welcome. I would give you credit in the game if you need to be paid for your work if your price is reasonable I would pay you.
Just look me up use the forum to contact me. I am looking for double plasma sprite weapons. In red, green, blue, and yellow. I am using them in my luancher weapon. I have been having trouble with them showing black around the edges and need this problem resolved.
But don't get angry with me because I don't get perfect scores on working with paint programs. When I was using the old A5 I would always use the built in sprites so I just never messed with making them before.
All they need is a little work. Thank you.
Last edited by Kenneth J. Williams; 11/11/06 13:06.
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Re: Army of Destruction 2 - I could use some help.
[Re: EX Citer]
#97611
11/11/06 18:03
11/11/06 18:03
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Joined: Jun 2006
Posts: 96
Straight_Heart
Junior Member
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Junior Member
Joined: Jun 2006
Posts: 96
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No Exciter, I dont ever plan to make MY games for money. Getting money for your games is an after effect of your labor. Judging by Kenneth's other series, he seems to be selling these games in the same style. So I thought this one will eventually be sold. Where did you get the idea that I sold my games?
"You are pushing out your games like... wow!"
Tell me if I'm wrong, but this comment seems to imply that why should I be critiquing Kenneth's work when I havent sold as many copies as he did. You've failed Exciter, because you missed the whole point. I and every other person here is the PUBLIC, we play your games, whether we are in the development field or not. You think all those game magazines that have people review games require these people to have years of modelling and programming? My aunt cant review a game because she has never sold a game in her life? I dont have to sell games to critique someone else's game. In fact its easier to critique a game when your not in development because you dont give sympathy to the team when they make technical excuses.
Im sure as hell Kenneth WILL sell this game when hes finished with it. Most of us use 3dgs as a toy, protoyping little games here and there, but never really selling it. When somone decides to sell the game, we always try to critique their work, because people's money is in the mix, and they will pay for things worth their time.
Im sure I was out of hand in the beginning of my original post and I appologize for saying it while you are cranky, but I ALWAYS offer a critique, ALWAYS. At school I always take in critique to heart, and change for improvement.
" When posting your work here, you expose it to criticism. If you are easily offended by negative opinions, don't post. When criticizing other peoples's work, don't forget: even making a bad game is a very hard and difficult task. "
which is why we critique.
You're not as unique as you think you are, try again.
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Re: Army of Destruction 2 - I could use some help.
[Re: Kenneth J. Williams]
#97613
11/11/06 19:11
11/11/06 19:11
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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hmm, could u post some regular screenshots to?
- aka Manslayer101
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Re: Army of Destruction 2 - Plasma Fixed Video's
[Re: mpdeveloper_B]
#97614
11/12/06 01:05
11/12/06 01:05
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Joined: Jul 2003
Posts: 295 Spartanburg, S.C.
Kenneth J. Williams
OP
Member
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OP
Member
Joined: Jul 2003
Posts: 295
Spartanburg, S.C.
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http://www.789site.com/other2/Here are the video shots of the new Plasma weapons. I made the videos a little shorter my eyes were starting to bug me because I was working on it all day. Thanks everyone for pushing me to correct the sprites for the plasma weapons. Ok. I will post some screenshots too a little later because it may show what the game looks like a little clearer.
Last edited by Kenneth J. Williams; 11/12/06 01:08.
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Re: Army of Destruction 2 - Plasma Fixed Video's
[Re: Kenneth J. Williams]
#97616
11/12/06 07:10
11/12/06 07:10
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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The blue white sprite in screen shot 2, and the orange yellow sprites in screen shot 4 and 5, take a lot of quality of the game. You should look how the sprites(models) look in other games for that effect.
:L
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