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Re: The Ancestral Demo v.1.0 [Re: Leon] #97880
11/10/06 01:49
11/10/06 01:49
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Quote:

Oh it's the black fog.. I wanted to clip to a very thick view since it's night.




I use a similar technique for my interiors, although I use it to give a nice hazy, smoky look to the interior. I combine this with very transparent smoke/dust sprites in certain places, as well as light halos. In well lit interiors, it works wonders and is a nice "low tech" way to make the levels look nicer. Since, it is so dark, perhaps try using a low global ambient value combined with a higher radius/low color values on the dynamic lights.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: The Ancestral Demo v.1.0 [Re: Leon] #97881
11/10/06 16:48
11/10/06 16:48
Joined: Aug 2002
Posts: 673
Las Cruces, NM
JimFox Offline
User
JimFox  Offline
User

Joined: Aug 2002
Posts: 673
Las Cruces, NM
Hi Leon,
This looks interesting, but the link does not work for me.
Regards,
Jim


Jim
Re: The Ancestral Demo v.1.0 [Re: JimFox] #97882
11/10/06 19:19
11/10/06 19:19
Joined: Nov 2002
Posts: 148
Italy
Leon Offline OP
Member
Leon  Offline OP
Member

Joined: Nov 2002
Posts: 148
Italy
JimFox could you please write me an email at pietronifosi@libero.it ?
I'll be happy to provide an explaination on how to download the file.

Cheers,
Leon


Pietro Nifosė >> digital artist / game developer My Personal Portfolio
Re: The Ancestral Demo v.1.0 [Re: Leon] #97883
11/10/06 20:26
11/10/06 20:26
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
I´m not very far because my computer rebooted everytime my player collided with a newton physicsobject (It´s an general problem I have with collisions between newton and a6 entitys) and I really try to get around them but I´m not able to see them in the darkness...
But so far I really like it.
It reminds me a lot on Fahrenheit/Indigo Prophethy (One of my two favourite games^^) and Vampire the Mascerade: Bloodlines becauseof it´s darkness and the menu design and so on.
The atmosphere is absolutly great.
Very nice done.

Re: The Ancestral Demo v.1.0 [Re: Slin] #97884
11/10/06 21:09
11/10/06 21:09
Joined: Nov 2002
Posts: 148
Italy
Leon Offline OP
Member
Leon  Offline OP
Member

Joined: Nov 2002
Posts: 148
Italy
Thank you very much Slin and yeah it's exactly the mark I wanted to give to my game.. I've been inspired a lot just by those two titles Fahrenheit and Vampire Bloodlines since I've played both of them. Obviously there is still a lot that needs to be improved as this is a low budget project.


Pietro Nifosė >> digital artist / game developer My Personal Portfolio
Re: The Ancestral Demo v.1.0 [Re: Leon] #97885
11/10/06 22:29
11/10/06 22:29
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
Just make it a bit easier to see stuff and it will be great i think.. you have everything else nailed!


Sphere Engine--the premier A6 graphics plugin.
Re: The Ancestral Demo v.1.0 [Re: Matt_Aufderheide] #97886
11/12/06 15:09
11/12/06 15:09
Joined: Nov 2002
Posts: 148
Italy
Leon Offline OP
Member
Leon  Offline OP
Member

Joined: Nov 2002
Posts: 148
Italy
Ok for those whom are still interested in downloading the demo, please write me an email at pietronifosi@libero.it
I've made a few changes mostly related to lighting, now it does look much better.

Cheers,
Leon


Pietro Nifosė >> digital artist / game developer My Personal Portfolio
Re: The Ancestral Demo v.1.0 [Re: Leon] #97887
11/12/06 22:15
11/12/06 22:15
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
Why not just post a permanent DL link? I'm sure lots of poeple want to see it as it progresses


Sphere Engine--the premier A6 graphics plugin.
Re: The Ancestral Demo v.1.0 [Re: Matt_Aufderheide] #97888
11/13/06 14:55
11/13/06 14:55
Joined: Nov 2002
Posts: 148
Italy
Leon Offline OP
Member
Leon  Offline OP
Member

Joined: Nov 2002
Posts: 148
Italy
Well I thought about doing this way since the beginning.. which is by receiving emails I can count how many people are actually interested and willing to test the demo, so that I can make a final estimation


Pietro Nifosė >> digital artist / game developer My Personal Portfolio
Re: The Ancestral Demo v.1.0 [Re: Leon] #97889
11/13/06 15:55
11/13/06 15:55
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
I think less people like me are willing to send you an email as downloading a demo.


:L
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