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heckenlabyrinth
#97918
11/08/06 12:17
11/08/06 12:17
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
OP
Senior Expert
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OP
Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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hi there, while drawing some labyrinths for my daughter i thought of porting one of them into 3d. so i created this one (i took a photo of the drawing, traced a vector and created a mesh). its a large file (22MB, duno where they come from) so if you dont like labyrinths dont download it.. http://www.earthcontrol.de/downloads/games/heckenlabyrinth/heckenlabyrinth.zip i started thinking of making a game out of it, where you have to solve small, easy labs to free bigger, heavier ones. also adding quests to them, so you have to visit certain marks in a labyrinth. this time i used only sylex to add some visuals. also its featuring one of my latest songs (still wip)
www.earthcontrol.dequoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
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Re: heckenlabyrinth
[Re: ello]
#97919
11/08/06 13:11
11/08/06 13:11
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Anonymous
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Anonymous
Unregistered
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I'm not a friend of exzessiv use of shaders but the idea is good and the labyrinth is very nice!
Very good work, thanx!
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Re: heckenlabyrinth
[Re: cartoon_baboon]
#97923
11/08/06 14:25
11/08/06 14:25
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Joined: Apr 2002
Posts: 4,801 Richmond B.C., Canada
Captain_Kiyaku

Dichotomic
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Dichotomic
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
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Quote:
Look nice. The camera does seem to turn a bit too quick. Also I'd think a first person camera would be pretty funny - if not very useful. Alas, I din't have the sense of direction and enough patience to get to the end of the labyrinth.
just keep yourself on the left side of the walls and follow it. you will come out for sure then 
yeah i think it should be a first person cam. thats the sense of a labyrinth, that you dont see the other floors :x
nice idea with extruding them make a game out of it ^^ would be cool if there are also some tools like walking through a wall or having a top view for 5 seconds, and so on. and you could add some traps or barrier.
My Blog"Tag und Nacht schrei ich mich heiser, Wind weht alle Worte fort, Tag und Nacht schrei ich mein Krähenwort!"Subway To Sally - Krähenkönig
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Re: heckenlabyrinth
[Re: ello]
#97924
11/08/06 17:41
11/08/06 17:41
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
:) thanks.. what , well, .. i am a friend of excessive shader usage, but here i didnt use shaders excessive. only one for the scene glow
Still, what's more challenging than a labyrint whilst having a 'drugged'-effect-fullscreen motion blur shader thingy? 
Cheers
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Re: heckenlabyrinth
[Re: PHeMoX]
#97925
11/08/06 19:31
11/08/06 19:31
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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I like the look of your 'heckenlabyrinth' ello !! Nice work as always  Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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