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Re: How do you fake a bloom shader? [Re: Matt_Aufderheide] #98010
11/12/06 19:29
11/12/06 19:29
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline
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MaxF  Offline
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M

Joined: Jul 2002
Posts: 1,364
Minbar
Quote:

WEll, not much to tell so far, but i planning a plugin than does just some screen-based effectrs like HDR, bloom, glass/heathaze, motion blur and maybe depth of field... this would hopefully be very easy too use with no hassle like in SPhere.





I would buy this too


Re: How do you fake a bloom shader? [Re: Matt_Aufderheide] #98011
11/12/06 20:31
11/12/06 20:31
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Just let me know when it's complete, I'm sold...guessing it's a camera effect(cause I'm so smart)(not).


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: How do you fake a bloom shader? [Re: Matt_Aufderheide] #98012
11/13/06 02:51
11/13/06 02:51
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
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Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Quote:


WEll, not much to tell so far, but i planning a plugin than does just some screen-based effectrs like HDR, bloom, glass/heathaze, motion blur and maybe depth of field... this would hopefully be very easy too use with no hassle like in SPhere.




This would be great, currently, in my main project I use Sphere for it's bloom and eventually water. After the Sphere update, it took some time to get the bloom working again. Something that allows the user to easily set these effects without the additional Sphere features would be great. The heat haze would really add to a desert level.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: How do you fake a bloom shader? [Re: Matt_Aufderheide] #98013
11/14/06 11:03
11/14/06 11:03
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
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Stansmedia  Offline
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Joined: Mar 2003
Posts: 1,524
Canada
Quote:

WEll, not much to tell so far, but i planning a plugin than does just some screen-based effectrs like HDR, bloom, glass/heathaze, motion blur and maybe depth of field... this would hopefully be very easy too use with no hassle like in SPhere.




Hmm. Don't you think that would do to a person's frame rate what Kobe Bryant did to that one girl? If not, I'm down!


Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en
Re: How do you fake a bloom shader? [Re: William] #98014
11/14/06 11:32
11/14/06 11:32
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
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Loopix  Offline
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Joined: Mar 2005
Posts: 969
ch
@William: That's exactly what Matt is currently working on....let's wait for the release

btw. Sylex3 Bloom is pretty easy to implement and doesen't kill much framerate

Re: How do you fake a bloom shader? [Re: Loopix] #98015
11/14/06 23:45
11/14/06 23:45
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
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mpdeveloper_B  Offline
Expert

Joined: Feb 2006
Posts: 2,185
hehe, this forum has now strayed from the main topic, but i guess the question has been answered, i guess there is no way to fake a bloom shader


- aka Manslayer101
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