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Re: How do you fake a bloom shader?
[Re: Nowherebrain]
#98004
11/10/06 19:13
11/10/06 19:13
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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well the way we tried it before was with an image over the screen, a blurred gray image, but it didn't work like it should have.....
- aka Manslayer101
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Re: How do you fake a bloom shader?
[Re: Matt_Coles]
#98009
11/11/06 03:40
11/11/06 03:40
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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hmm, this seems interesting, your work is great matt, i'd love to see something like this from you, but the problem we had was because we are trying to use on off the shelf pcs as well, like the following specs: 1.80 Ghz amd processor 256 mb L2 cache 512 mb ram on board geforce 6100 these will be our minimum pc restraints, if not lower, we're trying to go for good speed on a pc that you get stock, with no changes, but if you have a bloom effect that would run great on a pc like this, or at least a playable framerate, with alot of entities on screen, this would be great, i'd open my arms to it edit: even if the effect couldn't run good on a pc like this, we'd probably still implement it, with the option of turning it on or not, if you have the hardware
Last edited by Manslayer101; 11/11/06 03:41.
- aka Manslayer101
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