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Re: some rain and some wind [Re: maybenew] #98135
11/11/06 18:18
11/11/06 18:18
Joined: Nov 2004
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beegee Offline
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beegee  Offline
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Posts: 888
Looks much more impressive than above. First pics are kinda sulky.


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Re: some rain and some wind [Re: beegee] #98136
11/11/06 18:27
11/11/06 18:27
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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Happy Birthday frazzle  Offline
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Posts: 2,758
Antwerp,Belgium
I think in general, it looks quite good !!
The total enviroment fits a WWI or WWII type of game
Well no comment about the bloom and other effect, I think they explained there point clear and I think the same way ^^ so only my C&C about the total look which you already read, was good

Cheers

Frazzle


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Re: some rain and some wind [Re: frazzle] #98137
11/11/06 19:43
11/11/06 19:43
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
That background/horizont looks awesome... it really does ... I like it!
The only thing i don't like is the grass... It's great at the tips, I'd leave that part, but somehow you need to make it "flow" with the texture underneath. make it look like it acctually belongs there. right now it looks too cut off...
other than that: great!


~"I never let school interfere with my education"~
-Mark Twain
Re: some rain and some wind [Re: Germanunkol] #98138
11/11/06 22:01
11/11/06 22:01
Joined: Oct 2006
Posts: 19
Virginia, USA
T
themgsman Offline
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themgsman  Offline
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Posts: 19
Virginia, USA
I really like the trees, buildings, and textures. I think they go together well and give a nice feel to the environment. I do however think that the grass shapes are bit out of place, and look a bit ugly. I would either get rid of them altogether, or maybe just making them smaller would help. But they do take away from everything else.


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Re: some rain and some wind [Re: themgsman] #98139
11/11/06 22:50
11/11/06 22:50
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Posts: 2,640
Earth
I have never worked with grass, but here's my sugestion: make the bottom ends of the grass a bit longer/shorter on each sprite, so that it looks like some of the grass is closer to you than the other parts of the sprite. Don't change it much, otherwise it'll look weird when u get close, but just a bit... here's what I mean:
|| | | || |
|||| |||| |
|||||||||||
| ||| | ||
Imagine these lines to be the grass... you can see how some of it is longer at the bottom than other parts...
That would probably make it look less "cut off"...
Just my idea
Micha


~"I never let school interfere with my education"~
-Mark Twain
Re: some rain and some wind [Re: maybenew] #98140
11/12/06 01:45
11/12/06 01:45
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
... or just make it slightly transparent at the bottom (with a transition of transparency). You can create such a transition with a gradient in the alpha channel or with using a soft eraser tool with low opacity several times on your graphic.

by the way: Damocles told me that once.


Models, Textures and Games from Dexsoft
Re: some rain and some wind [Re: Machinery_Frank] #98141
11/12/06 05:45
11/12/06 05:45
Joined: Jun 2006
Posts: 96
Straight_Heart Offline
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Straight_Heart  Offline
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Posts: 96
thats a very nice horizon, you can tell its a sunset. Looks something straight out of Brothers in Arms, very nice.

I second that comment about changing how abrupt those grass/wheat sprites close to the camera end when they touch the floor. Unfortunatly after seeing the beautiful sky and then seeing the cut off grass at the bottom hurts the suspension of belief. Dont worry ALOT of professional AAA games have these types of problems, but I'm not going to let you off easy because of that...:P

Whats up with those white rocks? They seem out of place.

Still, the screens are beautiful, would very much like to see some nazis being shot in front of that sky.


You're not as unique as you think you are, try again.
Re: some rain and some wind [Re: Straight_Heart] #98142
11/12/06 14:34
11/12/06 14:34
Joined: Feb 2006
Posts: 324
Germany
M
maybenew Offline OP
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maybenew  Offline OP
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Joined: Feb 2006
Posts: 324
Germany
thank you for the ideas...
about the rocks: i reduced the ambient, thank you for the reminder, would habe forgotten it...

about the grass... i can not change the models itself anymore (to many files and lods, etc...), but i will try scaling it down and reducing the max alpha of the fading in... will keep you posted...
thanks for the suggestions

Re: some rain and some wind [Re: EX Citer] #98143
11/15/06 16:37
11/15/06 16:37
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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Posts: 4,131
Quote:

there are no shadows without sun.




Thats not true, there are always shadows, even if the light is very diffuse. For one thing, the sky is a diffuse light even if the sun is hidden.


Sphere Engine--the premier A6 graphics plugin.
Re: some rain and some wind [Re: Matt_Aufderheide] #98144
11/15/06 18:32
11/15/06 18:32
Joined: Feb 2006
Posts: 324
Germany
M
maybenew Offline OP
Senior Member
maybenew  Offline OP
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Joined: Feb 2006
Posts: 324
Germany
i agree, even if there is no directional cast shadow, there is always light of the sky...

for this reason i added half dynamic prerendered soft-shadows for buildings and trees...

(also added motion blur, but not that good visible on screenshots)




Last edited by maybenew; 11/15/06 18:33.
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