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2 registered members (VoroneTZ, 7th_zorro),
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Re: Ultimate Zelda lock on camera!
[Re: DavidLancaster]
#99773
11/25/06 21:08
11/25/06 21:08
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Joined: Jan 2002
Posts: 1,276 trapped in a paper bag
Drew
Serious User
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Serious User
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
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Quote:
Nope they are meant to be stationary. My concept is, that if you go through the Kingdom Hearts tutorial and understand it, you should be able to use the same programming path/concepts to create AI, it's just a matter of animating and moving an entity...
cool thnaks... whew I don't understand code nearly enough for this...I've looked at the code... If someone is kind enough to share any enemy AI connected to this I would be very grateful!!
for now I'll use this as just movement code... again, this is a huge contribution to GS, they should hire you to create templates...
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Re: Ultimate Zelda lock on camera!
[Re: Drew]
#99774
11/26/06 17:25
11/26/06 17:25
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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I disagree... If the templates where this good, us programmers wouldn't have anything left to do GREAT work man!!
~"I never let school interfere with my education"~ -Mark Twain
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Re: Ultimate Zelda lock on camera!
[Re: Ludochrist]
#99776
12/14/06 11:16
12/14/06 11:16
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Joined: Nov 2005
Posts: 1,007
jigalypuff
Serious User
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Serious User
Joined: Nov 2005
Posts: 1,007
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this is pretty cool, which part of the code deals with the lock on target? i`d like to use it in a space combat sim, thanks.
Why does everyone like dolphins?
Never trust a species which smiles all the time!
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Re: Ultimate Zelda lock on camera!
[Re: DavidLancaster]
#99779
12/19/06 14:03
12/19/06 14:03
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Joined: Nov 2005
Posts: 1,007
jigalypuff
Serious User
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Serious User
Joined: Nov 2005
Posts: 1,007
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is the lock on target code integrated with the camera code then? i am useing the homeworld camera code, is it possible at all to just have the targeting code? thanks
Why does everyone like dolphins?
Never trust a species which smiles all the time!
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