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Re: PLZ help: collision detection
[Re: aztec]
#102129
12/17/06 07:01
12/17/06 07:01
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Joined: Aug 2006
Posts: 128 Papua New Guinea
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Joined: Aug 2006
Posts: 128
Papua New Guinea
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Actually, I think that's pretty simple: just make the sprite not passable and as soon as it touches the car make it passable. then sleep(5); and make it not passable again. Or you could trace a vector up from the sprite to detect the car.
Murphey's Law: << if anything can go wrong, it will >> (Murphey was an optimist).
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