I was wondering if there are commands in C-script to access the rotation, pitch, roll, etc commands you can get from a 3Dconnexion (SpaceNavigator,SpaceBall,etc) mouse or similar input device with 6 degrees of freedom. Or will I have to use C/C++ to get access those kinds of inputs?
Thanks
Re: Hardware support for 3Dconnexion SpaceNavigato
[Re: virtualArm]
#135786 06/11/0720:5906/11/0720:59
i think he was asking about accessing input devices like 3Dconnexion (SpaceNavigator,SpaceBall,etc). not sure, but check out manual, joy_raw, joy_force and other joystick related stuff
Re: Hardware support for 3Dconnexion SpaceNavigato
[Re: Shadow969]
#135788 06/12/0700:5006/12/0700:50
I actually haven't purchased the device yet. I will try that out if I decide to buy the mouse.
I was curious if anyone has done this before. Does anyone know if you use the joystick functions to control non-typical controllers(ie. x box)? Would I have to add the mouse as a "game controller" in the control panel perhaps?
thanks again.
Re: Hardware support for 3Dconnexion SpaceNavigato
[Re: virtualArm]
#135790 06/12/0721:1606/12/0721:16
Does anyone know of joystick with more than 3 degrees of freedom(6 would be preferable)? If I could find a joystick with that I know I can use c script to code for it.
Re: Joystick with 6 degrees of freedom
[Re: virtualArm]
#135792 07/26/0719:3707/26/0719:37