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Re: How to choose a game engine?
[Re: NewtonX]
#246739
01/16/09 22:03
01/16/09 22:03
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Joined: Nov 2007
Posts: 1,032 Croatia
croman
Serious User
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Serious User
Joined: Nov 2007
Posts: 1,032
Croatia
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haha. you came here, on this forum...so choose 3dgs?
explain your question better, your needs of engine...what do you want to create...etc?
Ubi bene, ibi Patria.
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Re: How to choose a game engine?
[Re: sueds]
#246746
01/16/09 22:46
01/16/09 22:46
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Joined: Jul 2000
Posts: 11,321 Virginia, USA
Dan Silverman
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 11,321
Virginia, USA
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The first thing you need to do, in my opinion, is determine the type of game you want to create. Some engines are very restrictive. For example, there are engines that are better suited for strategy games. Some engines are better for first person shooters. Some are for adventure games. And some try to be more well rounded and usable for most types of games. Knowing the kind of game you want to make can help you eliminate some engines.
You need to know what programming language you want to use. Do you want to script your game? Do you want to use C++, C#, BASIC or some other language? Then you need to check to see if the engine supports it. If you want to use scripting, then you might want to check and see if you can understand the scripting and if it is extensive enough for what you want to accomplish.
Another factor could be what tools come with the engine. Do you need a modeling program or do you have one? Do you need a level creation tool or do you have that? Do you need a programming environment? Not all game engines come with a lot of tools and some come with none at all.
You need to determine what you want to do with the game. Are you creating it for fun or for sale? You need to know this so that you can examine the game engines license to see if it will allow you to do what you want. Some game engine licenses require a fee to be paid before a game made with it can be sold, etc. So read the fine print.
You may want to consider the target platform for your game. Do you need the latest and greatest features or do you need something a bit less than that? Not all engines have all the features you may want.
Some engines handle indoor areas better than outdoor terrain. Again this comes down to knowing what kind of game you want to create.
Oh! And let's not forget money! How much are you willing to spend for a game engine? And what are you getting for your money?
These are some things to think about and there are others as well, but hopefully this will get you started!
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Re: How to choose a game engine?
[Re: NewtonX]
#246844
01/17/09 15:31
01/17/09 15:31
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Joined: Oct 2007
Posts: 5,209 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
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if you know c++, making games for fun would be easy for you with gamestudio and lite-c. p.s. If the price is really no problem, you can use UE3. 
Last edited by Quadraxas; 01/17/09 15:33.
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Re: How to choose a game engine?
[Re: Quad]
#246860
01/17/09 16:35
01/17/09 16:35
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Joined: Jul 2000
Posts: 11,321 Virginia, USA
Dan Silverman
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 11,321
Virginia, USA
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If you just want to make FPS games for fun, then perhaps something like FPS creator is the way to go. There are two versions. One is for DirectX 9: http://www.fpscreator.com/And the other is for DirectX 10: http://www.fpscreatorx10.com/Both are fun and are decent, especially if you don't want to have to hand create all your visual content (i.e. there is plenty there to work with already). GameStudio, of course, is a good choice for FPS games.
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