I have three or more verteces in world coordinate.These verteces form an unknown edges polygon.Now,i want to render the area using another texture,to make it different with the surrounding.How can i do?
Please,thank you!
Last edited by Lanaya; 06/23/0915:42.
Re: How can i render an area which depends on three or more verteces
[Re: Lanaya]
#273588 06/23/0915:5106/23/0915:51
Have you done the workshops? What are you working with ...Lite-c? There's a lot of information in them about building worlds and about applying textures.