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Re: rayp's old school fast non-shader FPS project [Re: rayp] #479780
04/26/20 00:14
04/26/20 00:14
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Joined: Jul 2008
Posts: 2,107
Germany
As u can see it happend a lot since the last shots laugh

After a few month of doing nothing i had the feeling to work again on my (life) project.
DeadTaste now takes place in a creepy spaceship. A biological warefare lab in space where things gone wrong.

Working on first level for days now. Had a hard time but until yet it runs (almost) all the time with around 60fps in fullscreen.
Now iam trying to get the story / game started somehow. Like players arrives. For now i planned not much to be honest.

First map...the sleep places, bath rooms and the ship-docking-corridor where Player starts.
[Linked Image]
[Linked Image]
The different light modes than can be tweaked via var during runtime. Like a alert mode. also flashlight is still useable.

Atm iam working on the feel/atmo. Trying to get a creepy atmo. Not much experience with this but aiming the Doom3 feel somehow.
Weapons are new. But chainsaw still exists.
All map stuff, like always, wip of course.

Most time speed seams ok so far (at least in old map)...
[Linked Image]

Last edited by rayp; 04/27/20 12:40.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: rayp's old school fast non-shader FPS project [Re: rayp] #479938
05/06/20 03:54
05/06/20 03:54
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Joined: Jul 2008
Posts: 2,107
Germany
Worked hard again.

Solved a old secret why almost all my levels had no good framerates. I dont know how many times i stoped working cause everything wasnt smooth.
Now i found out that "single mesh" Option in WED doesnt seam to work frown

3run gave me the advice to look into TUST. Which i did. Thanks to MasterQ32 i wrote my own function which merges Level parts to single meshes at runtime. I was able to optimize my Level so it runs almost everytime with 60fps in fullscreen. This is really awesome i have to say. Also this made me invest more work into this two year hobby FPS now.

While the visuals are a bit better now, i went back to the oldschool killing feeling ( at least i tryed ). I have to say i had fun killing waves of Zombies, taking Bodys into parts. laugh For me, sometimes it feels like Quake2, which i very like.


New more sci fi based weapons are made. For now a pistol (P990) and a machinegun (M200 Raptor). Weapons can get bloody and overheat (not new). Overheated weapons have lower fire rates. Chainsaw, C4 and double shotgun still exists.

Theres a new type of enemy. A fat guy with a parasite that shoots glowing green stuff. When low energy this massive enemy shoots a laser-beam ( like the Proton cannon grin ). I really like this npc.
I worked on blood effects visuals. They look much better now with ShadeCevo.

Also i worked on pathfinding / Walking of Zombies too. They manage map pretty good now, i have to say.
New feature: when Player is in stress / firing a lot, guitar riffs start to play.

I hope i can enter Showcase soon with a playable demo of this Hobby fps. Till then ill keep the intrested People (hope there are some) informed here.
[Linked Image]
[Linked Image]

Of course i will rework the HUD soon.

For now i would descripe the Project as "fast Zombie Space shooter" grin

Greets

Last edited by rayp; 05/06/20 04:06.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: rayp's old school fast non-shader FPS project [Re: rayp] #479941
05/06/20 09:50
05/06/20 09:50
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
Verrrryy nicee!! Still excited about this project :))


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: rayp's old school fast non-shader FPS project [Re: rayp] #479943
05/07/20 00:39
05/07/20 00:39
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Joined: Jul 2008
Posts: 2,107
Germany
Thanks for your interest and feedback alibaba!

edit:
On heavy hits like when to close to explosions player can fall to ground, blackout, and standup again.
Reworked my old script of that. Its done via animation bones and cam.

Last edited by rayp; 05/07/20 00:41.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: rayp's old school fast non-shader FPS project [Re: rayp] #481487
09/20/20 17:29
09/20/20 17:29
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Joined: Jul 2008
Posts: 2,107
Germany
After a while i went back to earth design and crossed the script with my 3rd person script i was working on for a while (inventory etc).
So back to scary melee horror again. The content building takes a lot of time, but iam happy how good old acknex looks and things going.
Performance is very good for now thanks to instancing of models. I wanted realtime shadows from players flashlight. In order to do this i had to deactivate GPU bones anm in shadeCevo. So enemy amount is very limited now, which fits the scary horror style, no big problem.

After running out of gas and a blackout, players wakes up in a medical chair and cant move.
[Linked Image]
[Linked Image]
[Linked Image]
Even if i worked weeks on space maps...i wouldnt call it waste of time. Learning by doing wink

All ai's are 100% new from the 3rd person work. Like one enemy that jumps to/walks on ceiling.

greets

Last edited by rayp; 09/20/20 21:56.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: rayp's old school fast non-shader FPS project [Re: rayp] #485264
02/10/22 22:41
02/10/22 22:41
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Joined: Jul 2008
Posts: 2,107
Germany
https://youtu.be/tik9sNdjUQY


https://youtu.be/xylbA8-3WpY
[Linked Image]
[Linked Image]
[Linked Image]
[Linked Image]
[Linked Image]
[Linked Image]

FINALLY COMING IN A FEW DAYS ! laugh
https://1homealonegames.itch.io/deadtaste

Greets

Known issues atm:
Fixed mesh array size used in struct

Mouse speed adjustment missing (i forgot to implement)

Winmill climbing works good BUT when you reach the top, it will be very tricky to get on. Only with "jump-grab's". This windmill problem is more a design then a
script problem.

Green direction arrow out of screen size for some reason

Hills with holes. This is simply caused by a design-mistake in the alpha chan of the skin.

Headshots sometimes in some angles not working.

A empty house i forgot about smirk

NEVER SEEN IN PUBLISHED VERSION BUT:
Pathfinding related script crashes will always full crash the
engine. It will be hard to reach taskmanager from fullscreen
then. Such errors might appear if player leaves the level area
somehow. As soon as any NPC cant calculate a path to player's
position, pathfinding will(!) crash.

If you enter Jamal's house in mission1 too fast it might
mess up his animation states. This problem is deep in this
NPC's ai. I know how to optimize the code, but not done yet, sry.

In very rare situations it is possible that loading a game/switching map can
full crash engine, returning to desktop without error message.
In this case restart the game.
Your saved data should be fine,
and loading after a restart should also work (game saves before loading).


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: rayp's old school fast non-shader FPS project [Re: rayp] #485367
03/01/22 17:42
03/01/22 17:42
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Joined: Jul 2008
Posts: 2,107
Germany
Safe the last dance...Deadly Dancing! WIP
[Linked Image]
[Linked Image]
[Linked Image]
[Linked Image]
First today(and yesterdays) results. Still working on some tex and lights (ceiling). Nice assets i have to say.

Greets

Last edited by rayp; 03/04/22 19:40.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: rayp's old school fast non-shader FPS project [Re: rayp] #485455
03/12/22 02:43
03/12/22 02:43
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

X
rayp  Offline OP

X

Joined: Jul 2008
Posts: 2,107
Germany
The Arcade area of the club laugh
Hail to the king!
[Linked Image]
[Linked Image]

Last edited by rayp; 03/12/22 03:38.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: rayp's old school fast non-shader FPS project [Re: rayp] #485456
03/12/22 19:16
03/12/22 19:16
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline
User
Emre  Offline
User

Joined: Jul 2007
Posts: 619
Turkey, Izmir
Wait... is it Duke? Cool!

Re: rayp's old school fast non-shader FPS project [Re: rayp] #485457
03/12/22 20:06
03/12/22 20:06
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

X
rayp  Offline OP

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Joined: Jul 2008
Posts: 2,107
Germany
Yes the one and only. wink

edit:
Rewrote player controller and weapon script from scratch. Now player moves perfect. No more stucking.
Player is not rotated anymore, global vectors in c_move used instead. Stuff like smooth cam-to-crawl-anim etc.

New scripts are worlds smoother and better, like it is most time when redoing things.

Last edited by rayp; 04/02/22 17:46.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
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