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Angelas World Release #103107
12/21/06 07:11
12/21/06 07:11
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline OP

Dichotomic
Angelas World Release

Actually i think it's hard to find the download in the old thread, and i don't think lot of people will try to find it there. So i just made a new thread and post it here, hope it's okay, if not, pls pm me and delete it...


Please read the README first!

.: Angelas World v1.1 :.

Tell me what you think and post your points
My Record is 64.




My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
123 Comments
Re: Angelas World Release [Re: Captain_Kiyaku] #103108
12/21/06 07:27
12/21/06 07:27
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
I LOVE THAT STYLE!!!
(and yes i didnt saw the link in the old thread).

I got up to 21, but just like halloweenworm, this game is so addictive!
man, how do you keep doing that XD

you rock on!

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Angelas World Release [Re: Helghast] #103109
12/21/06 08:16
12/21/06 08:16
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
Great game. I love that style


Follow me on twitter
Re: Angelas World Release [Re: mk_1] #103110
12/21/06 08:53
12/21/06 08:53
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Yeah, typical Kihaku style. It´s funny but scary.
I like the idea with the black stripes. They make it hard to realize all "missiles".

edit: Score: 22


no science involved
Re: Angelas World Release [Re: fogman] #103111
12/21/06 09:03
12/21/06 09:03
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
Played it once yet and got 42. Very professional game. The exciting reason for me to play it is to find out whats the next difficulty, because and other features are missing, like story or sexy pics.

0 Bad, 10 Perfect

Graphics 10
Style 10
Music 10
Gameplay 10
Scripts 10
Sound 9 (this game doesn´t need sound)

Gameplay 9
- Just 9 because I am afraid I am missing more reason to play at again and again to get more points or higher scores.


:L
Re: Angelas World Release [Re: EX Citer] #103112
12/21/06 09:13
12/21/06 09:13
Joined: Mar 2005
Posts: 247
Deutschland, Koblenz
Zubera Offline
Member
Zubera  Offline
Member

Joined: Mar 2005
Posts: 247
Deutschland, Koblenz
Great game. I love your style and all your Games Kihaku. everything fits perfect together. Scored 61

Re: Angelas World Release [Re: Zubera] #103113
12/21/06 09:24
12/21/06 09:24
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline OP

Dichotomic
Captain_Kiyaku  Offline OP

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
didn't expect such good comments so im really happy about it, thank you all.

Well there are only two "events", the rays and the spinning around thingy. it was planed to add a lot more, but i always get demotivated so i never finish games. so i just decided to finish this project like it is, and not include more.


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: Angelas World Release [Re: Captain_Kiyaku] #103114
12/21/06 09:26
12/21/06 09:26

A
Anonymous
Unregistered
Anonymous
Unregistered
A



...and once again the idea of the game is more important than the gamedesign (not said your desing is bad!)

Great work!

Re: Angelas World Release [Re: ] #103115
12/21/06 10:00
12/21/06 10:00
Joined: Apr 2002
Posts: 680
Germany
Turrican Offline
User
Turrican  Offline
User

Joined: Apr 2002
Posts: 680
Germany
hey kihaku!

really amazing, i love that style! gameplay and atmosphere are absolutely cool. music is great as well.

what i'm missing: more challenging and different levels of difficulty. i mean it's pretty cool that the 'world' wakes up and gets angry because of angela walking around and picking up flowers. and the black'n white stripes fading in from time to time are a good way to challenge the player. but there could be more!

i think it would be cool to have some plants growing from time to time on the surface, blocking the player. those plants would stay for 10-15 seconds and then die, unblocking the way. or have some slimy, half transparent blobs falling from above, which slow down the player on passing them.

just get some alternating elements into it and it will be a blast.

Re: Angelas World Release [Re: Turrican] #103116
12/21/06 10:11
12/21/06 10:11
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline OP

Dichotomic
Captain_Kiyaku  Offline OP

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
yeah like i mentioned before, it was planed to have lots more :x even those flowers that blocks your way was plant (haha word joke q_q), but not those blobs, which are a nice idea too xD.

but i got my typical demotivation so i just wanted to finish the game at all, which was the reason to not include more :x


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
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