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Angelas World Release
#103107
12/21/06 07:11
12/21/06 07:11
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Angelas World Release
Actually i think it's hard to find the download in the old thread, and i don't think lot of people will try to find it there. So i just made a new thread and post it here, hope it's okay, if not, pls pm me and delete it... Please read the README first!.: Angelas World v1.1 :.Tell me what you think and post your points My Record is 64.
My Blog"Tag und Nacht schrei ich mich heiser, Wind weht alle Worte fort, Tag und Nacht schrei ich mein Krähenwort!"Subway To Sally - Krähenkönig
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Re: Angelas World Release
[Re: mk_1]
#103110
12/21/06 08:53
12/21/06 08:53
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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Yeah, typical Kihaku style. It´s funny but scary. I like the idea with the black stripes. They make it hard to realize all "missiles". edit: Score: 22
no science involved
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Re: Angelas World Release
[Re: fogman]
#103111
12/21/06 09:03
12/21/06 09:03
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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Played it once yet and got 42. Very professional game. The exciting reason for me to play it is to find out whats the next difficulty, because and other features are missing, like story or sexy pics.
0 Bad, 10 Perfect
Graphics 10 Style 10 Music 10 Gameplay 10 Scripts 10 Sound 9 (this game doesn´t need sound)
Gameplay 9 - Just 9 because I am afraid I am missing more reason to play at again and again to get more points or higher scores.
:L
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Re: Angelas World Release
[Re: Zubera]
#103113
12/21/06 09:24
12/21/06 09:24
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Joined: Apr 2002
Posts: 4,801 Richmond B.C., Canada
Captain_Kiyaku
OP
Dichotomic
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OP
Dichotomic
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
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didn't expect such good comments so im really happy about it, thank you all.
Well there are only two "events", the rays and the spinning around thingy. it was planed to add a lot more, but i always get demotivated so i never finish games. so i just decided to finish this project like it is, and not include more.
My Blog"Tag und Nacht schrei ich mich heiser, Wind weht alle Worte fort, Tag und Nacht schrei ich mein Krähenwort!"Subway To Sally - Krähenkönig
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Re: Angelas World Release
[Re: Captain_Kiyaku]
#103114
12/21/06 09:26
12/21/06 09:26
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Anonymous
Unregistered
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Anonymous
Unregistered
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...and once again the idea of the game is more important than the gamedesign (not said your desing is bad!)
Great work!
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Re: Angelas World Release
[Re: ]
#103115
12/21/06 10:00
12/21/06 10:00
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Joined: Apr 2002
Posts: 680 Germany
Turrican
User
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User
Joined: Apr 2002
Posts: 680
Germany
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hey kihaku! really amazing, i love that style! gameplay and atmosphere are absolutely cool. music is great as well. what i'm missing: more challenging and different levels of difficulty. i mean it's pretty cool that the 'world' wakes up and gets angry because of angela walking around and picking up flowers. and the black'n white stripes fading in from time to time are a good way to challenge the player. but there could be more! i think it would be cool to have some plants growing from time to time on the surface, blocking the player. those plants would stay for 10-15 seconds and then die, unblocking the way. or have some slimy, half transparent blobs falling from above, which slow down the player on passing them. just get some alternating elements into it and it will be a blast.
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Re: Angelas World Release
[Re: Turrican]
#103116
12/21/06 10:11
12/21/06 10:11
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Joined: Apr 2002
Posts: 4,801 Richmond B.C., Canada
Captain_Kiyaku
OP
Dichotomic
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OP
Dichotomic
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
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yeah like i mentioned before, it was planed to have lots more :x even those flowers that blocks your way was plant (haha word joke q_q), but not those blobs, which are a nice idea too xD.
but i got my typical demotivation so i just wanted to finish the game at all, which was the reason to not include more :x
My Blog"Tag und Nacht schrei ich mich heiser, Wind weht alle Worte fort, Tag und Nacht schrei ich mein Krähenwort!"Subway To Sally - Krähenkönig
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