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Intense Ai: New Demo!!! Win A free copy.
#195467
09/28/05 17:09
09/28/05 17:09
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Joined: Jul 2004
Posts: 1,205 Greece
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Intense Ai: New Demo!!! Win A free copy.
Hello everyone, After a long long time, I managed to get another demo up for you. There you go.. Intense Ai - Blast From The Past - 4.5 MB For the faint of the heart, I've also made a slower version. Same rules, but both you and the bot are walking slower. Mouse sensitivity is also dropped.. a tad. However, you can 'cheat' by going faster than the bot, when keeping SHIFT pressed. Intense Ai - Slower Blast From The Past - 4.5 MB It's you and one bot, powered with Intense Ai(duh), fighting it to the death. First to reach 20 Frags wins. I'm also setting up a little contest for fun. If you get to win the match you'll be rewarded by a "secret password". The first one to post this password here will get a free copy of Intense Ai - Standard version, when it's out. I think I made the bot pretty tough. The idea is, it's easier to make a hard Ai weaker, than visa versa. Other than that, the match is fair. Both the player and the bot have the same HitPoints, same speed and the bot never 'cheats' in any way. It's like playing multiplayer with another human player. I think I'm gonna post a pic now... Old timers may also recognise the level. I practicaly ripped every texture, sound, model and the music from the old game Doom II. This is the first map, Entryway, which I initially made myself, and then Bilbo_bogimps redid it cause mine was horrible . All the doom weapons are also there and they behave exacly like in the original. I had to go without the BGF though, cause that thing needed one full day to be coded and I really didn't had the time.. So, sorry BFG fans, maybe in another version . Ok guys, N'joy. Let me know what you think. Aris
Last edited by LarryLaffer; 09/29/05 08:16.
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Re: Intense Ai: New Demo!!! Win A free copy.
[Re: LarryLaffer]
#195468
09/28/05 17:20
09/28/05 17:20
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Joined: Jan 2005
Posts: 1,918 BagEnd, Hobbiton, The Shire, E...
Bilbo
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Senior Developer
Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
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omg thats way to fast lol, and unbalanced =) the bot can 1shot kill and u spawn next to him :S also movement needs slowing down. anther thing is he knows where you are ahead of time, he can eneter a room already facing you and aimed at you.
Last edited by Bilbo_Bogimps; 09/28/05 17:36.
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Re: Intense Ai: New Demo!!! Win A free copy.
[Re: LarryLaffer]
#195469
09/28/05 17:33
09/28/05 17:33
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Joined: Mar 2001
Posts: 3,298 Beverly, Massachusetts
Rhuarc
Expert
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Expert
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
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God that was tough.. That AI is way too fast, and the mouse sensitivity drove me nuts ^^. "Three witches watch three swatch watches. Which witch watch which swatch watch?" -Rhuarc
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Re: Intense Ai: New Demo!!! Win A free copy.
[Re: Rhuarc]
#195470
09/28/05 17:54
09/28/05 17:54
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
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Lol, good job again I can slow the Ai down, but that means slowing down the Player too to keep it fair. Or do you guys want just the Ai slowed down? Anyhow, this was the same speed back in the doom days. I liked how fast the game was in multiplayer so I literaly 'timed' the speed in the original doom and got the same one here. If more people dislike the speed I'll make a slower version for all you p*ssies and what should I do with the mouse sensitivity? Slow it down too?
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Re: Intense Ai: New Demo!!! Win A free copy.
[Re: LarryLaffer]
#195473
09/28/05 18:14
09/28/05 18:14
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Joined: Mar 2001
Posts: 3,298 Beverly, Massachusetts
Rhuarc
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Joined: Mar 2001
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The mouse actually seems somewhat non-time scaled. It screams 'templates' with the sound effects and weapons behaviour, so I would think it would be properly scaled... Might want to take a peek though- every time I play a templates-based game this is the case with the mouse. Otherwise, drop sensitivity just a *tad*. Game speed is also a bit fast in my opinion. And I swear that bot moves faster than me... might be time-correction? He can also aim much faster than the mouse allows, meaning he can grab a gun one second and be shooting me the next without the time to turn around. Jumping would help a whole lot too I got killed probably 5 times because I thought I could jump around to avoid his shots only to remember my feet were glued to the ground. I was toast. EDIT: @zio- see contest thread. -Rhuarc
Last edited by [Rhuarc]; 09/28/05 18:15.
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Re: Intense Ai: New Demo!!! Win A free copy.
[Re: Rhuarc]
#195474
09/28/05 18:31
09/28/05 18:31
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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It is not playable. The bot is too strong.
But I like the idea very much. I would love to see a cool Doom 1 - clone with all these nice musics, effects and monsters from the original game and a better AI.
I would love to play that for sure.
Models, Textures and Games from Dexsoft
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Re: Intense Ai: New Demo!!! Win A free copy.
[Re: Rhuarc]
#195475
09/28/05 18:47
09/28/05 18:47
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
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@Zio: Shotgun deals a great deal of damage on short-range so the Bot can get a one-shot kill this way. Other than that, every weapon has its own advantages. I explain them a little bit here. They're perfectly balanced, cause I didn't do it, ID Software did. The Rocket Launcher deals 100 damage, so if you needed two to kill the Bot, he most probably had the Green Armor on. My favourite weapon for killing the bot is the shotgun, then plasma gun, then the rocket launcher. I'm not really fond of the chaingun though, I never did. @Rhuarc: I use templates 6 for the animation, movement and physics. Doug did a terribly good job there and I couldn't think of a better system to start with. So far I'm very pleased with it and everything works great with the Ai. The mouse sensitivity suited my tastes as well, but if lots of people don't like it, I'll slow it down and make a new version. As for the walking speed, it's the same. If you don't want to take my word for it, press F7 which will put you in the Bot's eyes. He just seems to be going crazy fast cause he's moving around all the time. I'm not really sure about the aiming though, I'll check it out later, right now I'm on a break No jumping!!! The Bot can't jump so you don't jump either, those are the rules . When he's ready to jump, I'll enable it back for the player as well:). After all, you couldn't jump or crouch in Doom II either . Why do you think I chose that game in the first place? BTW, Intense Ai will work equally well for projects with or without Templates 6. I worked hard so it will be compatible both ways and will keep working independently of the version of Templates you're using or even if you're not using them at all. I'm just saying that, cause I know it's an issue by many:)
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