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Intense Ai: New Demo!!! Win A free copy.
#195467
09/28/05 17:09
09/28/05 17:09
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Joined: Jul 2004
Posts: 1,205 Greece
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Intense Ai: New Demo!!! Win A free copy.
Hello everyone, After a long long time, I managed to get another demo up for you. There you go.. Intense Ai - Blast From The Past - 4.5 MB For the faint of the heart, I've also made a slower version. Same rules, but both you and the bot are walking slower. Mouse sensitivity is also dropped.. a tad. However, you can 'cheat' by going faster than the bot, when keeping SHIFT pressed. Intense Ai - Slower Blast From The Past - 4.5 MB It's you and one bot, powered with Intense Ai(duh), fighting it to the death. First to reach 20 Frags wins. I'm also setting up a little contest for fun. If you get to win the match you'll be rewarded by a "secret password". The first one to post this password here will get a free copy of Intense Ai - Standard version, when it's out. I think I made the bot pretty tough. The idea is, it's easier to make a hard Ai weaker, than visa versa. Other than that, the match is fair. Both the player and the bot have the same HitPoints, same speed and the bot never 'cheats' in any way. It's like playing multiplayer with another human player. I think I'm gonna post a pic now... Old timers may also recognise the level. I practicaly ripped every texture, sound, model and the music from the old game Doom II. This is the first map, Entryway, which I initially made myself, and then Bilbo_bogimps redid it cause mine was horrible . All the doom weapons are also there and they behave exacly like in the original. I had to go without the BGF though, cause that thing needed one full day to be coded and I really didn't had the time.. So, sorry BFG fans, maybe in another version . Ok guys, N'joy. Let me know what you think. Aris
Last edited by LarryLaffer; 09/29/05 08:16.
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Re: Intense Ai: New Demo!!!
[Re: Matt_Aufderheide]
#195557
11/15/05 01:26
11/15/05 01:26
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
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Posts: 1,205
Greece
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it isn't. If you followed this thread from the beginning, we had this discussion before.. I've explained that the Bot doesn't cheat, it doesn't know where you are, and it uses the same attributes(speed, health, weapon damage, weapon accuracy) as the player. maybe you want to try hiding somewhere and press F7 to see through the Bot's eyes. You'll see he's playing like a player would.. he's just a real good one..
Keep an eye for the new demo which will feature more realistic bots, plus Ally bots that fight with you... It should be out already actually, but I keep spending time trying to make the pathfinding and collision avoidance perfect for every situation possible. And I quote Michael Booth when talking about his CS Bot in GDC: "Navigation is Hell!".
Getting closer and closer though. Hopefully, by tomorrow I'll be able to throw the player with 2-3 allys and 10-20 enemies in a really complex 3d level, and everything will behave normally.. If it does, I'll make a new demo for you all as well!
Sorcerer: There's no way in hell I'm giving up on my products.. Of course, I'm not promising that all Intense Ai versions will be out. Actually there's a strong chance that if the Standard version goes horribly, I won't continue the series. But even if I don't, I'll keep giving support for it and make new updates regularly, like I did with Intense Dialogues. My goal is to make all Intense Ai versions planned, cause I'm really really excited working on this project, so I really hope the first version does go well..
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Re: Intense Ai: New Demo!!!
[Re: Matt_Aufderheide]
#195558
11/15/05 01:36
11/15/05 01:36
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Joined: Jun 2005
Posts: 734 Under your couch
Silent_Assassin
Developer
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Developer
Joined: Jun 2005
Posts: 734
Under your couch
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@Matt_Aufderheide yeah i know the bot is hard i can only just beat him myself, heres a little tip go find the weapon that shoots them little plasma balls and hang around in the open area there and wait for him to come to you.. When he decides to show up, nearly all the time he will come into the room with a rocket launcher (thats like his favourite weapon) and then just unload every thing at him with the plasma gun while still dodging his missiles.. i found that handy to just get some good kills in on him.. Also you can grab the shotgun and when he runs out of ammo he will run away to either pick up more ammo or go get the armour. Thats when you run behind him and shoot him in the back with the shotgun. But make sure that you kill him before he gets to whatever it is hes after, cus once he gets it he will turn around and kill you pretty much instantly :d Try these to options and see how many kills you can get out on him
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Re: Intense Ai: New Demo!!!
[Re: Silent_Assassin]
#195564
11/29/05 06:01
11/29/05 06:01
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
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Greece
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Yeah I know, but it ain't happening. My calculations were correct and everything but I hadn't counted the university exams coming on next week. I stopped working on Intense Ai for 10 days now, and I'll get back to it after 10th of December. Then, according to my plans, I'll need no more than two weeks to get everything done. I really don't want to give out deadlines though, cause every time I do, I get to be in a place like now where I have to say "I'm sorry, it ain't gonna happen cause of bluh.. wait for 5 more years.." etc..
On the bright side, I'm terribly close now! All it's left more or less, is writting documentation, fix some rare bugs here and there, comment the code, polish the WED Customization Panels and it's done. I even thought about building a pre-release but I hardly have time to post this message right now, I can't spend any time in anything than studying cause I'm worried about failing the year. After 10th of December though I'll get a good 1 month of holidays which will all be spended on finishing IaI and giving support for it.
Cheers All and thanks for waiting, Aris
Last edited by LarryLaffer; 11/29/05 06:13.
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