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IceX 2.0 Release Version #196563
04/20/06 17:18
04/20/06 17:18
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
IceX 2.0 Release Version

(Deutsch weiter unten)

IceX2 is out now. Check the IceX2 website at www.stonehill-online.de.

Here are the informations copied from the website:
1.) Features
- Edit in Realtime. What you see is what you get
- Tile based terrain system with seemless LOD
- Precalculculated shadows with colored gouraud shading and cast-shadows
- WMP-Levelexport for all 3DGS editions
- Perlin Noise terrain generator and heightmap import/export
- Multiple entity editing
- A6 physicsengine for all entities
- There's a watershader with realtime reflections (only with shaderversion 2.0 and above)
- Deform and Painting the terrain
- Multitexturing on terrains which works even with GeForce2
- Create road with a few clicks with the roadgenerator
- Customize the environment. Fog, view distance, skycube etc...

2.) Compatibility and Requirements:
- IceX 2.0 needs a graphics card not older than a GeForce2 (for fixed functions pipeline effects)
- For exporting levels you need at least 3DGS A6.31
- Standard and Extra edition don't have materialeffects (no multitexturing). With this edition the terrains will have less quality after exporting.
- A pixelshader 2.0 card is required for using the watershader. If you want to export water you must own 3DGS professional edition
- There's also the 3DGS professional edition required if you want to use the physicsengine after levelexport

IceX 2.0 Editor is avaiable at www.stonehill-online.de and costs 12,95 EUR (~15,50 USD)

PS: The manual it not yet avaiable. It's avaiable the next 4-5 days.
----------------

IceX2 ist endlich fertig. Alle Einzelheiten auf www.stonehill-online.de

Hier die Informationen von der Website kopiert:
1.) Features:
- In Echtzeit editieren. What you see is what you get
- Teilstück-basiertes Terrain mit nahtlosem LOD-System
- Vorberechnete Schatten mit farbigem Gouroud Shading und Schlagschatten.
- WMP-Levelexport für alle 3DGS-Editionen
- Perlin Noise Terrain Generator und Heightmap Import/Export
- Multiples Editieren von Entities
- Es kann die A6-Physikengine auf alle Entities angewendet werden
- Es liegt ein Wassershader mit Echtzeitspiegelung bei (erst ab Shaderversion 2.0)
- Mit den Terrainpinseln kann das Terrain verformt und bemalt werden
- Multitexturing auf dem Terrain das aber einer GeForce2 Karte funktioniert
- Mit dem Roadgenerator können automatisch Wege angelegt werden
- Umwelteffekte wie Nebel, Sichtweite, Skycube, etc... einstellbar

2.) Kompatibilität und Anforderungen:
- IceX 2.0 benötigt eine Grafikkarte die nicht älter wie eine GeForce2 ist (wegen Fixed Functions Pipeline Effekten)
- Um exportierte Levels nutzen zu können wird mindestens eine 3DGS A6.31 Version vorrausgesetzt
- Die Standard und Extra Editionen unterstützen kein Multitexturing. Deshalb haben die Terrains nach dem exportieren in diesen Editionen eine schlechtere Qualität
- Um den mitgelieferten Wassershader nutzen zu können braucht es eine Grafikkarte mit Pixelshader 2.0. Und für den Levelexport die 3DGS Professional Edition
- Nach dem Levelexport funktioniert die Physikengine ebenfalls nur mit 3DGS Professional Edition

IceX 2.0 Editor ist verfügbar auf www.stonehill-online.de und kostet 12,95 EUR

PS: Das Handbuch ist noch nicht verfügbar. Es kommt erst die nächsten 4-5 Tage.

---------------------------------

Screens:






209 Comments
Re: IceX 2.0 Release Version [Re: Spring06] #196673
05/18/06 18:36
05/18/06 18:36
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Quote:

2.) Compatibility and Requirements:

- IceX 2.0 needs a graphics card not older than a GeForce2 (for fixed functions pipeline effects)




Re: IceX 2.0 Release Version [Re: AndyH] #196674
05/21/06 15:44
05/21/06 15:44
Joined: Dec 2004
Posts: 32
England
A
AndyH Offline
Newbie
AndyH  Offline
Newbie
A

Joined: Dec 2004
Posts: 32
England
Quote:

I think an update is forthcoming, but I recommend that you do not buy this program until you read here that it is functional!

Andy




Although a tiny 'user fix' was published to try to address huge problems with this program the application still does not work.

So I recommend nobody else spends money on IceX2 until it is proven to function according to it's advertised specifications.

Re: IceX 2.0 Release Version [Re: AndyH] #196675
06/09/06 22:54
06/09/06 22:54
Joined: Mar 2005
Posts: 82
Switzerland, Oberriet
proteK Offline
Junior Member
proteK  Offline
Junior Member

Joined: Mar 2005
Posts: 82
Switzerland, Oberriet
Grosses Lob an Oliver2s - der IceX Editor räumt viele Hindernisse aus dem Weg. Meiner Meinung nach, war das bearbeiten von Terrains bisher eines der mühsamsten Dinge überhaupt, da unser Projekt ganz ohne Blocks geplant ist, und nur Terrains und Mdls genutzt werden, ist der IceX Editor ein unumgängliches Programm.

Die Acknex Engine bietet meiner Meinung nach erst mit der Prof. Version alle nötigen Voraussetzungen um alle Techniken einzusetzen. :-)

Danke an Oliver2s für den IceX

Protek

Last edited by proteK; 06/09/06 22:58.

Cybertron G Studios Switzerland A7.06 Pro http://www.cybertron.ch Contact us protek@hispeed.ch
Re: IceX 2.0 Release Version [Re: oliver2s] #196676
06/16/06 09:51
06/16/06 09:51
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
Will there ever be support for a watershader with commercial??

Re: IceX 2.0 Release Version [Re: JetpackMonkey] #196677
06/16/06 13:46
06/16/06 13:46
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Maybe...(can't say more, there are not many plans for coming features at the moment)

IceX 2.0 Patch Beta [Re: oliver2s] #196678
06/27/06 14:38
06/27/06 14:38
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Here's the update. It's a beta patch. The problems should be solved with this patch.
NOTE: some levels with tga-skin-entities lost their "flare" flag. This can be solved by re-checking the flare flag manually.

Copy the files in the update into your IceX2 folder and replace the old files.
IceX2 Update Deutsch
IceX2 Update English

Re: IceX 2.0 Patch Beta [Re: oliver2s] #196679
06/27/06 17:20
06/27/06 17:20
Joined: Aug 2005
Posts: 343
Germany
HPW Offline
Senior Member
HPW  Offline
Senior Member

Joined: Aug 2005
Posts: 343
Germany
Das Metal Flag kann immer noch nicht wieder entfernt werden, sobald man es auf eine Entity angewendet hat.


Evil Blood (v. 0.52) RPG
Commport.de (Social Network Community)
IceX 2.0 small video [Re: HPW] #196680
06/28/06 14:17
06/28/06 14:17
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Today I made a video to show how to use all features and what IceX2 can do:
http://www.youtube.com/watch?v=H1hMDEiE2oA

@HPW: Ja ich weiß, in dem Update is nur der Export und die WMP Entity Sache gefixt. Den das Metal Flag hat mit den Materials eh keinen Einfluss auf die Entities.

Re: IceX 2.0 small video [Re: oliver2s] #196681
06/28/06 14:46
06/28/06 14:46
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
All I can say is:

The water you added on the end looks great !!!!
Is the video showing the end results of IceX 2.0 ?
If so I may consider buying it
And the terrain that you can make, can you export it to a mdl7 or hmp file?

Cheers

Frazzle


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Re: IceX 2.0 small video [Re: frazzle] #196682
06/28/06 14:52
06/28/06 14:52
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Yes these are the end results. And yes you can export it to mdl5 (not 7 but this makes no difference) and hmp. And there's a new update out since a few day with a new flag for choosing 3DGS-version (A6.3 or A6.4) for WED-exporting (there are big z-position differences in WED between these versions)

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