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IceX 2.0 Release Version #196563
04/20/06 17:18
04/20/06 17:18
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
IceX 2.0 Release Version

(Deutsch weiter unten)

IceX2 is out now. Check the IceX2 website at www.stonehill-online.de.

Here are the informations copied from the website:
1.) Features
- Edit in Realtime. What you see is what you get
- Tile based terrain system with seemless LOD
- Precalculculated shadows with colored gouraud shading and cast-shadows
- WMP-Levelexport for all 3DGS editions
- Perlin Noise terrain generator and heightmap import/export
- Multiple entity editing
- A6 physicsengine for all entities
- There's a watershader with realtime reflections (only with shaderversion 2.0 and above)
- Deform and Painting the terrain
- Multitexturing on terrains which works even with GeForce2
- Create road with a few clicks with the roadgenerator
- Customize the environment. Fog, view distance, skycube etc...

2.) Compatibility and Requirements:
- IceX 2.0 needs a graphics card not older than a GeForce2 (for fixed functions pipeline effects)
- For exporting levels you need at least 3DGS A6.31
- Standard and Extra edition don't have materialeffects (no multitexturing). With this edition the terrains will have less quality after exporting.
- A pixelshader 2.0 card is required for using the watershader. If you want to export water you must own 3DGS professional edition
- There's also the 3DGS professional edition required if you want to use the physicsengine after levelexport

IceX 2.0 Editor is avaiable at www.stonehill-online.de and costs 12,95 EUR (~15,50 USD)

PS: The manual it not yet avaiable. It's avaiable the next 4-5 days.
----------------

IceX2 ist endlich fertig. Alle Einzelheiten auf www.stonehill-online.de

Hier die Informationen von der Website kopiert:
1.) Features:
- In Echtzeit editieren. What you see is what you get
- Teilstück-basiertes Terrain mit nahtlosem LOD-System
- Vorberechnete Schatten mit farbigem Gouroud Shading und Schlagschatten.
- WMP-Levelexport für alle 3DGS-Editionen
- Perlin Noise Terrain Generator und Heightmap Import/Export
- Multiples Editieren von Entities
- Es kann die A6-Physikengine auf alle Entities angewendet werden
- Es liegt ein Wassershader mit Echtzeitspiegelung bei (erst ab Shaderversion 2.0)
- Mit den Terrainpinseln kann das Terrain verformt und bemalt werden
- Multitexturing auf dem Terrain das aber einer GeForce2 Karte funktioniert
- Mit dem Roadgenerator können automatisch Wege angelegt werden
- Umwelteffekte wie Nebel, Sichtweite, Skycube, etc... einstellbar

2.) Kompatibilität und Anforderungen:
- IceX 2.0 benötigt eine Grafikkarte die nicht älter wie eine GeForce2 ist (wegen Fixed Functions Pipeline Effekten)
- Um exportierte Levels nutzen zu können wird mindestens eine 3DGS A6.31 Version vorrausgesetzt
- Die Standard und Extra Editionen unterstützen kein Multitexturing. Deshalb haben die Terrains nach dem exportieren in diesen Editionen eine schlechtere Qualität
- Um den mitgelieferten Wassershader nutzen zu können braucht es eine Grafikkarte mit Pixelshader 2.0. Und für den Levelexport die 3DGS Professional Edition
- Nach dem Levelexport funktioniert die Physikengine ebenfalls nur mit 3DGS Professional Edition

IceX 2.0 Editor ist verfügbar auf www.stonehill-online.de und kostet 12,95 EUR

PS: Das Handbuch ist noch nicht verfügbar. Es kommt erst die nächsten 4-5 Tage.

---------------------------------

Screens:






209 Comments
Re: IceX 2.0 small video [Re: oliver2s] #196683
06/28/06 15:47
06/28/06 15:47
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
Serious User
ulf  Offline
Serious User

Joined: Aug 2005
Posts: 1,012
germany, dresden
nice that you still update it, ill buy it very soon.

Re: IceX 2.0 Patch Beta [Re: oliver2s] #196684
06/28/06 20:15
06/28/06 20:15
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
User
Loopix  Offline
User

Joined: Mar 2005
Posts: 969
ch
Thanks Oliver for improoving IceX2! With the latest pach the export seems to work fine I think a demo would be a good next step...cause I think the actual version is definately worth the money.

Re: IceX 2.0 Patch Beta [Re: Loopix] #196685
06/30/06 23:01
06/30/06 23:01
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
Wow Oliver this looks impressive! Even though I am not doing anything with 3DGS while in school I will buy it soon just to play with it.

From looking at the video I wonder if it might be good to have a margin/border option for the height map generator? For example if you are creating an island and you don't want to manually bend all the edges of the hmp down you could set generate a border all around of a uniform height so that the outer edge of the hmp is all the same height -eveything slopes down or up to it. Hope that is clear.

Looks really good.


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Re: IceX 2.0 Patch Beta [Re: bupaje] #196686
07/01/06 16:46
07/01/06 16:46
Joined: Jun 2005
Posts: 656
G
Grafton Offline
User
Grafton  Offline
User
G

Joined: Jun 2005
Posts: 656
Thanks for the update oliver! Export seems to work fine now. Do you still plan
on creating a manual for IceX in English?
Thanks.


Not two, not one.
Re: IceX 2.0 Manual [Re: Grafton] #196687
07/02/06 14:35
07/02/06 14:35
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Here the english manual:
http://www.stonehill-online.de/main/downloads/IceX2_Manual.chm

Thanks to Michael Schwarz for translating

Last edited by oliver2s; 07/02/06 14:39.
Re: IceX 2.0 Release Version [Re: Mondivirtuali] #196688
08/20/06 04:05
08/20/06 04:05
Joined: Jul 2005
Posts: 29
Nebraska, USA
S
Stormking Offline
Newbie
Stormking  Offline
Newbie
S

Joined: Jul 2005
Posts: 29
Nebraska, USA
When you say all editions are supported, you mean the standard edition can also be used? I thought the standard which I have does not support terrain, that it must be the extra or higher......Some time soon I'll upgrade but for now I'm guessing I can't use this tool unless someone knows how to make fake terrains that can be used in the standard edition.


A mind is a place, in and of itself, that can make a hell of heaven, and a heaven of hell.
Re: IceX 2.0 Release Version [Re: Stormking] #196689
08/20/06 05:35
08/20/06 05:35
Joined: Apr 2005
Posts: 95
San Francisco
TheStonerunner Offline
Junior Member
TheStonerunner  Offline
Junior Member

Joined: Apr 2005
Posts: 95
San Francisco
I could definitely be wrong, but I think you can use MDL models as terrain now. They won't be chunkable, but you can do stuff like caves and concave surfaces that way also.

Re: IceX 2.0 Release Version [Re: TheStonerunner] #196690
08/20/06 11:27
08/20/06 11:27
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Stonerunner is right. If you have standard edition you can export terrain as MDL.

Re: IceX 2.0 Release Version [Re: oliver2s] #196691
08/20/06 12:15
08/20/06 12:15
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
The terrain -texture- output by IceX2 for standard or extra versions is pretty low quality, it does not look nearly as good as the quality used in the commercial and pro versions, because standard/extra do not support the shader needed to do the multitexturing. It isn't icex's fault though.

Re: IceX 2.0 Release Version [Re: JetpackMonkey] #196692
08/20/06 12:26
08/20/06 12:26
Joined: Apr 2005
Posts: 95
San Francisco
TheStonerunner Offline
Junior Member
TheStonerunner  Offline
Junior Member

Joined: Apr 2005
Posts: 95
San Francisco
Yeh.. But you can use those textures as stand-ins, and use the Gimp or whatever to make your real terrain textures.

I'm in the process of trying to learn Terragen for all this, though, after seeing the quintessential (for RPGs anyway) green hills and blue sky with perfect grass and flowers. Call me stereotypical, but there are just some things I want in my game. My first one, at least. :-)

Last edited by TheStonerunner; 08/20/06 12:27.
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