Hello All!
We thought of starting a new thread since we're very close to releasing Intense Ai and the last one got somewhat crowded. Sorry for the whole mess. Any time you want to post something about intense ai from now on, please post it here.
So we got the second part of the video tutorials ready. For everyone who haven't downloaded the first one yet, don't
. This one explains everything from the beginning again and also shows intense Ai in action after everything has been set up. It got quite big (91mb) but it's the best way to show Intense Ai's possibilities right now. In case you're wondering what IaI can do for you when it's done, you'll be able to get a good understanding with this tutorial.
Intense Ai: Video Tutorial - Part 2 - Full Download. Good quality, 91 mb
Intense Ai: Video Tutorial - Part 2 - youTube Streaming. Lower Quality
The third and last part of the video tutorials will be released soon and will explain some of the more advanced Intense Ai features. But while Rafu is working on these videos, i'm getting closer and closer to releasing the final Demo which will push IaI to it's limits. This demo really helped me to put myself in your shoes and make sure that everything is working as it should before finally releasing it to the community.
So, Intense Ai will come in 4 different versions which will all be compatible with any GameStudio A6 Version. Here's a small feature list of the top of my head. I may have to change the Version names cause people may comfuse them with Gstudio versions and also the prices and features may change as well.
Standard - Price Estimate: 29.99 EUR3d Pathfinding(Dijkstra+Points Of Visibility)
Collision avoidance (Repulsion Vectors)
Finite State Machine
Goal Oriented Desicion Making
Goal Oriented Action Planning
Configurable Weapons
Multiple Weapon Type Support (Unarmed, Melee, Ranged, Launcher)
Multiple Stances(Stand, Crouch, Crawl)
Multiple Movements(Walk Forward/Backward, Run, Turn, Strafe)
Configurable Animations
Multiple Animation Support (Normal/Combat/Attack Modes, and more...)
Configurable Attributes(HP, Armor, Accuracy, Movement Speed, Animation Speeds, Starting Weapon+Ammo, and more)
Enviroment Aware
Plug And Play(WED Customisable Panels, Absolutely No coding Required)
Template 6 Friendly
Latest Engine Technology (New collision System, etc)
Combatible With all A6 Versions
No DLLs. (Open Sourced Orginised WDL files)
Hearing-Seeing-Feeling Senses
LOD AI
Graph Maker Editor
Extra - Price Estimate: 39.99 EURTake Cover Tactics
Friendly Bots
Integration with Intense Dialogues
Multiple Team Alliances
Blind Bots
Deaf Bots
Group Leader Bots
Commercial - Price Estimate: 59.99 EURConfigurable Personalities(Max 20?)
Inheritance and instanciating for Personalities(behaviors) and Team Alliances
20 Different Sayings with 3 variations each and support for 8 different Voices
Picking Up Items(Weapons, Ammo, Healthkits, Armor,)
Report Enemies To Their Leader
Talking to Other Bots (with real audio voices or not)
Cry
Following Predefined paths
Instant Commanding System For Player Allies
Animation Editor
(music engine)
(script engine)
(Cutscene Camera engine)
Profesional - Price Estimate: ??.?? EURTeam Tactics
Intense Ai Scripting Language
Rag Doll
...
Standard, Extra and Commercial versions are ready. The proffesional Edition will be released some time later. I've also be working on a new Intense Dialogues version with a new WED Customizable Panel Interface and make it intergraded with Intense Ai(You can actually give commands to your Sidekick through I. Dialoges).
So, that's that. Next thing to come up is Video tutorial Part 3 and the IaI Demo and soon after the first three versions of Intense Ai. I actually had to fly over to usa so i can work strickly on intense Ai with the rest of the team, so things will only get done faster now.
Cheers,
Aris