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Coming Soon: WMPSnapper Auto vertet alingment tool
#197502
10/07/06 14:16
10/07/06 14:16
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Coming Soon: WMPSnapper Auto vertet alingment tool
The title sums it up.
from the soon to be opened up web site:
The 3D Game Studio system is one of the finest game development systems on the market today. The level editor, WED, allows for the easy creation of WMP level files. The only problem is that final block positioning takes a long time to do correctly by snapping each vertex in each block is snapped to an integer value. Not adjusting the vertex locations can result in visible seams in the compiled level. WMPSnapper addresses this problem by fully automating the process. WMPSnapper goes beyond just rounding to the nearest integer point but has the option to round to the nearest power of two through 128. WMPSnapper also optionally creates a report file of each block that was adjusted. This allows for checking each block after processing verifying the correct adjustment of each block.
By automating the most time consuming (and dull) part of this process the time to finalize a level is reduced to just a few hours. The time savings is nothing less than dramatic. With the cost of this program being under $20.00 it will pay for itself the very first time you use it. And to help prove this we will let you use it for free for 30 days or 100 file processing runs. If it saved you just four hours for each file processed and if you only valued your time at a minimum pay rate then you would be saving over $25 each time you used it!
The software is done, the install has been created, The only thing left is the web site and the online order processing integration. We are looking at (hopfully) less than a week before release. I will put up screen shots as soon as I can.
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Re: Coming Soon: WMPSnapper Auto vertet alingment
[Re: Stansmedia]
#197505
10/07/06 22:58
10/07/06 22:58
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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How does this tool actually snap the block together, just edit the positions in the wmp file? Do they overlap? I mean, in certain occassions overlapping blocks is actually faster than placing blocks next to eachother with perfect precision (builds faster, less portals etc.) A tool or possible (future) feature of your tool that would be very useful to me, as long as bsp is around, is turning none visible levelblock faces into 'none' surfaces .. This is something that usually takes a lot of precious time, eventhough it can be done faster if done right from the start off course, but still ... Edit: Btw, will this tool work with the recently released A6.50.2 update? Edit: Btw2, eventhough it's perfectly fine with me posting this in showcase II, since you promised screenshots and I think a demonstration, shouldn't this be in tools?  Cheers
Last edited by PHeMoX; 10/07/06 23:03.
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Re: Coming Soon: WMPSnapper Auto vertet alingment
[Re: Gordon]
#197510
10/09/06 14:20
10/09/06 14:20
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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Would be interesting what jcl and co says about this tool...
:L
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