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Onyx Engin3 (tm) #200604
04/04/08 20:34
04/04/08 20:34
Hallway.jpg
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Onyx Engin3 (tm)

Hello. This is a screenshot taken from a early test of my upcoming shader engine: 'Onyx Engin3' (tm). Onyx adds several state of the art rendering techniques found in such high end rendering software as 3ds max and Maya. Onyx will be free with all versions of Gamestudio except for use in published products. This image is about 6 months old, at this time i would not like to release recent images as to protect the engine's unique structure. Onyx Engin3 (tm) will also feature per-pixel realtime shader effects allowing individual pixels to have unique qualities. I will release more features in the near future. -Foxfire, Onyx Software-
Note: some models/textures are from public domain and are now receiving credit.
Onyx,Onyx Engin3,Engin3, and the Onyx logo are trade marks of Onyx Software.
53 Comments
Re: Onyx Engin3 (tm) [Re: Foxfire] #200607
04/04/08 20:41
04/04/08 20:41
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Looks delicious! Whats your ETA for release and in particular, your projected Commercial pricing structure?

Re: Onyx Engin3 (tm) [Re: Foxfire] #200608
04/04/08 20:46
04/04/08 20:46
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Foxfire  Offline OP
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3
By the way; I suppose i should introduce myself. I am the founder of Onyx Software (tm) and am currently working on a revolutionary sading engine and first person shooter online game. We have a total staff of only 7 students and have spent the last 3 years developing the engine and over 7 years planning and 2 years developing our debut title, which should be available in a year or two.
We are dedicated to creating epic games stressing both "book-worthy" plots and character development and cutting-edge graphics. We work exclusivley with the A7 engine for our games' foundations.
Our current fps project imparts all of these expectations and will be released only when it is "perfect." The game (untitled) will be the first ever to incorporate per-pixel multi-rendering, dynamic level geometry (walls are somewhat destroyable), sand physics, and "glitch" shading; a feature that allows small deviations of code to alter minor details in textures, allowing for a more realistic experience based on atmospheric changes. In addition, we are proud to use intense AI in addition to our own AI programming to create a realistic and challenging experience.
Until our debut, cheers! - Foxfire -


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps
Re: Onyx Engin3 (tm) [Re: Foxfire] #200611
04/04/08 20:50
04/04/08 20:50
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Foxfire  Offline OP
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3
Hello again. Estimated time is very hard to say, however, if you (the consumer) simply want the engine to implement with your own interface (youll need to add structs and wdls), it should be soon. Also, depending on our success, the commercial price will be from cheap to astronomical to unavailable as this is truly the epitome of shader technology. HOWEVER, if you have a game that is just for recreation, you can be assured that the free version (Onyx: Limited (tm)) will be free \:\)


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps
Re: Onyx Engin3 (tm) [Re: Foxfire] #200614
04/04/08 21:16
04/04/08 21:16
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
The screenshot looks good (okay lowres textures for the doors and the bookshelf in the background and quite empty, but the atmosphere seems great and the colors fit), but what of the "truly the epitome of shader technology" can already be seen on that screenshot?

Re: Onyx Engin3 (tm) [Re: Slin] #200616
04/04/08 21:39
04/04/08 21:39
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
Yo, the screenshot doesn't show much. Give us video, so we can see this engine in action.
I googled for Onyx Software, and found CRM company. Is this yours, or are you just bunch of students with high hopes?
Also, don't use trademarks (tm) without actually owning the trademark, and the trademark costs are bit too much for an average student ;\)

Anyways, if what you say is true, I'm really excited to see what this will become (propably an TUSC - the shaders, but let's see)


"Yesterday was once today's tomorrow."
Re: Onyx Engin3 (tm) [Re: Foxfire] #200619
04/04/08 21:58
04/04/08 21:58
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
Expert
Marco_Grubert  Offline
Expert
M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
"Note: some models/textures are from public domain and are now receiving credit." Where is that credit you mention?

"the epitome of shader technology"
What is ? I see some fog on the left and a shadow on the right.

As a friendly note I would recommend dropping the trademark notices- they look a little overblown and with a generic name such as Onyx you are sure to get into legal issues with a dozen other companies also using that name.

 Quote:
Also, don't use trademarks (tm) without actually owning the trademark, and the trademark costs are bit too much for an average student ;\)
He's using (tm), not (r), thus no costs and no registration required.

Re: Onyx Engin3 (tm) [Re: Marco_Grubert] #200629
04/04/08 23:04
04/04/08 23:04
Joined: Aug 2007
Posts: 56
Maine
NITRO_2008 Offline
Junior Member
NITRO_2008  Offline
Junior Member

Joined: Aug 2007
Posts: 56
Maine
Why would I, as a consumer, want to pay 'astronomical' prices for a product that doesn't exist yet? Especially based upon that screenshot.

I think you would have better luck if you had a real(tm) product.

Don't get me wrong, I'd pay good money for 'the epitome of shading technology' but please don't tease me like this.

Re: Onyx Engin3 (tm) [Re: NITRO_2008] #200652
04/05/08 06:17
04/05/08 06:17
Joined: Sep 2003
Posts: 929
Spirit Offline

Moderator
Spirit  Offline

Moderator

Joined: Sep 2003
Posts: 929
I am not sure if this screenshot qualifies for this forum. It looks ok and has nice atmosphere, but I also can not see shaders. There's not much in the shot that could not be done in a couple hours with art skill and the cheap or free gamestudio version. If you make a shader engine maybe you should place some screenshots that show more effects?

Re: Onyx Engin3 (tm) [Re: Spirit] #200656
04/05/08 06:51
04/05/08 06:51
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
@Foxfire (tm?): what this is is a trust exercise. you give us nothing (except a decent looking screenshot which exhibits nothing special) and expect us to trust that this is the "epitome of shader technology". the trouble is, for anyone who isn't ridiculously gullible) trust isn't something you get by default and then lose by failure and treachery. trust is something that you are totally devoid of until you earn it. and you haven't earned it here, i'm afraid.

basically: no one believes you; not because we have a reason not to, but because we have no reason to. also because you're not the first to make wild claims, but most never see them through.

 Quote:
The game (untitled) will be the first ever to incorporate per-pixel multi-rendering, dynamic level geometry (walls are somewhat destroyable), sand physics, and "glitch" shading;
let's break this down: per-pixel multi-rendering (google and wikipedia say that this is the name of ATI's version of SLI?), dynamic level geometry (nice, but not new), sand physics (what's this? sounds like fluid-dynamics to me), and "glitch" shading...
 Quote:
...a feature that allows small deviations of code to alter minor details in textures, allowing for a more realistic experience based on atmospheric changes
this doesn't sound unique either, but maybe your implementation is.

but i'm sure you can see why this seems like sensationalist exaggeration.

julz


Formerly known as JulzMighty.
I made KarBOOM!
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