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Engine of War #203848
04/24/08 14:45
04/24/08 14:45
4 Images
Joined: Aug 2003
Posts: 716
Canada, Toronto
thegamedesigner Offline OP
User
Engine of War

Engine of War is a mix of action and simulation. Fight zombies and design custom circuits in this brand new action/simulation game.

Customize your weapons, shields and sensors, right down to the wiring!!

Easy to learn, complex to master, combine parts to make teleporters that detect nearby enemies, homing missiles that follow the mouse, and shields that adapt to the enemy's weapons!

DOWNLOAD
SCREENSHOTS
FORUM TOPIC
WEBSITE

Thanks, and enjoy!
Last edited by thegamedesigner; 04/24/08 14:48.
16 Comments
Re: Engine of War [Re: thegamedesigner] #203849
04/24/08 14:54
04/24/08 14:54
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
It's great, we definitely need more of these kind of games. \:\) Not much to critic either, except maybe the GUI graphics don't look superb.

edit: Do I miss something, or is there a bug that prevents you from shooting after having reloaded a few times even if you still have ammo left?

Last edited by PHeMoX; 04/24/08 15:08. Reason: bug?
Re: Engine of War [Re: PHeMoX] #203850
04/24/08 15:28
04/24/08 15:28
Joined: Aug 2003
Posts: 716
Canada, Toronto
thegamedesigner Offline OP
User
thegamedesigner  Offline OP
User

Joined: Aug 2003
Posts: 716
Canada, Toronto
Yes, you did miss something, but that is my fault. I will go make this clearer in the hints/tutorial/level start popup.

I am guessing that you got hit by E.M.P. weapons, they sap how much power your power generator produces. This heals at the end of the level. The effect you described, "is there a bug that prevents you from shooting after having reloaded a few times even if you still have ammo left?" happens when your weapons do not have enough power to fire.

I'll add a pop-up at the start of the first level with E.M.P. weapons, detailing them.


My games - www.spyeart.com
Re: Engine of War [Re: thegamedesigner] #203876
04/24/08 18:08
04/24/08 18:08
Joined: Jul 2007
Posts: 959
nl
F
flits Offline
User
flits  Offline
User
F

Joined: Jul 2007
Posts: 959
nl
how can you change in wich arm the weapon is?

is there somthing against EMP

and if you do the turtiral and you inside the slideshow and you exit it whitout go to the sandbox it seemd that if you are playing a other game the slideshow still is over your screen

i realy like the game
i like the wiring the most and there are realy much options


"empty"
Re: Engine of War [Re: flits] #203932
04/25/08 02:19
04/25/08 02:19
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Aah, okey. EMP that makes sense. \:\) It does need some balancing then as it's pretty inevitable to get hit by an EMP weapon. Perhaps shorted the duration of the power down?


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Engine of War [Re: PHeMoX] #203974
04/25/08 13:30
04/25/08 13:30
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
Expert

Joined: Feb 2006
Posts: 2,185
as i mentioned before about this game, i really like the upgrade system, you did a good job on that area of the game.


- aka Manslayer101
Re: Engine of War [Re: mpdeveloper_B] #203978
04/25/08 14:01
04/25/08 14:01
Joined: Dec 2005
Posts: 490
Germany/Berlin-Velten
kasimir Offline
Senior Member
kasimir  Offline
Senior Member

Joined: Dec 2005
Posts: 490
Germany/Berlin-Velten
i'd like this game, the customizing-part is very nice. But the i don't like the isometric camera -> a over-the-shoulder-view would be nicer and more realistic!!!

I player the Demo one time, but after i can't run the game again???

Re: Engine of War [Re: kasimir] #204032
04/25/08 19:27
04/25/08 19:27
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
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Joined: Feb 2006
Posts: 2,185
 Originally Posted By: kasimir
i'd like this game, the customizing-part is very nice. But the i don't like the isometric camera -> a over-the-shoulder-view would be nicer and more realistic!!!

I player the Demo one time, but after i can't run the game again???


i agree, but it's the style of game he's making. He's making something along the lines of Crimsonland with a heavily upgradable mech, although i myself aren't too fond of these style of games (granted crimsonland was fun) but it is okay...

@thegamedesigner: i'd suggest making the boss move a bit, and make it's "lasers" where you can see them better, it makes it hard to play, and if he moved around it would make it harder. Overall the game is a good effort, but some small things could be changed. Keep it up, and congrats on nearing completion, which is something that 90% of the people here don't do, so you accomplished a feat in the 3DGS forum, which in itself is nice to hear, and very impressive. Good luck on sales ;\) .

Last edited by mpdeveloper_B; 04/25/08 19:28.
Re: Engine of War [Re: mpdeveloper_B] #204114
04/26/08 19:11
04/26/08 19:11
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
I still don't get the zombie part. I'd much rather shoot at other mechs, but that's just me.
the circuit thing is amazing, and this game looks like tons of fun. well done, and good job on finishing it! \:\)


~"I never let school interfere with my education"~
-Mark Twain
Re: Engine of War [Re: Germanunkol] #204116
04/26/08 19:46
04/26/08 19:46
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
Serious User
Blade280891  Offline
Serious User

Joined: Jan 2008
Posts: 1,580
i am afraid i don't like this, i prefer games with easy to learn controls, and more things to do, i find it quite boring just shooting things coming towards you.
Sorry to be so negative, also i find the HUD and the menu quite tacky.


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