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"World Of Dice" - formerly known as "Running Food" #247625
01/21/09 20:48
01/21/09 20:48
8 Images
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline OP
Senior Expert
"World Of Dice" - formerly known as "Running Food"

Dear Community! smile

We are proudly presenting our game "Word Of Dice" and hope you enjoy it.

Formerly the community has known this project with its WIPs as "Running Food". You can see its development over the time in that thread:
Running Food Thread

Small introduction:
Quote:
"World Of Dice" is a game for the whole family.

It's about puzzle dice which come alive.
The dice have to catch food and feed, in order to survive.

The dice struggle for survival and they rely on you - every single day!
An unyielding sun burns their life force away.
They hunt food, but eat it all at once and it does not last until nightfall.
You have to capture and protect the food, so that its numbers can increase.
Only then will it be enough for all the dice. The dice fight against each other for their food. If one captures some, the other pushes it out of his hand. Some dice are trapped, others too slow to catch their own food. They too have to survive the day. If the sun goes down and the moon shines all dice are safe.


For further informations, screenshots, download of the demo have a look at the homepage!
World Of Dice Homepage

You can buy it as well.

A short video:

World Of Dice on MyVideo

Thank you for your time!

The Team

(Don't forget to have a look at the end of this post for the credits!)

***
Liebe Fangemeinde! wink

Es ist soweit! Das Spiel "Würfels Welt" - bislang als "Running Food" und "Futter auf der Flucht" präsentiert - ist fertiggestellt. Die Entwicklung des Spiels über die letzten Jahre hin kann man dort noch einmal nachvollziehen:
Running Food Thread

Kurze Einführung:
Quote:
Würfels Welt" ist ein PC-Spiel für die ganze Familie.

Es geht um Puzzlewürfel, die lebendig werden.

Die Puzzlewürfel müssen Futter fangen und fressen, um zu überleben.
Eine unbarmherzige Sonne saugt das Leben aus den Puzzlewürfeln heraus!
Deshalb fressen sie alles Futter auf - und schon reicht es nicht mehr bis zum Abend.

Du musst das Futter fangen und beschützen, damit es sich vermehren kann! Denn nur dann können alle Puzzlewürfel davon leben!
Die Würfel kämpfen jeder gegen jeden. Wenn einer ein Futter fängt, schubst der andere es ihm aus der Hand.
Manche Würfel sind gefangen, andere sind zu langsam, um ihr Futter selbst zu fangen. Auch sie gilt es über den Tag zu bringen. Erst wenn die Sonne versinkt und der Mond aufgeht sind alle Würfel in Sicherheit.



Weitere Informationen und Bilder, den Download zur Demo findet ihr auf der Homepage:
Würfels Welt Homepage

Dort kann man das Spiel auch kaufen.
Würfels Welt auf MyVideo


Vielen Dank für Euer Interesse!

Das Team


***
Credits:

Design:
Achim Lübbeke (Pappenheimer)

Lead Programming:
Lars Scheele (Gnometech)

Additional Programming:
Torsten Fock (fogman)

Music:
Wolfgang Schall (Blitzblaster1)
Marcel Rebenstorf (Turrican)

American Voice Actor:
Dan Silverman

German Voice Actors:
Klemens Köhring
Katinka Sasse

Plant Models:
Lukas Lindenmaier (loopix)
loopix-project.com

Special Thanks To:

Uwe Delfs (Berliner2)
Joerg Zender
Joh (Error014)
Andreas Hermanspann (Rincewind)
Lothar Däuwel
Dino Serio

Auxiliary Programs:
Thomas Oppl


Neonlite (Font Generator)
24 Comments
Re: "World Of Dice" - formerly known as "Running Food" [Re: Cowabanga] #247697
01/22/09 07:30
01/22/09 07:30
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Wow, it's really impressive what this game turned into after such a long time.

Re: "World Of Dice" - formerly known as "Running Food" [Re: FBL] #247705
01/22/09 08:28
01/22/09 08:28
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
The gameplay looks very good. The cutscenes are great and models are well-made.

The only critic i found: Lighting. Most objects dont have shadows, especially dynamic objects. The movable chair in the video looks much too bright while the environment is rather dark. The polygons facing to light sources should be brighter than the polygons facing away from light. Otherwise it looks flat.
The dices dont look like they have contact to ground because of missing shadows (at least in the video, I can see shadows at the screenshots).

If you improve this then you have a professional game worth to publish.

Re: "World Of Dice" - formerly known as "Running Food" [Re: FBL] #247706
01/22/09 08:31
01/22/09 08:31
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
You could post some specifications and insights of the technology. E.g. how many lines of code, how much MB of content and so on.
That should give an impression about the size of the project.

Re: "World Of Dice" - formerly known as "Running Food" [Re: fogman] #247708
01/22/09 08:35
01/22/09 08:35
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
Serious User
alpha_strike  Offline
Serious User
A

Joined: Mar 2007
Posts: 1,852

The drawings are very beautiful. Overall, it looks like a lot of work. Congratulations.

Re: "World Of Dice" - formerly known as "Running Food" [Re: Machinery_Frank] #247716
01/22/09 09:00
01/22/09 09:00
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline OP
Senior Expert
Pappenheimer  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Thank you for your kind feedbacks! smile

Originally Posted By: Machinery_Frank
The movable chair in the video looks much too bright while the environment is rather dark.


The chair is highlighted and transparent, because it is a shot from the build level while the player moves the chair around to place it according his needs for that level.

Other than that, there are only small sprites as shadows, because everything else caused a too strong impact on the framerate.

The game has been started since the days of A5 and we stopped upgrading at A 6.341, because of the breaking change of the collision system which probably would have cost much extra time.

The game got about 20.000 lines of code in C-Script and some in C++, although the C++ stuff was for the AI, which we finally had to reduce to a small part of the planned whole.
We've got characters who hunted food, brought them to a certain shelter which the defended against others. We had to take them out, because we couldn't debug a frequently appearing bug.
If all the effort invested in this game got a result, we could present about two or three times as much as we've actually got now.

We had much trouble with collision, because of fetching and releasing the food. When a cube fetches a food, the food has to be passable, when releasing it, it has to be impassable again.
When a cube sees another cube with a food in his hand, he pushes him, that means that the cube moves and the food in his hand which gets released, that again means it has to switch from passable to impassable - but what if it gets an additional push while already close to a wall?
We finally found a workaround, that, in case that a food has been pushed into the wall, it traces from a close character to its position and moves it in his direction until its out of the wall again...

Re: "World Of Dice" - formerly known as "Running Food" [Re: Pappenheimer] #247755
01/22/09 11:30
01/22/09 11:30
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
That sounds just like all the ugly problems I suffered from all the time. Such things really gave me a headache...

The usual thigns which you fix at the end, and this is why the last 20% of development take as long as the first 80%. wink

Re: "World Of Dice" - formerly known as "Running Food" [Re: FBL] #247757
01/22/09 11:35
01/22/09 11:35
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline OP
Senior Expert
Pappenheimer  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Yeah! laugh Prototyping is fun! Finishing is pain! :P

Re: "World Of Dice" - formerly known as "Running Food" [Re: Pappenheimer] #248405
01/26/09 17:42
01/26/09 17:42
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
gratulation. ich bin sehr erfreut. du weißt, dass mir das projekt immer schon gefallen hat.

ich freue mich fpr dich und wünsch dir gute verkaufszahlen smile

Re: "World Of Dice" - formerly known as "Running Food" [Re: sPlKe] #248432
01/26/09 21:07
01/26/09 21:07
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline OP
Senior Expert
Pappenheimer  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Vielen Dank! Ich wünsche Dir mit Deinem Spiel auch gutes Gelingen. Es macht auch schonmal einen sehr abgerundeten Eindruck. smile

Re: "World Of Dice" - formerly known as "Running Food" [Re: Pappenheimer] #248478
01/27/09 03:39
01/27/09 03:39
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline OP
Senior Expert
Pappenheimer  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany

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