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Silas #217423
07/23/08 02:04
07/23/08 02:04
8 Images
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline OP
Expert
Silas

Silas Official Trailer:

http://youtu.be/5fO_ZGc-dOg


Silas will be releasing September 14th 2011!

You will be able to buy it digitally from Desura, Direct2Drive, Gamersgate, Beamdog, and my own website. It will cost $9.95! There will be a demo on the day of release.

http://www.moddb.com/games/silas/news/silas-releasing-september-14th-new-launch-trailer



Welcome to planet Silas. Every year warriors from around the galaxy compete here for fortune and fame. You have been selected as one of these elite warriors.


Features:


- 12 Racetracks, separated into 3 cups
- 4 Deathmatch Arenas
- 4 Capture the Flag Levels
- 18 Weapons, with 32 different functions total
- 12 Characters and Karts
- 30 Original Song Soundtrack
- A full featured audio system containing hundreds of unique sound effects, Uses FMOD, and 25 original songs of the best quality.

Silas also contains a robust single player mode with Grand Prix, VS, Quickplay, and Time Trail options.

The multiplayer contains both LAN and online play for up to 12 players. Modes include, Grand Prix, V.S, Deathmatch, Survival, Capture the Flag, Battle, and Capture the Pipes. Teams are supported, with up to 4 teams. You connect through a fully featured lobby system.

SCREENSHOTS

FORUMS

SILAS PORTAL

COMPANY WEBSITE

SILAS FACEBOOK PAGE


I want to say thanks to the entire community and all the hard workers at Conitec. This project wouldn't have grown so large without the years of support, resources, and inspiration offered by all of you. Especially to the old timers who have been around since the beginning. Keep it up! laugh

Thanks for looking! Please join the Facebook page and forums and help spread the news of the game. And please tell me what you think. laugh

Last edited by William; 09/12/11 03:05.
142 Comments
Re: Silas [Re: William] #251562
02/13/09 18:41
02/13/09 18:41
Joined: Dec 2008
Posts: 222
janerwac13 Offline
Member
janerwac13  Offline
Member

Joined: Dec 2008
Posts: 222
with wicht programes are you working willams how have you create the tracks an the cars.works the cars with tyre animation or with a physic system like the workshop carlevel from 3dgs7 ?

Re: Silas [Re: William] #251566
02/13/09 18:55
02/13/09 18:55
Joined: Dec 2008
Posts: 222
janerwac13 Offline
Member
janerwac13  Offline
Member

Joined: Dec 2008
Posts: 222
with wicht programes are you working willams how have you create the tracks an the cars.works the cars with tyre animation or with a physic system like the workshop carlevel from 3dgs7 ?

Re: Silas [Re: janerwac13] #251567
02/13/09 18:56
02/13/09 18:56
Joined: Dec 2008
Posts: 222
janerwac13 Offline
Member
janerwac13  Offline
Member

Joined: Dec 2008
Posts: 222
with wicht programes are you working willams how have you create the tracks an the cars.works the cars with tyre animation or with a physic system like the workshop carlevel from 3dgs7 ?

Re: Silas [Re: janerwac13] #251571
02/13/09 19:38
02/13/09 19:38
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
Serious User
Blade280891  Offline
Serious User

Joined: Jan 2008
Posts: 1,580
Why post 3 times ?


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: Silas [Re: Blade280891] #251586
02/13/09 22:03
02/13/09 22:03
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Originally Posted By: Blade280891
Why post 3 times ?


Becuase he is a spammer.

Re: Silas [Re: Cowabanga] #251597
02/13/09 23:40
02/13/09 23:40
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
Serious User
Blade280891  Offline
Serious User

Joined: Jan 2008
Posts: 1,580
That was a rhetorical question wink


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: Silas [Re: Blade280891] #252913
02/21/09 11:03
02/21/09 11:03
Joined: Dec 2008
Posts: 222
janerwac13 Offline
Member
janerwac13  Offline
Member

Joined: Dec 2008
Posts: 222
sorry

Re: Silas [Re: janerwac13] #253425
02/24/09 17:09
02/24/09 17:09
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline OP
Expert
William  Offline OP
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
@janerwac: There was no physics engine used in creating this. Although I may add physics for select objects later. It was done using straight code, and c_move(), c_rotate(). I found that the physics engine did not support arcade racers properly after many tests, although this was years ago, so perhaps it's updated now.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: Silas [Re: William] #260045
04/08/09 17:35
04/08/09 17:35
Joined: Dec 2008
Posts: 222
janerwac13 Offline
Member
janerwac13  Offline
Member

Joined: Dec 2008
Posts: 222
Wiliams how have you made the tracks . I mean how have you made the curve with WED or MED. I make racing game too. can you help me ,please.

Re: Silas [Re: janerwac13] #260085
04/08/09 20:13
04/08/09 20:13
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
I guess he didn't used WED or MED but a more comfortable program like Maya.

@William: How is it going? Any chance to see a demo soon?

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