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Key Perilous - Retro contest submission #307976
02/01/10 01:14
02/01/10 01:14
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Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
Expert
Key Perilous - Retro contest submission

Well, I finally managed to finish the game.
It has a plain simple and short story, all munched together largely in the last day tongue. I hope you enjoy it nevertheless. I Put a lot of effort in the graphics, I hope it shows.

The download is 17 MB, .rar file (download and use 7zip or winrar if you're unsure how to unpack).

>>Download link<<


Not sure if I will continue develop this demo into a worthy game. I had big plans but had to cut everything because the deadline was racing towards me at preposterous velocity (sounds familiar?). But enjoy the game as it is now, and feel free to spawn your opinion!

Regards,
Joozey


EDIT:
I now notice there is some sort of memory leak or something. The longer you play the game, the slower it becomes tongue. Ah well, just memorize how far you came and start over. It plays faster than you think if you use the TAB key, as explained in-game wink.


Last edited by Joozey; 02/01/10 20:34.
20 Comments
Re: Key Perilous - Retro contest submission [Re: Joozey] #307981
02/01/10 04:55
02/01/10 04:55
Joined: May 2008
Posts: 121
O
ortucis Offline
Member
ortucis  Offline
Member
O

Joined: May 2008
Posts: 121
Wow. Downloading.

It looks awesome btw. Though rushed story bit sounds a bit scary...

EDIT: OK, played it..

- Need a bigger resolution. The pixel shader looks cool and all but personally, I would have enjoyed cleaner graphics here (cause I wouldn't buy a game which came with such shader). I guess it's fine if you are being stylish for a freeware game and all (though I don't see why good graphics should be butchered like this).

Anyways, bigger resolution because fullscreen makes it look even more ugly. Need a bit of sharpness because the woman (?) selling clothes at first looked like a cactus to me.. still I talked to her. Yes, I talked to a cactus..


- You need to show controls in popup when player start. I figured them out right there but before using Arrow keys (which should be WASD) I moved my mouse, clicked everywhere.. tried WASD and then went to the arrow keys. Annoying.

Oh and there is a chest in opening area but you give a tip about opening/interacting in next area. I instinctively pressed space near chest when I started but most people will never come back to the first area and look for that chest mostly cause of pixel graphics you end up missing such details.

I thought it was hilarious how a chest gave you only one gold coin. tongue


- Need some transparency in object covering the hero (though I have seen even commercial games without that feature..).


- Most of the dialogue didn't make any sense but then again, you DID say you rushed that part. frown


- REALLY need an option to turn off the shader and increase resolution. Lowering the music volume will help (and throwing in some ambiance sounds, or even just footsteps sound). Marketplace should have a lot of noise.

But again, you said it was the deadline so I hope you keep refining it after competition. This looks fun (personally I think it can easily be turned into a commercial game).


EDIT 2: Haha, missed the "retro competition" part. I guess, pixel look is fine then.

Last edited by ortucis; 02/01/10 05:22.
Re: Key Perilous - Retro contest submission [Re: ortucis] #307993
02/01/10 08:24
02/01/10 08:24
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Love the style, but there's a few things bugging me: I was able to walk through too many things, starting with the door to the right, just after coming of the airship. I got stuck in a few sacks, and when entering the wizard's school instead of changing levels I fell off the map when walking along a coridor.
All such things wouldn't be so bad if there was a save/load button.

But I really do like the style and idea, it looks real nice and the controls play well.


~"I never let school interfere with my education"~
-Mark Twain
Re: Key Perilous - Retro contest submission [Re: Germanunkol] #307994
02/01/10 08:46
02/01/10 08:46
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Great little game.
I like the treasure chest wink Good to see it has its use in a game.

When you continue with the development, think about
adding mousecontrol/click movement, wich makes it
more convinient.
Apart from that, really nice overall style.

This game is together with ManiacMansion my favorite in the
competition.

The pixelshader style also helps in (Indy) development,
as you dont need to look for high detailed models,
and can thus create more complex games in a quicker time.
More developers should try to target a more stylistic low
resolution or abstract style. Its the best choice for Indy
developers.


PS: there is a bug in the Library, where the player
can fall off on the top gallery into the outer level,
so noone should walk over this boundary...


Re: Key Perilous - Retro contest submission [Re: Damocles_] #307996
02/01/10 08:56
02/01/10 08:56
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
You will win.


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: Key Perilous - Retro contest submission [Re: Damocles_] #307999
02/01/10 08:59
02/01/10 08:59
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
Senior Member
Roel  Offline
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
It is a really good entry, I must say!
The graphics are really good.
I love the pixel style, and the way you did the transitions.
the music is also well done.
everything I wanted to say is already said.
I think that if you plan to finish this game, you can sell it
as an indie game on the web. there is enough quality in it.
some things just need to be polished.


Check out the throwing game here: The throwing game
Re: Key Perilous - Retro contest submission [Re: Roel] #308019
02/01/10 10:56
02/01/10 10:56
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
Expert
Joozey  Offline OP
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
Oh dear I stacked all sorts of collision blocks on places where the player falls off. I noticed all those places too, but it worked for me. Checked and doublechecked. Aparantly that fluctuates per pc frown. Collision detection in 3dgs has never been splendid.

Thanks for the compliments!

Last edited by Joozey; 02/01/10 10:56.
Re: Key Perilous - Retro contest submission [Re: Joozey] #308051
02/01/10 12:53
02/01/10 12:53
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
awesome laugh
For me arrow controls were a bit hard to get used to, though. Good luck in the contest!

Re: Key Perilous - Retro contest submission [Re: Shadow969] #308126
02/01/10 17:49
02/01/10 17:49
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
Expert
Joozey  Offline OP
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
Oh I forgot to reply to the first reply!

Quote:
Anyways, bigger resolution because fullscreen makes it look even more ugly. Need a bit of sharpness because the woman (?) selling clothes at first looked like a cactus to me.. still I talked to her. Yes, I talked to a cactus..

Well actually my time was running out and that was just my wizard model but painted green, really quickly and bad tongue.

Quote:
- You need to show controls in popup when player start. I figured them out right there but before using Arrow keys (which should be WASD) I moved my mouse, clicked everywhere.. tried WASD and then went to the arrow keys. Annoying.

That's why you have the tutorial. It should not be wasd because you use space and arrow keys, nothing more. It's a retro game, and I know plenty games who don't use a mouse, ever. I think mouses are overrated wink.

Quote:
Oh and there is a chest in opening area but you give a tip about opening/interacting in next area. I instinctively pressed space near chest when I started but most people will never come back to the first area and look for that chest mostly cause of pixel graphics you end up missing such details.

No, they have to get back or else they don't have enough coins. I made sure of that.

Quote:

- Most of the dialogue didn't make any sense but then again, you DID say you rushed that part. frown

Yeah, It's supposed to make little sense. I was in a fun mood most of the time I wrote that.


Click and join the 3dgs irc community!
Room: #3dgs
Re: Key Perilous - Retro contest submission [Re: Joozey] #308134
02/01/10 19:08
02/01/10 19:08
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
I absolutely love it!

Very nice atmosphere and well fitting music. Did I already mention that I LOVE isometric games?

There are a few bugs (for me suddenly two players appeared after switching level and then it crashed) but I guess for a contest version this is ok.

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