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Key Perilous - Retro contest submission
#307976
02/01/10 01:14
02/01/10 01:14
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Key Perilous - Retro contest submission
Well, I finally managed to finish the game. It has a plain simple and short story, all munched together largely in the last day . I hope you enjoy it nevertheless. I Put a lot of effort in the graphics, I hope it shows. The download is 17 MB, .rar file (download and use 7zip or winrar if you're unsure how to unpack). >>Download link<< Not sure if I will continue develop this demo into a worthy game. I had big plans but had to cut everything because the deadline was racing towards me at preposterous velocity (sounds familiar?). But enjoy the game as it is now, and feel free to spawn your opinion! Regards, Joozey EDIT: I now notice there is some sort of memory leak or something. The longer you play the game, the slower it becomes . Ah well, just memorize how far you came and start over. It plays faster than you think if you use the TAB key, as explained in-game .
Last edited by Joozey; 02/01/10 20:34.
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Re: Key Perilous - Retro contest submission
[Re: Joozey]
#307981
02/01/10 04:55
02/01/10 04:55
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Joined: May 2008
Posts: 121
ortucis
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Member
Joined: May 2008
Posts: 121
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Wow. Downloading. It looks awesome btw. Though rushed story bit sounds a bit scary... EDIT: OK, played it.. - Need a bigger resolution. The pixel shader looks cool and all but personally, I would have enjoyed cleaner graphics here (cause I wouldn't buy a game which came with such shader). I guess it's fine if you are being stylish for a freeware game and all (though I don't see why good graphics should be butchered like this). Anyways, bigger resolution because fullscreen makes it look even more ugly. Need a bit of sharpness because the woman (?) selling clothes at first looked like a cactus to me.. still I talked to her. Yes, I talked to a cactus.. - You need to show controls in popup when player start. I figured them out right there but before using Arrow keys (which should be WASD) I moved my mouse, clicked everywhere.. tried WASD and then went to the arrow keys. Annoying. Oh and there is a chest in opening area but you give a tip about opening/interacting in next area. I instinctively pressed space near chest when I started but most people will never come back to the first area and look for that chest mostly cause of pixel graphics you end up missing such details. I thought it was hilarious how a chest gave you only one gold coin. - Need some transparency in object covering the hero (though I have seen even commercial games without that feature..). - Most of the dialogue didn't make any sense but then again, you DID say you rushed that part. - REALLY need an option to turn off the shader and increase resolution. Lowering the music volume will help (and throwing in some ambiance sounds, or even just footsteps sound). Marketplace should have a lot of noise. But again, you said it was the deadline so I hope you keep refining it after competition. This looks fun (personally I think it can easily be turned into a commercial game). EDIT 2: Haha, missed the "retro competition" part. I guess, pixel look is fine then.
Last edited by ortucis; 02/01/10 05:22.
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Re: Key Perilous - Retro contest submission
[Re: ortucis]
#307993
02/01/10 08:24
02/01/10 08:24
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Love the style, but there's a few things bugging me: I was able to walk through too many things, starting with the door to the right, just after coming of the airship. I got stuck in a few sacks, and when entering the wizard's school instead of changing levels I fell off the map when walking along a coridor. All such things wouldn't be so bad if there was a save/load button.
But I really do like the style and idea, it looks real nice and the controls play well.
~"I never let school interfere with my education"~ -Mark Twain
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Re: Key Perilous - Retro contest submission
[Re: Germanunkol]
#307994
02/01/10 08:46
02/01/10 08:46
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Joined: Feb 2009
Posts: 2,154
Damocles_
Expert
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Joined: Feb 2009
Posts: 2,154
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Great little game. I like the treasure chest Good to see it has its use in a game. When you continue with the development, think about adding mousecontrol/click movement, wich makes it more convinient. Apart from that, really nice overall style. This game is together with ManiacMansion my favorite in the competition. The pixelshader style also helps in (Indy) development, as you dont need to look for high detailed models, and can thus create more complex games in a quicker time. More developers should try to target a more stylistic low resolution or abstract style. Its the best choice for Indy developers. PS: there is a bug in the Library, where the player can fall off on the top gallery into the outer level, so noone should walk over this boundary...
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Re: Key Perilous - Retro contest submission
[Re: Roel]
#308019
02/01/10 10:56
02/01/10 10:56
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
OP
Expert
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OP
Expert
Joined: Oct 2004
Posts: 4,134
Netherlands
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Oh dear I stacked all sorts of collision blocks on places where the player falls off. I noticed all those places too, but it worked for me. Checked and doublechecked. Aparantly that fluctuates per pc . Collision detection in 3dgs has never been splendid. Thanks for the compliments!
Last edited by Joozey; 02/01/10 10:56.
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Re: Key Perilous - Retro contest submission
[Re: Shadow969]
#308126
02/01/10 17:49
02/01/10 17:49
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
OP
Expert
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OP
Expert
Joined: Oct 2004
Posts: 4,134
Netherlands
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Oh I forgot to reply to the first reply! Anyways, bigger resolution because fullscreen makes it look even more ugly. Need a bit of sharpness because the woman (?) selling clothes at first looked like a cactus to me.. still I talked to her. Yes, I talked to a cactus..
Well actually my time was running out and that was just my wizard model but painted green, really quickly and bad . - You need to show controls in popup when player start. I figured them out right there but before using Arrow keys (which should be WASD) I moved my mouse, clicked everywhere.. tried WASD and then went to the arrow keys. Annoying. That's why you have the tutorial. It should not be wasd because you use space and arrow keys, nothing more. It's a retro game, and I know plenty games who don't use a mouse, ever. I think mouses are overrated . Oh and there is a chest in opening area but you give a tip about opening/interacting in next area. I instinctively pressed space near chest when I started but most people will never come back to the first area and look for that chest mostly cause of pixel graphics you end up missing such details.
No, they have to get back or else they don't have enough coins. I made sure of that. - Most of the dialogue didn't make any sense but then again, you DID say you rushed that part. frown
Yeah, It's supposed to make little sense. I was in a fun mood most of the time I wrote that.
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