I tried the demo. The game is already very good looking and have good potential
-For battles you can do some MMO style gameplay , you click an ennemy and use different powers depending on you class.
Each power must recharge
-Another sytem would be some Oblivion real time combat where you are in front of ennemies and can't move.
Perhaps you could add some dodge capabilities, counter or
flee from combat like in FF games ?
For real time : a warrior would attack each 2 seconds, and you could strike lot more in real time.
And defend with a shield with left mouse like in oblivion or similar to super punch out ! Some arcade game mixed with RPG elements.
For gameplay you could od 3D FPS platformer also, with some jump use to discover secrets or go to other parts.
- Make ennemies avoidable , you go on a room , but if you don't touch them or if they don't approach you , there is no combat. Like in FF13 , give some freedom.
The game is looking very good already so i won't talk about all the things i like
!
Let's talk what i don't like instead to improve :
-Remove the counter of turns during exploration it is useless
also
-When plating with "P" this is too slow we msut watch the things grow up instead of exploring or playing !
Make them more fast to get up or simply let the player do
what he wants once "P" pressed, don't force it to watch !
- Too much specular on walls and objects (weapons could have specular only on some parts)
- The ennemis are too dark : modelise or find good models on internet and bring some colors
-each different ennemie should have specific and good animations when attacking or been hit
- Some ennemies should have an agressive or defensive stylised pose or guard instead of being like a robot standing in front !
- Create powerfull magic effects, work them ,don't make simple basic particles !
Simply watch this video :
combat magic effects - the dungeon is very tiny and tight, make bigger corridors , longer and larger , for the player to feel more liberty.
Why not some rooms with a ceiling very hight
On the HUD :
All the stats and text take place and are confusing.
Drop all that !
Just put life bar, mana or rage bar also !
You could view detailled caracteristics in another screen like. you don't need to see them in the heat of action
Lokk at World Of Warcraft, there are only life bar and mana on ennemies , and bad or good effects under these bars !
Be inspired, make combat clear
Keep it up, polish it, make it action (mixed with RPG)
and you'll have a winner game !