Gamestudio Links
Zorro Links
Newest Posts
Slowness after update
by Leohermoso. 04/03/20 16:45
Imgui Lite-c Development
by Evo. 04/03/20 14:50
printf() not printing when RULES is set
by sdh309795gaas. 04/03/20 13:07
Historic Spreads
by sdh309795gaas. 04/03/20 10:26
deepsignal r run time error
by sdh309795gaas. 04/03/20 10:23
AUM Magazine
Latest Screens
The Space Between
Pogostuck: Rage With Your Friends
Worst Case Z
AckCon'18 - Lotter vs the World 2 - Preview Release
Who's Online Now
6 registered members (3run, AndrewAMD, PeWi, Dalla, Leohermoso, ozgur), 666 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
marsz, gonzalez21, Cobus, HF_Psy, jj02520024
18410 Registered Users
Previous Gallery
Next Gallery
Print Thread
Rating: 5
Page 1 of 17 1 2 3 16 17
The Battle for Forgol #320933
04/25/10 21:41
04/25/10 21:41
8 Images
Joined: Jul 2004
Posts: 784
Serbia
Iglarion Offline OP
User
The Battle for Forgol

Hello everyone!

There is a time to present a project on which work the last 3 years - The Battle for Forgol. It is a platform sidescroller RPG adventure in which young warrior Iglarion must win Dandarach immortal conquerors, who evil magician gave the stone body.
To defeat Dandarach he must find five daggers that must be installed in his magic shield - the only weapon that can crash his stone body. To succeed in it he must find the five military leaders, who kept the dagger.
In this way the great adventures awaiting him, a large number of monsters, logical tasks, fight, finding equipment that will help him to progress in the adventure, finding friends who will help him in solving puzzles and much more ...

Gameplay video:
The Battle for Forgol (September 2013)
----------------------------------

Credit notes:

Programming:
by Roganovic Veljko

Level Desing:
by Roganovic Veljko and Markus Scholder

Music:
by Colburn Hayden and Cameron Hayden

Models:
by Markus Schloder and Roganovic Veljko

Graphic:
by Markus Schloder

Story:
by Roganovic Veljko

167 Comments
Re: Battle for Forgol [Re: Iglarion] #320937
04/25/10 21:58
04/25/10 21:58
Joined: Sep 2003
Posts: 6,848
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,848
Kiel (Germany)
Simply... WOW!
This looks amazing and very promising, seems like it was a lot of work, too.
"platform sidescroller RPG adventure" - exactly what I like! laugh
Only sometimes the style does not fit IMO, the center part in the first screen and especially the center past in the last screen. Other than that, great! I hope the gameplay is solid, too!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Battle for Forgol [Re: Superku] #320939
04/25/10 22:05
04/25/10 22:05
Joined: Mar 2006
Posts: 2,252
Magna Germania
Hummel Offline
Hummel  Offline


Joined: Mar 2006
Posts: 2,252
Magna Germania
really great job done here!
interesting to see that the most promising projects are often presented
by users wich are quite unknown on the forum wink

Re: Battle for Forgol [Re: Superku] #320940
04/25/10 22:08
04/25/10 22:08
Joined: Jul 2004
Posts: 784
Serbia
Iglarion Offline OP
User
Iglarion  Offline OP
User

Joined: Jul 2004
Posts: 784
Serbia
Thanks!

Yes gameplay is good, the player has more opportunities and what is most important with a new combination of experience, and his skill growing, like in all RPG games. There are a few skills, combat mode x3, and acrobatic mode x3 (grab ledge, walking on walls, and of course the grappling hook something like in Superku game grin ). I have only five diferent AI, i need more work on that wink.

Re: Battle for Forgol [Re: Iglarion] #320945
04/26/10 00:01
04/26/10 00:01
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
This is a great project cool

I love level design & color scheme, also most of the characters seem to be very well fitted and in sync with the backgrounds.
The different views thing could be interesting in the terms of gameplay if it's done right.

Good luck with everything.


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Battle for Forgol [Re: Ganderoleg] #320946
04/26/10 00:16
04/26/10 00:16
Joined: Jul 2004
Posts: 784
Serbia
Iglarion Offline OP
User
Iglarion  Offline OP
User

Joined: Jul 2004
Posts: 784
Serbia
Thank you friend!

I decided for this style because i think the market needs a title like this. When i remember the old nitendo and 90's ... it was a great time cool
There is still a lot of work, the biggest problem is that i do not have enough free time to do it, and the whole project I'm done alone (script, levels, graphic...everything).
I forgot to say that i wrote a novel for this game on about 50 pages. Story and ideas is the strongest part of the game for sure.

Ohh i forgot say i agree with Superku the style of indoor levels does not fits. Many levels of the images have not yet completed, i used some models that we serve for testing so that we remain at the end just to insert the new models that i plan to do.

Re: Battle for Forgol [Re: Iglarion] #321001
04/26/10 15:56
04/26/10 15:56
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
This looks very good. It reminds me of like Zelda II: Adventure of Link, which is pretty cool laugh

This is one game I'll be looking forward to!


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Battle for Forgol [Re: Redeemer] #321007
04/26/10 16:18
04/26/10 16:18
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Looks very cool. I like those old-style 2D Jump&Runs. When are we going to see a demo or at least a gameplay video? laugh

Re: Battle for Forgol [Re: Rondidon] #321027
04/26/10 17:41
04/26/10 17:41
Joined: Jul 2004
Posts: 784
Serbia
Iglarion Offline OP
User
Iglarion  Offline OP
User

Joined: Jul 2004
Posts: 784
Serbia
Thanks!
Redeemer you're right. The game is very similar to the Zelda 2, one of my favorite game cool.

I think it's still too early for a demo or a video because I do not have all the necessary models for the enemies, and no music, my players did not have all animations (example you can see on the image 4, in the center of the screen when the player uses a grappling hook).
But these days just working on it so I hope that it will be soon a some video wink .

Re: Battle for Forgol [Re: Iglarion] #321068
04/26/10 20:55
04/26/10 20:55
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
This is beautiful, I love the art style, and the story seems engaging! Good luck.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Page 1 of 17 1 2 3 16 17

Moderated by  jcl, Realspawn, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1