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The Battle for Forgol #320933
04/25/10 21:41
04/25/10 21:41
8 Images
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
User
The Battle for Forgol

Hello everyone!

There is a time to present a project on which work the last 3 years - The Battle for Forgol. It is a platform sidescroller RPG adventure in which young warrior Iglarion must win Dandarach immortal conquerors, who evil magician gave the stone body.
To defeat Dandarach he must find five daggers that must be installed in his magic shield - the only weapon that can crash his stone body. To succeed in it he must find the five military leaders, who kept the dagger.
In this way the great adventures awaiting him, a large number of monsters, logical tasks, fight, finding equipment that will help him to progress in the adventure, finding friends who will help him in solving puzzles and much more ...

Gameplay video:
The Battle for Forgol (September 2013)
----------------------------------

Credit notes:

Programming:
by Roganovic Veljko

Level Desing:
by Roganovic Veljko and Markus Scholder

Music:
by Colburn Hayden and Cameron Hayden

Models:
by Markus Schloder and Roganovic Veljko

Graphic:
by Markus Schloder

Story:
by Roganovic Veljko

167 Comments
Re: Battle for Forgol [Re: Blink] #321078
04/26/10 22:35
04/26/10 22:35
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Amazing reminds me Zelda 2 laugh
Great projects !

Yeah old games was best sometimes, that's why we can see on Gametrailers users giving great notation like 9.9 to 2D games and like Shantae :
Shantae

or 3D Dot Game Heroes that average users notation is 9/10

3D Dot Game Heroes

Yeah sometimes Next Gen games are really shaders and
models without any spirit on the game !

Keep it up the work and bring on a demo to really make us enjoy it laugh

Re: Battle for Forgol [Re: ratchet] #321179
04/27/10 13:21
04/27/10 13:21
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
User
Iglarion  Offline OP
User

Joined: Jul 2004
Posts: 785
Serbia
Thanks guys!
Your comments give me a motive to continue to do even more to the game. There is still much work as i plan to do a game that will be worth every cent. I will not to hurry to finish the game as soon as possible, and eliminates the things i imagined. The game will be the way i imagined it or i will not end the game cool .

Re: Battle for Forgol [Re: Iglarion] #321196
04/27/10 15:04
04/27/10 15:04
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
An advice i could give to you , is to make first a little world region and some little levels only , perhaps you have that already ?

Once it is done, you can make it more longer ,and add more zones or levels.
Don't target too much , too big at first, even HUD finition and particles effects can be done at the end.

Keep it up !

Re: Battle for Forgol [Re: ratchet] #321200
04/27/10 15:34
04/27/10 15:34
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
User
Iglarion  Offline OP
User

Joined: Jul 2004
Posts: 785
Serbia
I agree. The next thing i do is to connect all the completed levels, put quest's tasks settings, dialog for npc, enemies, items and inventory, and player skills. Only when i finish it i will have a clear picture of what to do more with gameplay and art. Only then can publish a some demo.

Before demo i must also do the intro and start menu. The game will have seven main map, and about 50 2d levels (villages, cities, forests, caves, five castles, deserts,...)

Re: Battle for Forgol [Re: Blink] #321230
04/27/10 17:55
04/27/10 17:55
Joined: Feb 2010
Posts: 457
Norfolk,England
mikaldinho Offline
Senior Member
mikaldinho  Offline
Senior Member

Joined: Feb 2010
Posts: 457
Norfolk,England
it is really good.

well done.

for 3 years work you really have done quite good.

Re: Battle for Forgol [Re: mikaldinho] #321270
04/27/10 20:46
04/27/10 20:46
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
I would like to tail you finish one main map and some 3 or 4 2D level maps with NPC Dialog and other stuff you said , before going further laugh

Re: Battle for Forgol [Re: ratchet] #321275
04/27/10 21:09
04/27/10 21:09
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
User
Iglarion  Offline OP
User

Joined: Jul 2004
Posts: 785
Serbia
Yes mikaldinho, but now do much more than the past 3 years wink

Ratchet yes i understood you, but i already have completed 2 main maps, and about 15 2d levels, and the game is such that must always go from one end to another in order to advance in the game and to stories.
From the main map, now can be enter in 6-7 levels, but of course now it goes without solving quest, and that's what the i do now. While this is not done as you say, I will not go with the development of new levels.

Re: Battle for Forgol [Re: Iglarion] #321396
04/28/10 20:44
04/28/10 20:44
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Keep up working, don let it down !

It's a game with good potential, that can at final be very
compelling and addictive and visually great if you tweak graphics and models also.
In fact you use simple models for trees ,and in some levels
detailled trees : i would suggest you to use
one type cartoon otr realist only, not mix caus it breaks the design between levels.
FF4 NDS trees
Could be published on XBOXLIVE if engine was XNA, or if A7 could publish to XBOXLIVE !



Last edited by ratchet; 04/28/10 20:50.
Re: Battle for Forgol [Re: ratchet] #321464
04/29/10 14:00
04/29/10 14:00
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
User
Iglarion  Offline OP
User

Joined: Jul 2004
Posts: 785
Serbia
That the difference between the styles of the trees was very striking. This is what i was talking, some models are just for testing. But the good news coming. Battle for Forgol has already found a publisher, as well his huge support in relation to the graphical part of game. I think with this deal, game got a double speed wink

More details some other time, but i will say only that this is a very well-known publisher us.

Re: Battle for Forgol [Re: Iglarion] #321609
04/30/10 16:14
04/30/10 16:14
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Congratulations! I hope all goes well. I'll be looking forward to the release.


Eats commas for breakfast.

Play Barony: Cursed Edition!
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