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The Battle for Forgol
#320933
04/25/10 21:41
04/25/10 21:41
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Joined: Jul 2004
Posts: 785 Serbia
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The Battle for Forgol
Hello everyone! There is a time to present a project on which work the last 3 years - The Battle for Forgol. It is a platform sidescroller RPG adventure in which young warrior Iglarion must win Dandarach immortal conquerors, who evil magician gave the stone body. To defeat Dandarach he must find five daggers that must be installed in his magic shield - the only weapon that can crash his stone body. To succeed in it he must find the five military leaders, who kept the dagger. In this way the great adventures awaiting him, a large number of monsters, logical tasks, fight, finding equipment that will help him to progress in the adventure, finding friends who will help him in solving puzzles and much more ... Gameplay video: The Battle for Forgol (September 2013) ---------------------------------- Credit notes: Programming: by Roganovic Veljko Level Desing: by Roganovic Veljko and Markus Scholder Music: by Colburn Hayden and Cameron Hayden Models: by Markus Schloder and Roganovic Veljko Graphic: by Markus Schloder Story: by Roganovic Veljko
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Re: Battle for Forgol
[Re: Blink]
#321078
04/26/10 22:35
04/26/10 22:35
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Joined: Apr 2008
Posts: 2,488
ratchet
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Amazing reminds me Zelda 2 Great projects ! Yeah old games was best sometimes, that's why we can see on Gametrailers users giving great notation like 9.9 to 2D games and like Shantae : Shantae or 3D Dot Game Heroes that average users notation is 9/10 3D Dot Game Heroes Yeah sometimes Next Gen games are really shaders and models without any spirit on the game ! Keep it up the work and bring on a demo to really make us enjoy it
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Re: Battle for Forgol
[Re: ratchet]
#321179
04/27/10 13:21
04/27/10 13:21
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Joined: Jul 2004
Posts: 785 Serbia
Iglarion
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Thanks guys! Your comments give me a motive to continue to do even more to the game. There is still much work as i plan to do a game that will be worth every cent. I will not to hurry to finish the game as soon as possible, and eliminates the things i imagined. The game will be the way i imagined it or i will not end the game .
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Re: Battle for Forgol
[Re: ratchet]
#321200
04/27/10 15:34
04/27/10 15:34
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Joined: Jul 2004
Posts: 785 Serbia
Iglarion
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I agree. The next thing i do is to connect all the completed levels, put quest's tasks settings, dialog for npc, enemies, items and inventory, and player skills. Only when i finish it i will have a clear picture of what to do more with gameplay and art. Only then can publish a some demo.
Before demo i must also do the intro and start menu. The game will have seven main map, and about 50 2d levels (villages, cities, forests, caves, five castles, deserts,...)
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Re: Battle for Forgol
[Re: ratchet]
#321275
04/27/10 21:09
04/27/10 21:09
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Joined: Jul 2004
Posts: 785 Serbia
Iglarion
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Yes mikaldinho, but now do much more than the past 3 years Ratchet yes i understood you, but i already have completed 2 main maps, and about 15 2d levels, and the game is such that must always go from one end to another in order to advance in the game and to stories. From the main map, now can be enter in 6-7 levels, but of course now it goes without solving quest, and that's what the i do now. While this is not done as you say, I will not go with the development of new levels.
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Re: Battle for Forgol
[Re: Iglarion]
#321396
04/28/10 20:44
04/28/10 20:44
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Joined: Apr 2008
Posts: 2,488
ratchet
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Keep up working, don let it down ! It's a game with good potential, that can at final be very compelling and addictive and visually great if you tweak graphics and models also. In fact you use simple models for trees ,and in some levels detailled trees : i would suggest you to use one type cartoon otr realist only, not mix caus it breaks the design between levels. FF4 NDS trees Could be published on XBOXLIVE if engine was XNA, or if A7 could publish to XBOXLIVE !
Last edited by ratchet; 04/28/10 20:50.
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