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The Battle for Forgol #320933
04/25/10 21:41
04/25/10 21:41
8 Images
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
User
The Battle for Forgol

Hello everyone!

There is a time to present a project on which work the last 3 years - The Battle for Forgol. It is a platform sidescroller RPG adventure in which young warrior Iglarion must win Dandarach immortal conquerors, who evil magician gave the stone body.
To defeat Dandarach he must find five daggers that must be installed in his magic shield - the only weapon that can crash his stone body. To succeed in it he must find the five military leaders, who kept the dagger.
In this way the great adventures awaiting him, a large number of monsters, logical tasks, fight, finding equipment that will help him to progress in the adventure, finding friends who will help him in solving puzzles and much more ...

Gameplay video:
The Battle for Forgol (September 2013)
----------------------------------

Credit notes:

Programming:
by Roganovic Veljko

Level Desing:
by Roganovic Veljko and Markus Scholder

Music:
by Colburn Hayden and Cameron Hayden

Models:
by Markus Schloder and Roganovic Veljko

Graphic:
by Markus Schloder

Story:
by Roganovic Veljko

167 Comments
Re: Battle for Forgol [Re: Blink] #337468
08/11/10 03:57
08/11/10 03:57
Joined: Mar 2009
Posts: 8
C
Colburn Offline
Newbie
Colburn  Offline
Newbie
C

Joined: Mar 2009
Posts: 8
Hey guys!!! All current music for "The Battle for Forgol" can be found at me and my brothers ReverbNation pages. I just composed a brand new piece called "Dancing Monolith!"

All songs with names beginning with "t\The Battle for Forgol-" are songs that will be present in the game.

Check em out!!!

http://www.reverbnation.com/colburnhayden (my page)
http://www.reverbnation.com/cameronhayden (My brother's page)


I am a free music composer. Check out my music here.

http://www.reverbnation.com/colburnhayden
Re: Battle for Forgol [Re: Colburn] #337550
08/11/10 17:19
08/11/10 17:19
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
User
Iglarion  Offline OP
User

Joined: Jul 2004
Posts: 785
Serbia
@Ratchet

Yes Rachet all new day we have something new to show - check new pictures only for you wink . Of course there is a lot of new codes, models and levels but when it is time that we will show this in the video wink

@Blink
We're glad you like the background, yes this is bitmap.

@Colburn
New tune is amazing (like all old) grin


Re: Battle for Forgol [Re: Blink] #337563
08/11/10 19:53
08/11/10 19:53
Joined: Aug 2010
Posts: 2
Italy
K
Katuiros Offline
Guest
Katuiros  Offline
Guest
K

Joined: Aug 2010
Posts: 2
Italy
Hei! Just asking: do you need any help -in your project- for translations? I can speak English, French and Italian; furthermore i am studying German.

A part from that, i am studying at university Informatics Engineering: so i could provide you some help with programming!

Does this sound interesting to you?


Last edited by Katuiros; 08/11/10 19:59.
Re: Battle for Forgol [Re: Katuiros] #337567
08/11/10 20:09
08/11/10 20:09
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
User
Iglarion  Offline OP
User

Joined: Jul 2004
Posts: 785
Serbia
Hi Katurios!

Yes sounds interesting, your help is welcome, but now we not finish all dialogs in game and we will change some things in dialogs in future. Now we have only 3 languages in game: English, Germany and Serbian. In future we planed more languages like Spanish, French and Italian. We will need help for sure on end of game for this languages.


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: Battle for Forgol [Re: Iglarion] #337568
08/11/10 20:13
08/11/10 20:13
Joined: Aug 2010
Posts: 2
Italy
K
Katuiros Offline
Guest
Katuiros  Offline
Guest
K

Joined: Aug 2010
Posts: 2
Italy
Then for French and Italian translations i am your man! laugh
Can we get in contact through msn? I'd like to hear more about your project...

Re: Battle for Forgol [Re: Katuiros] #337615
08/12/10 04:52
08/12/10 04:52
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Wow, I really like your song "Evanescent Emotions". Goes in the direction of the wonderful "Chris Hülsbeck" music style. Reminds me a bit of the Zombie Smash Remix from the "Sound Of Games" album or Giana Sisters, although I don`t really like that synthethic instrument from 1:50-2:17. But you really have got some potential.

Re: Battle for Forgol [Re: Rondidon] #338130
08/16/10 00:40
08/16/10 00:40
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
The new snow level pictures are great ,and the snow level is great also. I like a lot the artistic way of the game.
All have improved a lot since the beginning, it's beautifull now laugh


Just some personnal points:
- for water, you could use in menu option activate/deactivate shader ? to put a more eye catching water shader ? or perhaps it's like that to feet the overall style of the game.
It's also like that.

- The new menu icons for characters are cool.
Perhaps use same style as hearth icons, something more rounded and more toon ? because the style is not the same.
And the new icons seems too much dark compared to hearth icons, make them more visible, colorfull ? But ok , it's alpha
stage of the game also laugh

Be inspired for icons :
MArio Galaxy icon



Each of us would prefer this , or that, or something else,because each of us have a different vision of game
design, so don't take lot account on my personnal opinion !

I'm not great artist, but if you want any help on modeling something from a drawing just ask me , i'll see if i can do something at some really free times.

Keep up making it great.


Last edited by ratchet; 08/16/10 00:46.
Re: Battle for Forgol [Re: Rondidon] #338132
08/16/10 04:58
08/16/10 04:58
Joined: Mar 2009
Posts: 8
C
Colburn Offline
Newbie
Colburn  Offline
Newbie
C

Joined: Mar 2009
Posts: 8
Thanks! That means a lot! Actually one of my influences is a composer who used to work under Chris Hulsbeck named Fabian Del Priore. grin


I am a free music composer. Check out my music here.

http://www.reverbnation.com/colburnhayden
Re: Battle for Forgol [Re: Colburn] #340328
09/03/10 09:28
09/03/10 09:28
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Well this great game should have a newsletter laugh
I'm kidding !
Well any news about what is going on ? or new pictures ?

Re: Battle for Forgol [Re: ratchet] #340505
09/04/10 19:17
09/04/10 19:17
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
User
Iglarion  Offline OP
User

Joined: Jul 2004
Posts: 785
Serbia
Hey Ratchet, I was very glad when I see your interest in our game wink

We have a lot of news. About graphical part - we finish about 70% of map levels, we make some new 2d levels and also many new npc models. Now we work on animations and enemies models.
About programming jobs, we finished inventory, trade system, dialog system, and we make new inprovement in gameplay, combat system, quest book, Ai, npc, many new effect and quests,...
Now we want prepare things for demo, but before this we will show some video. I can not say now when it will happen, but at this point is most important for us that we all job finish well. Making a game of this type requires a lot of time, but overall I think we're going faster than we expected (but the truth is that we spent many hours working on the game).

I only can say everything goes great for now! wink

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