I know you dont have to pay taxes in Dubai and you dont have to pay taxes for a profession you can not exercise in Switzerland. Thats all the tax free countries i know
I didnt want to argue about taxes in general but the fact that if you turn your gamemaking idea into a business there are laws and limitations.
Its basicly about all the "Hi, My name is Timmy, I am 13 years old and the CEO of KickYourBalls enterprise, and i want to create the next super mario mmo and we will share the share once we are there"...
Hardly any user offering stuff on the gs forum has (or at least displays) a tax vat id on their website. Illegal.
Some think you can sell games without a trade license. also not possible.
some think you can sell games everywhere and anyway you like. not working.
and some think you can finish a game like this duke nukem copy from a basic demo to full sellable without funding.....optimistic
I think the work done till now is professional and well made. you got a demo, there is some gameplay and everything looks like you know what you are doing.
The game on the other hand? I dont see one single reason why i should play it.
I can also see why no publisher would touch it.
The game offers nothing great but tons and tons of distribution problems plus its made by one unknown indy....hard to sell!
The project lacks some basic idea that seperates them from all other fps games plus ths visuals are shit compared with the new high budget beasts. so one more reason to find something why people want to play it.
And the timing is aweful as well with the dukes suicide mission right now.
I have a hard time finding anything positive here but the fact that you got some stuff finished so far.