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liteEditor
#370818
05/16/11 00:08
05/16/11 00:08
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Joined: Jul 2008
Posts: 894
OP
User
liteEditor
Hey, This is the "offical" Thread for the first releases of liteEditor - the new Programming Tool for 3D-Gamestudio. So for those of you who have never heard of it. What can you do with liteEditor? - Support for all programming-languages concering 3D-Gamestudio. No Matter if you are a Shader-Programmer, still working with WDL or "already" use C-Lite.
Additionally languages like html, ini, batch etc. are also supported. - Develop new code faster with fewer errors.
- Quickly understand existing code.
- Refractor existing code making it easier to read and cheaper to maintain.
- Eliminate time spent searching by allowing instant navigation to any file, symbol or reference.
- ...
I think most questions will be answered by the following pictures. Please always download the most resecent version from http://www.dev-software.comThe current version is a prealpha version and is therefore unstable. I'm searching for committed testers. Note that you need to install VC++ 2010 redist which can be found here: x64 x86The current release version is 0.003 (prealpha). Best Wishes, Timo Stark
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Re: liteEditor 0.0041
[Re: TechMuc]
#377922
07/18/11 01:04
07/18/11 01:04
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Joined: Jul 2008
Posts: 894
TechMuc
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Joined: Jul 2008
Posts: 894
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Please share your opinions about auto-complete-scope. In the following sample, shall auto-complete be displayed or not (it's NOT a technical issue, but only a "user-friendly" issue).
if(bla)
{
AnyStruct* Self;
}
Self-> ///HERE!!!
So more or less: Should led be scope "intelligent" (which might(!) lead to irritated users)?
Last edited by TechMuc; 07/18/11 01:11.
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Re: liteEditor 0.0041
[Re: TechMuc]
#378014
07/18/11 23:42
07/18/11 23:42
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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just as a node: object available where objects are available to the compiler too. You have to keep the behaviour in sync.
So if an object is not available in a given section for the compiler, it should never be available for the programmer, since the compiler will cry if you try to use something thats not available.
Greets Rackscha
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: liteEditor 0.0041
[Re: Rackscha]
#378022
07/19/11 07:07
07/19/11 07:07
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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I think scope intelligence is a good thing, IF you manage to make it work properly everywhere. I don't know if there's special cases sometimes where an invisible object can be seen anyways. But I guess there shouldn't be, I can't think of any right now...
~"I never let school interfere with my education"~ -Mark Twain
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Re: liteEditor 0.0041
[Re: lostclimate]
#378128
07/19/11 22:29
07/19/11 22:29
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@Techmuc: if you do it optional, give me the "very restrictive" button Sometimes helpful when autocomplete doesnt give any results anymore...you know something went wrong during the last few lines
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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