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texcoord3 dx9 prototype
#382296
09/06/11 22:40
09/06/11 22:40
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Joined: Sep 2011
Posts: 13
OP
Newbie
texcoord3 dx9 prototype
Greetings,
I used to be pretty active on this forum under the alias "foxfire" - sadly I have forgotten my password and no longer have access to my old email so I made this new account.
Anyway, these are rendered in real-time dynamically with A7 Gamestudio engine. This was the prototype for my own engine API and has served it's purpose well. The prototype is now retired and I use my own proprietary API in dx11.
If you have any questions or need help coding please ask me! I am always glad to help =]
Also, sorry for the LONG absence from here - I've been VERY busy. DX
-Texcoord3-
Last edited by texcoord3; 09/06/11 23:23.
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Re: texcoord3 dx9 prototype
[Re: alibaba]
#382407
09/07/11 22:43
09/07/11 22:43
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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cn we have a demo? would like to walk throughj o.o
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: texcoord3 dx9 prototype
[Re: TheShooter]
#382489
09/08/11 18:32
09/08/11 18:32
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Joined: Jan 2011
Posts: 797 Da wo du nicht bist! Muhahaha!
xxxxxxx
User
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User
Joined: Jan 2011
Posts: 797
Da wo du nicht bist! Muhahaha!
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The shadow(in the front) in the picture at the left of the forum looks a bit "pixelike" it would be cool if u could blur it like the shadow behind it. BUT the rest is just looking good and bright!!! xxxxxxx
Last edited by xxxxxxx; 09/08/11 18:32.
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Re: texcoord3 dx9 prototype
[Re: texcoord3]
#382607
09/10/11 01:17
09/10/11 01:17
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Interesting work, esp. the first and the third screenshot look very good! Some time ago you've made a job offer on this forum, I remember it because of the high requirements and the nice payment. You've said: Keep a look out for our engine later this year. [...] We are working on algorithms for advanced rendering Is that what you are showcasing right now related? What has happened to the engine?
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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