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CSiS Demo 0.50 and Trailer #373539
06/10/11 21:11
06/10/11 21:11
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Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline OP
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CSiS Demo 0.50 and Trailer

2011.06.10 - CSiS Development Team

"do you have what it takes to battle your enemies lightyears away from earth? can you compete with real, live opponents, in your lan and the internet? are you ready to join the fierce squad of the best pilots in the whole world? CSiS is the new mulitplayer space game experience that will not only gloriously revive the space action simulation genre, but redefine it and take it to the next level. charge your cannons!"

Teaser:
(youtube, 720p recommended)

Video Link

We're pleased to announce the release of the latest version of the multiplayer shooter CSiS - Combat Simulation System 0.50.
Many months have passed since the first Public Playtest in October 2010 and we can assure you, the team has not been lazy. We have looked at all the data you have shared with us during this first test phase and made CSiS stronger, more stable, more fun. But this release is so much more than just bugfixes, it is stuffed to the top with new features, which are so numerous that we cannot possibly tell you everything we have done. To wet your appetite, we have selected the 7 most outstanding features. CSiS 0.50 ships with:

  • a complete new ice world filled with frozen asteroids, icy gases and spine-chilling effects.
  • as requested, we added a tutorial level to make you familiar with your ship and its systems. learn how to defeat your enemies in no time!
  • dedicated server support with a handy auto-rehosting option in the event of a hard application crash. CLI support for weaker machines.
  • BOT support for the full 16 player CSiS experience, even if you could not convince 16 of your friends to play our game with you.
  • two new team game modes - team deathmatch and capture the station. prepare to be blown away!
  • a great new set of soundtrack files made by our new incredibly talented composer Francesco Di Buono. but if you prefer to listen to your own files, CSiS 0.50 ships with soundtrack support for music files on your hard drive as well.
  • revisited shaders with support for the latest state-of-the-art anti aliasing, shadow mapping, lighting and transparency effects.

Download:

CSiS 0.50 is completely free to play and represents yet another major milestone in our development cycle. download a copy today and join one of the servers we have running.
http://csis-game.net/pages/cargo-bay.php
(Unpack and then double click CSiSInstall.exe to install. We used .7z to pack it because of limited space and smaller downloads. Recommended tools to unpack: Win-rar or .7zip. For those of you with limited download capacity, I'm willing to burn CDs and ship them to you if you pm me.)
The Team will try to host a minimum of 2 servers day and night for the first 5 days. But of course you are free to (and we would certainly appreciate if you would) host your own. We have servers only running in Europe at the moment, if someone in the USA could host one as well, we'd be very thankful.

Request:
Please post bugs, errors, suggestions, rants, critique and praise either at our Forum or here, or feel free to drop us a mail/pm if you need support to host a server.

See you online!



Note for people trying to host a dedicated server:
In most cases, you can simply use the CSiS.exe and click "host", then choose "dedicated server". If you want to join your own internet server from behind the same router, you might have to enter the IP address manually on the client when you see the serverlist.
Please use the rehosting feature (type 'yes') and try the bot_min command (type help bot_min in the console after startup).
Also, don't forget to forward port 5556 to the correct PC in your LAN and allow all the logger and engine files (up to three binaries) to communicate through your firewall.
(on some PCs you may need to start the game, close it down (use the shutdown command) allow all the files through your firewall, and then rehost).
For further info, see the help files or pm me.

Last edited by Germanunkol; 02/24/12 10:45.
68 Comments
Re: CSiS Demo 0.50 and Trailer [Re: Redeemer] #375414
06/25/11 15:56
06/25/11 15:56
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline OP
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Germanunkol  Offline OP
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Joined: Jun 2006
Posts: 2,640
Earth
Servers will be up from 20:00 to 21:30 (GMT + 1)
EST: 2:00 pm to 3:30 pm
(for everyone else: in around 2 hours).

Would be cool if a few people would join then...? I need those bug reports, otherwise I can't continue fixing stuff frown

Anyone in at 20:00?


~"I never let school interfere with my education"~
-Mark Twain
Re: CSiS Demo 0.50 and Trailer [Re: Germanunkol] #375416
06/25/11 16:05
06/25/11 16:05
Joined: Oct 2009
Posts: 149
Germany
M
muffel Offline
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muffel  Offline
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M

Joined: Oct 2009
Posts: 149
Germany
i can not conect to your server thoug i see it in the server list.

Upps seeing they are closed

muffel

Last edited by muffel; 06/25/11 16:06.
Re: CSiS Demo 0.50 and Trailer [Re: muffel] #375417
06/25/11 16:07
06/25/11 16:07
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline OP
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Germanunkol  Offline OP
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Joined: Jun 2006
Posts: 2,640
Earth
Sorry, I'm still setting up stuff. Was moving to another server, so I had to change port settings. Could you retry now?

Can we get at least 7 people together in around 2 hours?
Come on, how often do you get a chance to frag the dev? grin

Edit: Also, anyone who has downloaded the 0.51 Build, could you please also download and run the 9 MB update? This will make sure the logging works correctly, there seems to be something wrong in the build. You can play with the build, but I won't get any useful information that way when you decide to send me a crash report.

Last edited by Germanunkol; 06/25/11 16:57.
Re: CSiS Demo 0.50 and Trailer [Re: Germanunkol] #375424
06/25/11 16:24
06/25/11 16:24
Joined: Oct 2009
Posts: 149
Germany
M
muffel Offline
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muffel  Offline
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M

Joined: Oct 2009
Posts: 149
Germany
though the server lists confuses me i'll trie to get on at 8.00

Re: CSiS Demo 0.50 and Trailer [Re: muffel] #375441
06/25/11 17:52
06/25/11 17:52
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline OP
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Germanunkol  Offline OP
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Joined: Jun 2006
Posts: 2,640
Earth
Awesome. Anyone else able to join? Servers will be up in 10 minutes, and will be up for 1.5 hours.


~"I never let school interfere with my education"~
-Mark Twain
Re: CSiS Demo 0.50 and Trailer [Re: Germanunkol] #375445
06/25/11 18:31
06/25/11 18:31
Joined: Oct 2009
Posts: 149
Germany
M
muffel Offline
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muffel  Offline
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M

Joined: Oct 2009
Posts: 149
Germany
its still relativ empty on the server ( only 3 please can someone join the bots are so boring)

The chat has massiv problems. The input doesnt work. If i type something in the carrot( is this the right word) moves according to the stuff i type in but my message does not apear in the chat

Another thing the cts is relative boring if you know the trick how to win its very repetitive


Last edited by muffel; 06/25/11 18:58. Reason: added critics
Re: CSiS Demo 0.50 and Trailer [Re: muffel] #375465
06/25/11 20:21
06/25/11 20:21
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline OP
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Germanunkol  Offline OP
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Joined: Jun 2006
Posts: 2,640
Earth
Okay, thanks to all who joined! It was a good match laugh

The game did not run as smooth as it usually should, simply because I logged so much data, to find the bugs that are still present. I hope the report's you've all sent will help me get them fixed.

The chat bug has appeared for the first time today, I've never had that before... but it seemed to be a pretty consistent thing (happened to all clients it seems) so it should be easy to find.

CTS: You did kinda figure it out, yes grin. Though I think with more players or harder bots it will be more challanging. And we also have more game modes coming... Still, if you have any suggestions gameplay-wise, they're welcome.

Last edited by Germanunkol; 06/25/11 20:21.
Re: CSiS Demo 0.50 and Trailer [Re: SchokoKeks] #376284
07/01/11 10:59
07/01/11 10:59
Joined: Aug 2010
Posts: 131
Iran
Mafia_IR Offline
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Mafia_IR  Offline
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Joined: Aug 2010
Posts: 131
Iran
good game !

a question : which type of sky used in this game ?

Re: CSiS Demo 0.50 and Trailer [Re: Mafia_IR] #376505
07/03/11 17:19
07/03/11 17:19
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline OP
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Germanunkol  Offline OP
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Joined: Jun 2006
Posts: 2,640
Earth
Thanks!

What do you mean by "type of sky"? The backdrop is a skycube, if that's what you're asking. The red playground level backdrop was rendered in some external program and the blue sky (which will be replaced with a better one) was rendered in 3dgs using a modified version of the sky cube rendering script in the wiki.


~"I never let school interfere with my education"~
-Mark Twain
Re: CSiS Demo 0.50 and Trailer [Re: Germanunkol] #383671
09/23/11 15:36
09/23/11 15:36
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
CSiS is awesome!
really fun to play

but I've got two little things:

1. The FPS get very low when looking into the 'sun' in the playground-level (My Pc should be fast enough)

2. The heat haze refraction shader at the back of the ship doesn't change it's orientation
which looks a bit werid at some angles.

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