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liteEditor #370818
05/16/11 00:08
05/16/11 00:08
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Joined: Jul 2008
Posts: 894
T
TechMuc Offline OP
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liteEditor

Hey,

This is the "offical" Thread for the first releases of liteEditor - the new Programming Tool for 3D-Gamestudio.
So for those of you who have never heard of it. What can you do with liteEditor?
  • Support for all programming-languages concering 3D-Gamestudio. No Matter if you are a Shader-Programmer, still working with WDL or "already" use C-Lite.
    Additionally languages like html, ini, batch etc. are also supported.
  • Develop new code faster with fewer errors.
  • Quickly understand existing code.
  • Refractor existing code making it easier to read and cheaper to maintain.
  • Eliminate time spent searching by allowing instant navigation to any file, symbol or reference.
  • ...
I think most questions will be answered by the following pictures.
Please always download the most resecent version from http://www.dev-software.com
The current version is a prealpha version and is therefore unstable. I'm searching for committed testers.
Note that you need to install VC++ 2010 redist which can be found here: x64 x86

The current release version is 0.003 (prealpha).

Best Wishes,
Timo Stark
149 Comments
Re: liteEditor - Version 0.010 [Re: TechMuc] #385462
10/18/11 18:28
10/18/11 18:28
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
Pretty cool idea.
Though, can you change Levelgeometry too? If this is possible YEAR do it^^


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: liteEditor - Version 0.010 [Re: Rackscha] #385476
10/18/11 19:46
10/18/11 19:46
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Joined: Aug 2009
Posts: 1,438
Spain
so that is now a true all-in-one editor?


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: liteEditor - Version 0.010 [Re: painkiller] #385478
10/18/11 20:53
10/18/11 20:53
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
I dislike this step, sorry.

We will get a new WED, this will use the engine dll anyway. Also, the editor has some bugs still (often crashs etc)..

Re: liteEditor - Version 0.010 [Re: Rei_Ayanami] #385481
10/18/11 21:16
10/18/11 21:16
Joined: Jul 2008
Posts: 894
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TechMuc Offline OP
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TechMuc  Offline OP
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Joined: Jul 2008
Posts: 894
I understand this rei, that's why i'm asking for opinions here. The whole GED thing was a work of 3 days - i mainly work on getting the editor stable - and was indented to test the extensibility of the plugin system.

But: This editor is freeware - even open source atm - and as i do not have a lot of people trying to work with the editor (i see the point that working with led is very hard, because of the crashes etc. - but: i do not see the point of working with sed laugh ), i'm searching for ways to make the whole editor more - let's say - attractive.
The long term aim of the editor is - from my part - a global editor - as imo this is the way to go (even though i know a lot of people prefer different programs for different tasks).

Finally: As already said - this was just a three days test and it's ofc NOT functional, but will be made functional when the editor gains a lot more stability and usability.

best regards,
timo

Last edited by TechMuc; 10/18/11 21:16.
Re: liteEditor - Version 0.010 [Re: TechMuc] #385482
10/18/11 21:20
10/18/11 21:20
Joined: Jul 2008
Posts: 894
T
TechMuc Offline OP
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TechMuc  Offline OP
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Joined: Jul 2008
Posts: 894
@Lukas: I could reproduce some bugs with windows XP on a friends machine.. I'll try to reproduce them here on my computer with the offical windows xp virtual machine.

Re: liteEditor - Version 0.010 [Re: TechMuc] #385483
10/18/11 21:41
10/18/11 21:41
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
Originally Posted By: TechMuc
I understand this rei, that's why i'm asking for opinions here. The whole GED thing was a work of 3 days - i mainly work on getting the editor stable - and was indented to test the extensibility of the plugin system.

But: This editor is freeware - even open source atm - and as i do not have a lot of people trying to work with the editor (i see the point that working with led is very hard, because of the crashes etc. - but: i do not see the point of working with sed laugh ), i'm searching for ways to make the whole editor more - let's say - attractive.
The long term aim of the editor is - from my part - a global editor - as imo this is the way to go (even though i know a lot of people prefer different programs for different tasks).

Finally: As already said - this was just a three days test and it's ofc NOT functional, but will be made functional when the editor gains a lot more stability and usability.

best regards,
timo


will be posible to modify level geometry and then build map?

Last edited by painkiller; 10/18/11 21:42.
Re: liteEditor - Version 0.010 [Re: painkiller] #385486
10/18/11 22:06
10/18/11 22:06
Joined: May 2007
Posts: 2,043
Germany
Lukas Offline

Programmer
Lukas  Offline

Programmer

Joined: May 2007
Posts: 2,043
Germany
Hi,

I've got a very important update on the bug with the corrupted string. I realized that I never told you which Gamestudio Version I was using to reproduce the bug so I checked, and on the 2 systems where I could reproduce the bug, it was A8.20 Pro.
On the Laptop where I couldn't reproduce it, it was still A8.03 Pro. After I updated it to 8.20, I could reproduce the bug there, too! And all details are the same as on the other two systems.

So, the bug seems NOT to be dependant on the system, but rather on the Gamestudio Version. So maybe you use a different Gamestudio version and that's why you couldn't reproduce it?



EDIT: As for GED integration: I don't need it. I never used GED (but I'm not primarily a level maker anyway). And I don't see why merging the editors would be such a big advantage that it's worth the effort. I rather think it's a disadvantage, because this way if one editor crashes, the other crashes, too.

Last edited by Lukas; 10/18/11 22:12.
Re: liteEditor - Version 0.010 [Re: Lukas] #385487
10/18/11 22:19
10/18/11 22:19
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
My advice: Concentrate on a script editor, make it good and esp. stable, and polish it. This will be way more "attractive" than a multipurpose editor. Additionally, no offense, I doubt that you can develop a polished all-in-one solution in your free time.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: liteEditor - Version 0.010 [Re: Superku] #385491
10/18/11 22:30
10/18/11 22:30
Joined: Jul 2008
Posts: 894
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TechMuc Offline OP
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TechMuc  Offline OP
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Joined: Jul 2008
Posts: 894
Thanks Lukas - This might be the hint laugh I'm currently using A8.10 ==> can not reproduce the crash. I'll download the update to A8.20 tomorrw. Thanks again.

@all: Again: This was a test of the plugin system, but just a three days work, to check whether there is a need for sth. like that. The high advantage of an integrated system is that you have a much deeper view into the script structure than in any other level-editor - This is allows more features, than what might be possible without the script-parsing. Nevertheless i'll pause the development on this topic, and work on the editor again in the next days.

Thanks for the feedback.

@painkiller: It is not possible to change the geometry of blocks directly.

Re: liteEditor - Version 0.010 [Re: TechMuc] #385504
10/19/11 08:33
10/19/11 08:33
Joined: Jul 2008
Posts: 894
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TechMuc Offline OP
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TechMuc  Offline OP
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Joined: Jul 2008
Posts: 894
First Update: I can reproduce the crashs in windows xp in my virtual machine. i'll try to fix it in the next days (pretty difficult as i have to download a debugger first.. maybe i should implement a good logging tool laugh )

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