New graphics demo inspired by Superku´s 2d shadowing technique. Originaly planed as a small side project this took me about a week longer to finish than expected. But it was worth the effort I think.
The demo is designed to run under shader model 2.0 (or higher) without the need for multible render targets or floating point render targets. There are still a few things missing I planed to implement in the beginning,
even some fundamental features like loading/saving a scene but I had to stop at some point. I´ll probably make a more complete version sometime.
Key features:
- soft shadows
- self-shadowing (was trickier than one might expect)
- ambient occlusion
You can/have to create occluders on your own and move the light around (duhh
).
There is a new video on my
Youtube Channel which shows how to organize the occluders the way that you prevent light-bleeding artifacts which can occur due to the approximation nature of the whole shadow rendering.
Credits:
- eye symbol design by Nintendo
- original eye symbol graphic by BlindedFan103 (
http://blindedfan103.deviantart.com/)
- inspiration for making this demo by Superku
And here is the download link to the demo:
Twilight BoxHave fun!