Just tried it, it's great
The ground is great with normal map, the big ennemies mouths looks great with normal map also !
All is great and runs very well, the hand in game is cool at final.
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Gameplay :
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- The fire shot is strange :
You click one time it do nothing sometimes , you must keep button mouse pressed to have fire at constant rate.
Why not clicking one time should deliver one power throw no ?
- I don't like a lot the limitation on firing powers ?
Perhaps the player should be able to fire continuously at any time, perhaps with some seconds for the power to cool down ? I don't knwo but this is not my taste
- Perhaps make some little fixed map on the right corner screen showing where you are on the map and showing the dowers to defend and their life bar ?
Because i don't like to have to turn myself around to see what tower have it's life bar going down
- Same thing , the ennemies should be displayed by red points on this little map perhaps ?
I mean having some tactic general mini map will help a lot the player decide quickly what to do
- Another important thing should be some message on screen saying :
"WAVE 1 : 50 ennemies left"
etc ...
"WAVE 1 : 10 ennemies left"
etc ...
It will indicate at the player it's progress and what point in the game he is.
Without that, we play the game , just defending the towers, but don't knwo how to achieve the level or when it could be achieved ?
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Graphics / Panels / messages
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- The crosshair could be in the options ? i would choose a big red one , lot more visible ? (my taste only)
- Ennemies taking dammage, should be visible , not only by sound : like with some color change or some green blood splat !
- What is the sort of water effect or sprite on screen, i didn't understood what it means when it appears sometimes ? I don't see the utility ? player taking damage should be some subtle full screen color for example, and a little stronger when life very low ?
- Levels look somewhat too much outdoor like ; it's good !
(my taste only): Ennemies , towers and player , and some rocks ok !
Some other levels why not adding life in it :
-> Strange creatures flying on the sky far above !
-> Some volcano with explosions and thinsg going on far away or any other things bringing life , making the world more alive ?
-> Destoryed buildings of civilisation, big mecahnisms , or big detroyed robot parts ?
-You could put some big Building or i don't know , river with special colors and effects, i mean little thing bringing life and interest to the level ?
(Player could choose level of Detail or level complexity in Options , big structures only displayed for fast PC(s) !)
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Sound / music
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For my taste only :
I don't like a lot all the screems going on the game, it annoys me, i would prefer more brief scream when an ennemy is hit ,and more discret ?
I didn't find the tree powers ,selection very clear ?
I didn't understood anything at first, you should put titles like : Main Power, Skill points to distribute,
Second power selection etc ... ?
The description of mains power is lot of text, you should make it like that perhaps :
"FIRE POWER"
+ Consume all are in front
+ Fast cool down
+ ennemies burning can burn others by contact
- Low damage before LVL 10
- Reach fast the Heat Max limit before cool down
(Just my taste)
-Perhaps put more big visible powers , more colorfull, that catch the eye and well animated, same thing for Zombies impacts or blood (attractive like in Fear game series , but with green blood for example)
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Conclusion :
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The level is very good, the normal maps are great.
AND I KNOW IT'S WIP AND DEMO ... ... SO DON'T TAKE TOO MUCH SERIOUSLY ALL MY TASTES I PUT ABOVE
The game is very fluid (i know i have a good PC also), i'll test it on my Asus EePC, to see how it runs also (i'm curious) ?
Lot of potential sure , keep the good work.