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Meteor Mess ( RELEASED ) #297845
11/10/09 11:27
11/10/09 11:27
6 Images
Joined: Jan 2009
Posts: 84
Deutschland
E
Ernie76 Offline OP
Junior Member
Meteor Mess ( RELEASED )

As the name says: a remake of the mother of all adventures Maniac Mansion in 3D, with Ankh / Jack Keane like graphics.
We made this game to learn how 3D Gamestudio works and to use this knowledge for our first own project.

The game is free and can be downloaded here : https://meteormess.de/

There is also a Facebook and a Twitter page:
Facebook:
https://www.facebook.com/MeteorMess3D
Twitter:
http://www.twitter.com/MeteorMess3D
Last edited by Ernie76; 10/05/22 14:47.
376 Comments
Re: Maniac Mansion 3D Remake [Re: pegamode] #391010
01/06/12 23:05
01/06/12 23:05
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline
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pegamode  Offline
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Posts: 1,011
Germany
We've just started integrating fmod into GAS, because we plan to use multiple channel background music in MM3D.

We decided to write our own wrapper ... simply loading a stream and playing it is already working.

Re: Maniac Mansion 3D Remake [Re: pegamode] #392369
01/21/12 22:24
01/21/12 22:24
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline
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pegamode  Offline
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Posts: 1,011
Germany
Our FMOD wrapper is working out great.

Currently the wrapper provides 19 FMOD Ex API and 25 FMOD Designer API functions to lite-c.

FMOD's event and music systems are working great and also event callbacks for programmer sounds are already possible. We did some first tests using programmer sounds for our voice overs. With this technique we can take full advantage of the FMOD Designer events, but put the dialogue sound file from within lite-c into a dummy event.

Currently we are adding the reverb presets to lite-c.

Re: Maniac Mansion 3D Remake [Re: pegamode] #392573
01/24/12 15:49
01/24/12 15:49
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline
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pegamode  Offline
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Posts: 1,011
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Yesterday we integrated our Fmod wrapper into MM3D.

Now all voice over samples are played by fmod instead by the engine's sound routines.

For those who are interested in the technique:

We created a talk event in the fmod Designer. This event holds a dummy sound that has set the Programmer Sound flag.

Once a player starts talking, we add a callback function to our talk event that holds the voice over sample key. Then we tell fmod to start the talk event.
As the sound inside this event is marked as Programmer Sound fmod calls the callback function we set before. This is the point where we fetch the voice over sample from the fmod sound bank by its key and put it into our dummy sound. Then we exit the callback function. So the event plays the right sample that belongs to the sentence our player speaks. When the sound stops the callback function is called again (this time with another callback type) where we have the chance to release the sound.

By using this (instead of just fetching the voice over sample and play it without using an event) we keep all possibilities the fmod Designer provides to events, but we don't need an event per dialogue sample.

Regards
Pegamode

Re: Maniac Mansion 3D Remake [Re: pegamode] #394103
02/10/12 02:06
02/10/12 02:06
Joined: Feb 2010
Posts: 17
V
Vegetaman Offline
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Vegetaman  Offline
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Joined: Feb 2010
Posts: 17
Speaking as a programmer, I believe that the way that fmod sounds like it works is very handy and reusable and much more conducive to what you are trying to achieve here. Very cool.

Re: Maniac Mansion 3D Remake [Re: Vegetaman] #394124
02/10/12 13:00
02/10/12 13:00
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline
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pegamode  Offline
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Joined: Feb 2006
Posts: 1,011
Germany
After working with fmod for some weeks now I can say that it's very cool to use it :-)

We can design all ambient sounds for every single room in MM3D inside the Fmod Designer. In the lite-c code we just call the fmod event that belongs to that room and set some room specific parameters that were defined in the Designer.
With that we can keep our code clean :-)

Voice overs work out fine pretty much the same. in lite-c we build a sample key and tell fmod to play it; about 5 lines of code.

Fmod's Music System is doing a good job for our adaptive background music. Currently we're doing a proof of concept that works out fine. No problems yet and not that much open points on the list.

Maybe we can provide a video showing that technique (using Fmod in MM3D) soon.

Re: Maniac Mansion 3D Remake [Re: pegamode] #396696
03/09/12 07:59
03/09/12 07:59
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline
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pegamode  Offline
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Joined: Feb 2006
Posts: 1,011
Germany
I was asked about the current status of this project.

Yes, we're still working on it ... due to less spare time the progress slowed down a bit.

A few days ago our voice director and I met to do some further steps for the voice recordings. I think we can start the recordings soon. Currently the German texts get overworked for better reading.

For more information about this project just follow us on Facebook, Twitter or Google+ where we post the current status nearly every day.

Btw.: Wow ... nearly 100.000 views on this showcase ... thanks to every one for being interested into our project.

Regards,
Pegamode.

Re: Maniac Mansion 3D Remake [Re: pegamode] #397283
03/17/12 10:16
03/17/12 10:16
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline
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pegamode  Offline
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Joined: Feb 2006
Posts: 1,011
Germany
We're still searching for some help:

http://www.polycount.com/forum/showthread.php?t=96470

Regards
Pegamode.

Re: Maniac Mansion 3D Remake [Re: pegamode] #398627
04/04/12 20:42
04/04/12 20:42
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline
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pegamode  Offline
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Joined: Feb 2006
Posts: 1,011
Germany
Today we published the background music for the MM3D arcade machines "Die! Enemy Die!" and "Disco Crazy" on our Facebook page:

https://www.facebook.com/MeteorMess3D

Thanks to Geoffrey Burch for those great pieces of music.

Hope you like it ... we do :-)

Regards,
Pegamode.


Re: Maniac Mansion 3D Remake [Re: pegamode] #398683
04/05/12 10:37
04/05/12 10:37
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
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alpha_strike  Offline
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Joined: Mar 2007
Posts: 1,852
two days ago, I thought that there is a missing link in the showcase. I deeply missed some new information about your progress. So good to see, that your work is going on - and now with great collegial respect, cause I started with the graphics of my personal dream project, an adventure 2D. This is a great pleasure, after 1 year planing and spending my spare time with great professional voice talents, cutting sound files and the story.
Making the optical and liteC part is a little like ... "yeah and boah". Telling a story is so much more suspense and thrilling in a development process. Shame on me that this is my first step on this road after ten years of "target hit, explosions and zombie crap".
Sorry for fucking this great thread with my personal shit.

Re: Maniac Mansion 3D Remake [Re: alpha_strike] #398748
04/06/12 11:23
04/06/12 11:23
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline
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pegamode  Offline
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Joined: Feb 2006
Posts: 1,011
Germany
Finally the work on the 2D character artworks was continued.

Here's a first draw for Dave done by Joe Roberts:

Dave

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