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HorusIDE #401011
05/11/12 00:09
05/11/12 00:09
6 Images
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline OP
Expert
HorusIDE

Finally...

the first public version of Horus is available:

http://horuside.recursivebytes.com

Follow the instructions on the download-site to setup Horus for Lite-C-Development.
Please test the application and report any bugs.

If you like Horus you can translate the UI into your native language. Just copy HorusIDE/lang/en.lng and change the definition and meta-data. if you do so, it would be nice if you send me a copy of your translation.

Notice for SSD-Users:
Horus has a integrated file loss protection (it saves every open file every 30 seconds in a temp-dir). in the configuration-window you can disable or adjust this feature in order to reduce unnecessary write operations.


For more information (and discussions about future versions), i want to refer to the development-thread.

Have a nice weekend laugh
112 Comments
Re: HorusIDE [Re: Tempelbauer] #401018
05/11/12 06:38
05/11/12 06:38
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
This one looks really good, I'll try it soon. Which tool did you use to create it? I like the skinning system quite a lot!

Re: HorusIDE [Re: Tempelbauer] #401019
05/11/12 06:43
05/11/12 06:43
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
thanks, nice job! I'm just downloading and testing it.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: HorusIDE [Re: sivan] #401020
05/11/12 07:11
05/11/12 07:11
Joined: Jul 2008
Posts: 894
T
TechMuc Offline
User
TechMuc  Offline
User
T

Joined: Jul 2008
Posts: 894
Hi Templebauer,

first, thanks (even though i do not need it). I really like the Design of the Editor (sadly you used - as far as i can see - WPF, which is pretty the opposite of cross-platform).

The editor seems to be bug free, which is extremly important and is really amazing for this early development stage. Nevertheless I really miss a lot of features i would expect in an editor.

For me (at least) the most important features are:
- automatic code completion. I know you have that, but - at least, as far as i can see, there is no code completion for user defined objects (vars, function names e.g.). This includes the automatic resolving of includes. [edit] now i see: user defined symbols are resolved, but this process seems to be super slow.., never the less i do not see any resolving of includes).
- debugging and running of code. I'm not sure if you can run lite-C code atm, but this would be really a missing feature. Debugging code is useful too.

two more notes:
- Please go out of my context menu, or at least make this switchable in the installer wink
- If you switch the design to Visual Studio 2010, there seems to be some issues with input boxes (e.g. Web-Browser --> Change URL).

All in all a very good start (especially as it's bug free), though i would really work on the user code completion and maybe on the automatic include resolving (some kind of project explorer?).

PS: i know that's totally ignorant and dumb, but your cool project just gave me the motivation to restart my editor grin (probably i just can not stand, that you're able to work out a stable editor, and my dumbass editor crashs all the time..ah i never get older... laugh )

Last edited by TechMuc; 05/11/12 09:01.
Re: HorusIDE [Re: TechMuc] #401024
05/11/12 12:12
05/11/12 12:12
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline OP
Expert
Tempelbauer  Offline OP
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Joined: Feb 2005
Posts: 3,687
Hessen, Germany
i know, WPF is not everyman´s taste. i´ve started the development of this editor originally for me as a web tool, and i´m only using windows. so, maybe it´s not cross platform, but gamestudio isn´t really cross platform too tongue if i headed to create a cross-platform gamestudio-specific tool, i had worked upon the LED-sources wink

yeah, debugging is an important thing for and IDE. Especially for Gamestudio it would be really cool. Afaik, the gamestudio-debugger is not really good. and to be honest, i havn´t spend much time to look at this thing. the existing debugger (in SED) isn´t used by most people.

the code completion is far from being finished. indeed, it´s slow. maybe you can speed it up if you disable the engine-symbols in the configs. the engine has about 1300 symbols. that´s quite a lot to add to a listbox. and there´re 2 or 3 other things which are quite to slow. i´m working on this

Quote:
If you switch the design to Visual Studio 2010, there seems to be some issues with input boxes (e.g. Web-Browser --> Change URL).

oh, thanks. this will be fixed.

a word to the code analysis: the editor parses files seperatly. then i know which symbols are there and which preprocessor-directives (enough for the codejumper). but i do not use them yet to build hierachical dependencies. therefore there´s no automatic include resolving so far. and to calculation which global var is really available. this will come in later versions.
a project explorer will come too

edit:
Quote:
but your cool project just gave me the motivation to restart my editor grin

oh no... competitors cry grin

Last edited by Tempelbauer; 05/11/12 12:14.
Re: HorusIDE [Re: Tempelbauer] #401030
05/11/12 17:41
05/11/12 17:41
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline
Serious User
pegamode  Offline
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Joined: Feb 2006
Posts: 1,011
Germany
Great project ... I've just had a few minutes time to test the editor, but it feels great so far.

Running lite-c code from within the editor would be great. And of course a lite-c debugger :-)

Re: HorusIDE [Re: pegamode] #401130
05/14/12 08:26
05/14/12 08:26
Joined: Sep 2007
Posts: 62
Germany
B
bodden Offline
Junior Member
bodden  Offline
Junior Member
B

Joined: Sep 2007
Posts: 62
Germany
I spend some minutes with it, now. It crashed one time, after I clicked "Save As" the first time, entered a filename and pressed <Return>. But File was saved correctly. Coud not replicate this error.

Beside this, your tool is nice. Best part for me is code completion, even if it is not finished yet. Hope, you plan to show function arguments in a tooltip (like in Visual Studio e.g.).

Also, a better link to Gamestudio-Help would be nice. Like in SED, marking a command + F1 = Manuel position of command.

Re: HorusIDE [Re: Tempelbauer] #401150
05/14/12 13:41
05/14/12 13:41
Joined: Sep 2009
Posts: 991
Budapest
Aku_Aku Offline
User
Aku_Aku  Offline
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Joined: Sep 2009
Posts: 991
Budapest
How can i open a project?
I can see Open File, is it ok for that?

Re: HorusIDE [Re: pegamode] #401154
05/14/12 15:00
05/14/12 15:00
Joined: Dec 2006
Posts: 434
UK,Terra, SolarSystem, Milky W...
pararealist Offline
Senior Member
pararealist  Offline
Senior Member

Joined: Dec 2006
Posts: 434
UK,Terra, SolarSystem, Milky W...
@ pegamode
<<Running lite-c code from within the editor would be great. >>

what do you mean?


A8.3x Commercial, AcknexWrapper and VS 2010 Express
&#9675;pararealist now.
Re: HorusIDE [Re: pararealist] #401181
05/15/12 00:19
05/15/12 00:19
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline OP
Expert
Tempelbauer  Offline OP
Expert
T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
@Aku_Aku:
you can set your project-path in the configs. it´s like in SED.
setting the project-path has the effect that dynamic type highlighting (types which are defined in a file of this folder, will be highlighted like other types) and custom code completion is used (if you define a struct, function or global var in a file that is placed in this folder, the code completion will suggest it in other files)

@pegamode
do you have configured horus for gamestudio-development? -> http://horuside.recursivebytes.com/asetup.php
then you should be able to run the code pressing F5 or the run-button in the toolbar

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