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MapBuilder 2 #418028
02/20/13 13:31
02/20/13 13:31
8 Images
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
MapBuilder 2

MapBuilder Editor has arrived to a new stage. Beside keeping it a lightweight editor, a lot of new features are packed into it, extending the old system with support of 3D Game Studio A8 Commercial/pro edition (object shaders, decals, pssm shadows, shade-c 0.91 water shader and shadowmapping, post processing shaders). This way Free and Extra users can experience with the possibilities of Commercial edition, or can choose to limit options to the basic engine functionalities, to utilize only compatible features during level design time.

MapBuilder now offers static lightmapping for all the engine editions, and a completely new, vegetation and texture package, to achieve both quality and performance, optimized for 3D Game Studio A8. Level testing also features some weather effects now, to see at design time how performance changes in case of many snow or rain particles.

At the download page you can find the version history mentioning all the important improvements done on each update, just shortly:
- From version 2.2 MapBuilder is open source, and features improved pssm shadows, shade-c based shadowmapping and water shaders, new shadow and water editors.
- Update 2.21 provided some wmb saving/loading improvements.
- In version 2.3 the source code is completely reorganized, the terrain editor is reworked, entity modification is more flexible, it has much better entity seeding options, offers two camera modes.
- Update 2.32 includes two example projects using the editor source directly covering various ways of level loading, and a 4 level mini shooter game with our favourite wizards.
- Version 2.4 features improved shadowmapping, rewritten shader package, improved water, more flexible lightmap usage, fixed nexus and memory handling.

To download the latest version visit MapBuilder homepage.

Or:
MB 2.40 (160 MB) https://www.dropbox.com/s/rlnuxz5k7opj97j/MapBuilder240.zip?dl=0
MB 2.41 patch (1 MB) https://www.dropbox.com/s/rge9fmoddmbhngs/MapBuilder241_patch.zip?dl=0
Last edited by sivan; 01/08/15 15:55.
92 Comments
Re: MapBuilder 2 [Re: sivan] #418040
02/20/13 14:38
02/20/13 14:38
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Excellent work. I`ll definitely give it a try. Thanks a lot for sharing your achievements!

Re: MapBuilder 2 [Re: sivan] #418066
02/20/13 17:56
02/20/13 17:56
Joined: Jan 2013
Posts: 41
Redoine Offline
Newbie
Redoine  Offline
Newbie

Joined: Jan 2013
Posts: 41
Thank you very much

Re: MapBuilder 2 [Re: Redoine] #418067
02/20/13 18:10
02/20/13 18:10
Joined: Aug 2002
Posts: 3,257
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,257
Mainz
Looks really nice, expecially the shadows. Are they PSSM shadows or are they precalculated?

Re: MapBuilder 2 [Re: oliver2s] #418068
02/20/13 18:13
02/20/13 18:13
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
thanks, they are mostly pssm. only the last picture shows precalculated ones (they can be used in free edition too).


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: MapBuilder 2 [Re: sivan] #418074
02/20/13 19:47
02/20/13 19:47
Joined: May 2009
Posts: 5,343
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,343
Caucasus
It take a little bit to get used to the controls, but it's awesome! Nice tool man! laugh


Looking for free stuff?? Take a look here: http://badcom.at.ua
Re: MapBuilder 2 [Re: 3run] #418085
02/20/13 22:58
02/20/13 22:58
Joined: Nov 2008
Posts: 354
saeculum II
MPQ Offline
Senior Member
MPQ  Offline
Senior Member

Joined: Nov 2008
Posts: 354
saeculum II
yo, I'm gonna try this out. First look --> awesome


new project in early stage...

Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
Re: MapBuilder 2 [Re: MPQ] #418095
02/21/13 07:54
02/21/13 07:54
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
I will update the documentation soon, to get familiar more easily with the controls and the settings. They are due to my needs, so a lot of them is set automatically, or in a not too flexible way, but everything has a reason laugh
Now I could do it in a different, more professional way, maybe I modify them in future (e.g. entity modification after placement is a bit ugly).


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: MapBuilder 2 [Re: sivan] #418142
02/21/13 14:31
02/21/13 14:31
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
today I made a little update in the first sections of the documentation, to be easier to start with MapBuilder2: http://mapbuilder.zxq.net/MBmanual.html

what is not mentioned elsewhere, you can test my group pathfinder by pressing CTRL-T, when the mouse points somewhere in the middle of the game area. to check game area press CTRL-F10 first (here you can press 'i' to hide the unnecessary panels). it's not a very important feature, so this is why a bit hidden laugh


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: MapBuilder 2 [Re: sivan] #418620
02/27/13 14:44
02/27/13 14:44
Joined: Jul 2008
Posts: 2,043
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,043
Germany
I will download it these days. Man cant wait to test it. If it is like the screenshots, its just awesome. Everybody who build a terrain/outdoor map with WED already will love this tool.

Did not read on your homepage yet, is it a free editor ?


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
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