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Debugger 3.16 #434959
12/30/13 22:50
12/30/13 22:50
8 Images
Joined: Dec 2013
Posts: 17
Debugger316 Offline OP
Newbie
Debugger 3.16

///////////// 12/27/17 ////////////////
It is finished and the development is completed!:)

///////////// 04/19/16 ////////////////
Hi there!

I'm working on Debugger 3.16: Hack'n'Run

You have to help a small debug function to find and delete all bugs in the newest game of its developer. Use program code to manipulate objects, enemies and the Debugger itself.

It's still Work-In-Progress (about 40% are finished) but it's already Greenlight.

How do you like it?

Find more about it here:

http://www.spiderwork-games.com
http://store.steampowered.com/app/339720

////////////////////////////////////////////////
Last edited by Debugger316; 12/27/17 12:58.
71 Comments
Re: Debugger 3.16 [Re: Debugger316] #434987
12/31/13 15:26
12/31/13 15:26
Joined: Dec 2013
Posts: 17
Debugger316 Offline OP
Newbie
Debugger316  Offline OP
Newbie

Joined: Dec 2013
Posts: 17
Here's the link to Steam:

http://steamcommunity.com/sharedfiles/filedetails/?id=210562886&searchtext=debugger

//// 04/19/16: THIS IS REALLY OLD STUFF ON THE PAGE THERE! BUT HEY, IT HAS BEEN GREENLIGHT! laugh //////

Re: Debugger 3.16 [Re: Debugger316] #434997
01/01/14 13:27
01/01/14 13:27
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
Looks cool, nice to see some new gameplay elements grin

Re: Debugger 3.16 [Re: Ch40zzC0d3r] #434998
01/01/14 16:17
01/01/14 16:17
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Yep, looks fantastic.

Last edited by Rackscha; 01/01/14 16:17.
Re: Debugger 3.16 [Re: Rackscha] #435057
01/02/14 13:07
01/02/14 13:07
Joined: Dec 2009
Posts: 82
D
Denn15 Offline
Junior Member
Denn15  Offline
Junior Member
D

Joined: Dec 2009
Posts: 82
looks really cool. when you enter some code in the game, is there multiple ways to manipulate with the objects?

Re: Debugger 3.16 [Re: Denn15] #435092
01/02/14 20:50
01/02/14 20:50
Joined: Dec 2013
Posts: 17
Debugger316 Offline OP
Newbie
Debugger316  Offline OP
Newbie

Joined: Dec 2013
Posts: 17
@Denn15: This is possible, yes.


Re: Debugger 3.16 [Re: Debugger316] #436232
01/22/14 00:05
01/22/14 00:05
Joined: Dec 2013
Posts: 17
Debugger316 Offline OP
Newbie
Debugger316  Offline OP
Newbie

Joined: Dec 2013
Posts: 17
Take a look at the new video I've uploaded:

http://www.youtube.com/watch?v=EeSErcBiNZ8
What do you think about it?

//// 04/19/16: THIS IS REALLY OLD STUFF! //////

Re: Debugger 3.16 [Re: Debugger316] #436233
01/22/14 00:48
01/22/14 00:48
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Well done, the UI work is really good (again) and the coding aspect seems to be well implemented, too.
Only the walkable areas/ tiles (the purple-black bricks) are too dark, you may want to try and give them a bright(er) edge, too, and if possible only really where the player can actually touch the block (and thus not in the big areas of the same tile, see screenshot 4).


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Debugger 3.16 [Re: Superku] #436603
01/29/14 18:42
01/29/14 18:42
Joined: Dec 2013
Posts: 17
Debugger316 Offline OP
Newbie
Debugger316  Offline OP
Newbie

Joined: Dec 2013
Posts: 17
Thanks for the feedbacks!

Re: Debugger 3.16 [Re: Debugger316] #436611
01/29/14 19:17
01/29/14 19:17
Joined: Apr 2007
Posts: 3,750
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,750
Canada
I'm not a huge fan of the art style, but that's just me, so carry one!

But what I'm interest in is the technical side of the game! What kind of lexer/parser did you implement for the scripting? And what kind of language did you implement there? So far it seems to be a context-free expression only language, will there be more to it in the future?

Edit: Great, now I've been thinking about how to do something like that. Did you use some kind of shift-reduce parser for it?

Last edited by JustSid; 01/29/14 19:25.
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