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Waterpark Tycoon #439393
04/01/14 22:20
04/01/14 22:20
6 Images
Joined: Aug 2008
Posts: 394
Germany
Benni003 Offline OP
Senior Member
Waterpark Tycoon

Hi everyone,

after 18 months of developement my second game, the Waterpark Tycoon released in March of this year laugh
Its avaiable in Germany, Austia and Switzerland.
Amazon Link
More will follow, also an english Version.
Click here to visit the official Facebookpage of the game: Waterpark Tycoon
My first one was the Camping Manager 2012, maybe anyone reminds on this ^^ Camping Manager 2012

There is already a Trailer of the Waterpark Tycoon on youtube in German:
Trailer

From the Trailer:

- Build paths and pools completely free
- Design the park as you wishes
- Construct spectacular waterslides
- Build playgrounds
- Manage your staffs
- Take care of your finances
- Make the Bathers happy
- Build the biggest waterpark of all times

Some other Infos:
Team: One Indian Guy who made the Figures and myself laugh
Engine: A8
Publisher: Astragon

I hope you like the game and have fun with it.
Now waiting for some feedback wink


Last edited by Benni003; 04/02/14 08:40.
12 Comments
Re: Waterpark Tycoon [Re: Benni003] #439397
04/02/14 05:57
04/02/14 05:57
Joined: Jun 2013
Posts: 108
Alberta, Canada
C
CanadianDavid Offline
Member
CanadianDavid  Offline
Member
C

Joined: Jun 2013
Posts: 108
Alberta, Canada
Cool! Looks well done. I can't tell what makes the game unique, but it does look well put together. Are you planning to sell this game? If so, why might people buy this game instead of something like RollerCoaster Tycoon? What about an English version?

Re: Waterpark Tycoon [Re: CanadianDavid] #439398
04/02/14 07:11
04/02/14 07:11
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Glückwunsch laugh der Trailer sieht sehr viel versprechend aus. Finde es vor allem ziemlich genial das man die Wege und Pools bauen kann wie man will (also von der Form her). Die Grafik sieht auch super aus. Wie lange hast du für das Spiel gebraucht?

Re: Waterpark Tycoon [Re: oliver2s] #439400
04/02/14 08:45
04/02/14 08:45
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
Serious User
gri  Offline
Serious User

Joined: Dec 2003
Posts: 1,225
germany

Glückwunsch zum abgeschlossenem Projekt.

Das Gewusel im Video gefällt mir gut, als Käufer würde ich erst mal sehen was die KI mit den Besuchern so treibt.......da stopft sich einer mit Pommes und Eis voll und kotzt dann ins Wasser. Alle verlassen fluchtartig den Pool, dabei schubst jemand den Typ der gerade die Wiese mäht.....Massenpanik, Gemetzel, Splatterorgie grin

Möge dein Game viele Fans finden und die Verkaufszahlen durch die Decke brechen .


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: Waterpark Tycoon [Re: oliver2s] #439401
04/02/14 08:47
04/02/14 08:47
Joined: Aug 2008
Posts: 394
Germany
Benni003 Offline OP
Senior Member
Benni003  Offline OP
Senior Member

Joined: Aug 2008
Posts: 394
Germany
Originally Posted By: CanadianDavid
Cool! Looks well done. I can't tell what makes the game unique, but it does look well put together. Are you planning to sell this game? If so, why might people buy this game instead of something like RollerCoaster Tycoon? What about an English version?


Hi, Unique makes the game that the player have to go deeper into the needs of the Bathers. And we have the rating of the park (starrating), wich have many effects of the gameplay. And by the way... you are much more free in designing the park. wink

Originally Posted By: oliver2s
Glückwunsch laugh der Trailer sieht sehr viel versprechend aus. Finde es vor allem ziemlich genial das man die Wege und Pools bauen kann wie man will (also von der Form her). Die Grafik sieht auch super aus. Wie lange hast du für das Spiel gebraucht?


Danke Oliver laugh Ich habe insgesamt (mit Konzept) 18 Monate an dem Spiel gearbeitet. Ich hatte erst versehentlich oben 9 Monate geschrieben, aber das wäre bisschen wenig ^^ Man darf aber auch nicht vergessen, dass es in den Monaten meine Hauptarbeit war und keine Nebensache wink

Re: Waterpark Tycoon [Re: Benni003] #439405
04/02/14 11:35
04/02/14 11:35
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
sometimes i feel like Acknex is becoming a universal Simulator/Tycoon engine

congratulations on your project by the way!


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Waterpark Tycoon [Re: Michael_Schwarz] #439418
04/02/14 15:38
04/02/14 15:38
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Congrats on the second release laugh Looks very nice.

Quote:

sometimes i feel like Acknex is becoming a universal Simulator/Tycoon engine

Not while Im on the forums xD


A8 Pro 8.45.4
YouTube: Create Games For Free
Free Resources: www.CGForFree.com
Re: Waterpark Tycoon [Re: gri] #439464
04/03/14 09:31
04/03/14 09:31
Joined: Aug 2008
Posts: 394
Germany
Benni003 Offline OP
Senior Member
Benni003  Offline OP
Senior Member

Joined: Aug 2008
Posts: 394
Germany
Originally Posted By: gri
Glückwunsch zum abgeschlossenem Projekt.

Das Gewusel im Video gefällt mir gut, als Käufer würde ich erst mal sehen was die KI mit den Besuchern so treibt.......da stopft sich einer mit Pommes und Eis voll und kotzt dann ins Wasser. Alle verlassen fluchtartig den Pool, dabei schubst jemand den Typ der gerade die Wiese mäht.....Massenpanik, Gemetzel, Splatterorgie grin

Möge dein Game viele Fans finden und die Verkaufszahlen durch die Decke brechen .

Danke gri! Aber vergiss nicht, dass ich es bis auf die Charaktere alleine entwickelt habe wink
Ich hätte diesen Detailgrad aber gerne umgesetzt.

Re: Waterpark Tycoon [Re: Benni003] #439465
04/03/14 09:42
04/03/14 09:42
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
great stuff!
what gri really wants is a zombie version grin
it could be a hard job to implement the AI, do you use influence maps or potential fields to attract/toss guests together with some kind of pathfinder?
and why did you finally apply decal shadows (in the video there are simple dots), when in case of many moving entities shadowmapping can become faster (and much nicer)?


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Waterpark Tycoon [Re: sivan] #439487
04/03/14 15:46
04/03/14 15:46
Joined: Aug 2008
Posts: 394
Germany
Benni003 Offline OP
Senior Member
Benni003  Offline OP
Senior Member

Joined: Aug 2008
Posts: 394
Germany

Originally Posted By: sivan
do you use influence maps or potential fields to attract/toss guests together with some kind of pathfinder?
- I would say that its a mix of both wink

Originally Posted By: sivan
and why did you finally apply decal shadows (in the video there are simple dots), when in case of many moving entities shadowmapping can become faster (and much nicer)?
- Shadowmapping broke the framerate. There are moving a lot of Figures in the Park and even some would reduce the framerate . I use entities for the dots and not decal shadows. They would be also too slow.

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