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MapBuilder 2.5 #449093
03/04/15 08:41
03/04/15 08:41
8 Images
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
MapBuilder 2.5

Hi,

after many interesting announcements at GDC, now a 3D Gamestudio related one: the new totally refreshed MapBuilder editor is ready! Of course, with complete source code to allow users to customize it.

Nearly every part of the source code has been rewritten, and reorganized into editor and runtime (in-game) modules. It results in much faster game compilation when including MapBuilder's source (see the two little examples in the root folder), and lower memory consumption, The editor also become much more easily customizable, you can remove unnecessary parts, or replace them with your own solutions, or add new features based on the existing ones. It has a positive effect on stability too.

Of course, beside many important bug-fixes, a little package of new features arrived:

- now you can start with an empty map, and add or delete ground and water terrain any time (the new grid helps in empty space);
- quitting from the editor mode returns to the startup menu, thus you can change some graphics settings and test your levels in a more flexible way;
- automatic terrain multitexturing, based on some height and slope parameters;
- optional terrain shader supporting dynamic shadows close to camera, and fading smoothly to static lightmap over distance (when shadow_stencil is -1, i.e. exponential shadowmapping is used, thus no need for pssm);
- a new entity category called "building models", which has nearly similar properties to map-entities, but it is the preferred one, because models are rendered much faster;
- obstacles are now for smaller objects, mainly for vegetation (the sample assets have been reorganized accordingly);
- corrected model preview, which can be rotated, and aligned to surface in more different ways (now the placed entity will be exactly there, with the same rotation or alignment);
- easier entity modification (ctrl + left mouse), similar entities in the level can inherit modified properties (or delete all similar ones);
- entity cloning (shift + left mouse), making modular level design really fast;
- even tile size for entities, useful when having collision determined by x-y tile size;
- pro edition features, like terrain lod and particle instancing, are supported now;
- slightly reorganized main menu and shortcuts.

Download latest version from GitHub

Enjoy, and please donate!

p.s. The documentation is not updated yet!
Last edited by sivan; 11/14/17 10:38. Reason: Download link updated
20 Comments
Re: MapBuilder 2.5 [Re: sivan] #449100
03/04/15 15:13
03/04/15 15:13
Joined: Jun 2014
Posts: 121
F
FEL Offline
Member
FEL  Offline
Member
F

Joined: Jun 2014
Posts: 121
Im in UE4 Now, BUTT, ok not that one. but im still interested in this grin
Downloading now, hope its fun :3


FEL - Lead Game Designer & Core Developer
Re: MapBuilder 2.5 [Re: FEL] #449108
03/04/15 18:10
03/04/15 18:10
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
it is slightly simpler than UE4's editor laugh and the target audience is a bit different...
imo currently everybody is testing UE4 and Unity5 who have not done it yet...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: MapBuilder 2.5 [Re: sivan] #449112
03/04/15 19:04
03/04/15 19:04
Joined: Jun 2014
Posts: 121
F
FEL Offline
Member
FEL  Offline
Member
F

Joined: Jun 2014
Posts: 121
Im running in some heavy errors here: Everytime im loading a level it closes itsself... No error no log, it freezes and greys out. Then i only can close it... :c


FEL - Lead Game Designer & Core Developer
Re: MapBuilder 2.5 [Re: FEL] #449133
03/05/15 08:31
03/05/15 08:31
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
1) use a short path. some 3dgs string and file handling stuff has limited string length handling. put it to c:\3dgs\mapbuilder, and it should work.

2) if it is not enough, try to open MapBuilder.c with SED, set -nx 200 -diag at Options/Preferences/Engine, and test run. it should work, or give an error message, or give some information in the acklog.txt file.

thanks for testing!


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: MapBuilder 2.5 [Re: sivan] #449937
04/03/15 12:32
04/03/15 12:32
Joined: Mar 2009
Posts: 17
F
FJS Offline
Newbie
FJS  Offline
Newbie
F

Joined: Mar 2009
Posts: 17
Where can i download an older version ?
... thx

Re: MapBuilder 2.5 [Re: FJS] #449940
04/03/15 13:32
04/03/15 13:32
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
the links here are still valid (2.40 and 2.41 patch): http://www.opserver.de/ubb7/ubbthreads.php?ubb=showgallery&Number=418028#comments

but why do you need it? 2.5 is better and more stable, no bug reported so far...

Re: MapBuilder 2.5 [Re: sivan] #449949
04/03/15 17:32
04/03/15 17:32

M
Malice
Unregistered
Malice
Unregistered
M



@Sivan the mirror links on your homepage do nothing in my browser for some odd reason. However the "This Link" above works fine.
FYI
Thanks
Mal

Re: MapBuilder 2.5 [Re: ] #449953
04/03/15 20:27
04/03/15 20:27
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
thanks, it is because of the free host provider, and earlier it worked... right click on link and open on new page, it works, I will modify the html...

fortunately my 1st post contains a direct link too.

Re: MapBuilder 2.5 [Re: sivan] #450087
04/06/15 15:09
04/06/15 15:09
Joined: Aug 2003
Posts: 180
Reactor Core
NeutronBlue Offline
Member
NeutronBlue  Offline
Member

Joined: Aug 2003
Posts: 180
Reactor Core
I can confirm that on my system, using "-nx 200" fixed a variety of memory related issues...


Dreaming ain't Doing..!
<sigh> Darn semicolons - I always manage to miss at least 1..!
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