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Re: Zula
[Re: Reconnoiter]
#452271
06/07/15 22:53
06/07/15 22:53
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Joined: Oct 2011
Posts: 1,082 Germany
Ch40zzC0d3r
Serious User
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Serious User
Joined: Oct 2011
Posts: 1,082
Germany
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Wow, a multiplayer game based on 3DGS using xigncode o.o It will be destroyed by hackers soon xD Doesnt look bad but texture resolution is kinda low and some sprites are looking ugly (minimap for example), ragdolls look pretty good EDIT: I miss a sprint feature
Last edited by Ch40zzC0d3r; 06/07/15 23:00.
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Re: Zula
[Re: Wjbender]
#452279
06/08/15 10:42
06/08/15 10:42
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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Doesnt look bad but texture resolution is kinda low and some sprites are looking ugly (minimap for example) , well what did you expect, the latest crysis 3 graphics? It needs to run on slower computers too (its released in Turkey), not only the latest pc rigs. this is the type of things that needs to be developed here , but most users here are too lone-wolf like , I wonder what the development time was and how many they were and how they accomplished most of the project difficulties with gs , sad actually that they don't share their experience here on the forum , but well guess you can't blame them . , there was recently a thread about why there are so few teams/bigger projects for GS3d and the conclusion sort of was that working in teams in general requires alot of motivation or incentive. Its more difficult to keep teams together than most think. Besides I don't think GS3d is suited for big teams, gets a mess real soon.
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Re: Zula
[Re: Reconnoiter]
#452280
06/08/15 11:06
06/08/15 11:06
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Joined: Mar 2012
Posts: 927 cyberspace
Wjbender
User
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User
Joined: Mar 2012
Posts: 927
cyberspace
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there was recently a thread about why there are so few teams/bigger projects for GS3d and the conclusion sort of was that working in teams in general requires alot of motivation or incentive. Its more difficult to keep teams together than most think. Besides I don't think GS3d is suited for big teams, gets a mess real soon. I don't really agree with that "conclusion" , you don't start a team with people who cannot or do not want to be apart of a team project.
Compulsive compiler
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Re: Zula
[Re: PadMalcom]
#452282
06/08/15 11:32
06/08/15 11:32
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Joined: Mar 2012
Posts: 927 cyberspace
Wjbender
User
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User
Joined: Mar 2012
Posts: 927
cyberspace
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good point there , why miss out on a bigger fan base ?
I guess they feel like it wouldn't do good in other countries if you look at it competition wise or well anyones guess is as good as ours , but well only they can answer such things .
Compulsive compiler
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