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Pogostuck: Rage With Your Friends #476094
01/26/19 06:58
01/26/19 06:58
6 Images
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Pogostuck: Rage With Your Friends

Dear nerds,
I want to present you my new game I've been working on since last year, called "Pogostuck: Rage With Your Friends".

It's a one level game about climbing a surreal mountain on a pogo stick. Controls are deceptively simple, just rotate the character and jump, yet they take a ton of time to master - "prolonging" the playtime to a couple of hours.

If you've seen or played Getting Over It with Bennett Foddy you know what it's up to or inspired by.

The game features automatic matchmaking for multiplayer halfway around the globe, no PvP collisions, just racing against each other or casually jumping along. Unlock hats and other equip to differentiate your character from others.

Check it out on Steam: https://store.steampowered.com/app/688130/Pogostuck_Rage_With_Your_Friends/
The trailer is subject to change still, had to make it prematurely to put up the store page.


Had to rewrite the level format a bunch of times, in particular as I planned to ship with a level editor at first (which would have been based on custom imported meshes though, only a few example models included). The 2D collision detection on 3D models was rather tricky to implement and took many months to make it smooth and rather bug free. I wrote a custom c_move at one point but gave up when I had to do rotations - although c_rotate can be quite buggy it's still hard to redo that yourself.
The game is mostly done, currently finishing up sounds and localization. I should be done in February, then ship the game shortly after.
Thanks for taking a look!
30 Comments
Re: Pogostuck: Rage With Your Friends [Re: Superku] #476098
01/26/19 13:27
01/26/19 13:27
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
User
Iglarion  Offline
User

Joined: Jul 2004
Posts: 785
Serbia
It looks great! Everything is in harmony, the graphics are beautiful, modern and pleasant for the eyes. Animated effects and animals in the background is a very nice, very dynamic game - i like this. Great work!

I wish you all luck!!

Btw, trailer looks great and profesional, i have a nightmare to make one good for my game grin


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: Pogostuck: Rage With Your Friends [Re: Iglarion] #476104
01/27/19 07:16
01/27/19 07:16
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thank you! =)

Good luck with your trailer!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Pogostuck: Rage With Your Friends [Re: Superku] #476106
01/27/19 10:48
01/27/19 10:48
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Cool! Few 3d elements and no dynamic lights in there, isn't it? It looks really soft and shinny. Good work! I feel hard to convince the troop to play a game like yours, but I will try.
Good luck!

Re: Pogostuck: Rage With Your Friends [Re: txesmi] #476107
01/27/19 11:27
01/27/19 11:27
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thank you as well!
It's all 3D assets, some dynamic but passable deco objects and a single dynamic obstacle at the end. Not quite sure what you mean with "few 3d elements" otherwise.
There's dynamic sun lighting from the upper left, so to speak, with shadow mapping. There's no other light sources in the game though.

Haha you don't have to! It's better they don't play it than give it a try and hate it.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Pogostuck: Rage With Your Friends [Re: Superku] #476108
01/27/19 12:36
01/27/19 12:36
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
I am sorry. I meant it seemed to me that the scenery elements were like sprites, just plain images with backed diffuse lighting and specular highlights. Tree trunks seem to render same in any screen position to me, same for hazelnuts. So it leds me to think that all the scenery was built with parallel planes to the screen with all the details in the texture, and a 3d positioning, of course. But maybe it is just the effect of the isometric view with a parallel sun light ray and I spoke too much grin

Re: Pogostuck: Rage With Your Friends [Re: txesmi] #476110
01/27/19 13:14
01/27/19 13:14
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Oh I see what you mean. Yeah I had some dynamic lighting in Superku so shading would change based on Superku's position but not here (except on player's equipment).
A screenshot from WED: https://i.gyazo.com/51c0e0d13b71879250645dd0ebf97481.png

Btw. as pretty much all of the geometry is unique and the game is approximately 23x30 screens big, and assuming I'd need one image per screen, which is uncompressed 6MB at 1920x1080, I'd need 4140MB of memory for those alone. BMAPs use twice the amount of memory though, once for acknex data, once for DirectX memory, so it would be 8280MB then.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Pogostuck: Rage With Your Friends [Re: Superku] #476121
01/28/19 10:52
01/28/19 10:52
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Ok. Thank you for the clarification. Go on! laugh

Re: Pogostuck: Rage With Your Friends [Re: txesmi] #476129
01/28/19 18:00
01/28/19 18:00
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline
Serious User
jumpman  Offline
Serious User

Joined: Apr 2002
Posts: 1,246
ny
Superku, you are awesome. I cant wait to play this. Graphics look great and welcoming, animations looks funny, and control looks delightfully tight and loose at the same time. I am definitely going to buy and support.

Re: Pogostuck: Rage With Your Friends [Re: jumpman] #476156
01/30/19 13:18
01/30/19 13:18
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thank you! blush I hope you'll enjoy it, to some degree at least. It can get quite infuriating. (^.^)

EDIT: @Emre: Thank you as well!

Last edited by Superku; 02/14/19 01:00.
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