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Pogostuck: Rage With Your Friends
#476094
01/26/19 06:58
01/26/19 06:58
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Pogostuck: Rage With Your Friends
Dear nerds, I want to present you my new game I've been working on since last year, called "Pogostuck: Rage With Your Friends". It's a one level game about climbing a surreal mountain on a pogo stick. Controls are deceptively simple, just rotate the character and jump, yet they take a ton of time to master - "prolonging" the playtime to a couple of hours. If you've seen or played Getting Over It with Bennett Foddy you know what it's up to or inspired by. The game features automatic matchmaking for multiplayer halfway around the globe, no PvP collisions, just racing against each other or casually jumping along. Unlock hats and other equip to differentiate your character from others. Check it out on Steam: https://store.steampowered.com/app/688130/Pogostuck_Rage_With_Your_Friends/The trailer is subject to change still, had to make it prematurely to put up the store page. Had to rewrite the level format a bunch of times, in particular as I planned to ship with a level editor at first (which would have been based on custom imported meshes though, only a few example models included). The 2D collision detection on 3D models was rather tricky to implement and took many months to make it smooth and rather bug free. I wrote a custom c_move at one point but gave up when I had to do rotations - although c_rotate can be quite buggy it's still hard to redo that yourself. The game is mostly done, currently finishing up sounds and localization. I should be done in February, then ship the game shortly after. Thanks for taking a look!
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Re: Pogostuck: Rage With Your Friends
[Re: Superku]
#476098
01/26/19 13:27
01/26/19 13:27
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Joined: Jul 2004
Posts: 785 Serbia
Iglarion
User
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User
Joined: Jul 2004
Posts: 785
Serbia
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It looks great! Everything is in harmony, the graphics are beautiful, modern and pleasant for the eyes. Animated effects and animals in the background is a very nice, very dynamic game - i like this. Great work! I wish you all luck!! Btw, trailer looks great and profesional, i have a nightmare to make one good for my game
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Re: Pogostuck: Rage With Your Friends
[Re: txesmi]
#476110
01/27/19 13:14
01/27/19 13:14
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Oh I see what you mean. Yeah I had some dynamic lighting in Superku so shading would change based on Superku's position but not here (except on player's equipment). A screenshot from WED: https://i.gyazo.com/51c0e0d13b71879250645dd0ebf97481.pngBtw. as pretty much all of the geometry is unique and the game is approximately 23x30 screens big, and assuming I'd need one image per screen, which is uncompressed 6MB at 1920x1080, I'd need 4140MB of memory for those alone. BMAPs use twice the amount of memory though, once for acknex data, once for DirectX memory, so it would be 8280MB then.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Pogostuck: Rage With Your Friends
[Re: jumpman]
#476156
01/30/19 13:18
01/30/19 13:18
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Thank you! I hope you'll enjoy it, to some degree at least. It can get quite infuriating. (^.^) EDIT: @Emre: Thank you as well!
Last edited by Superku; 02/14/19 01:00.
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