Gamestudio Links
Zorro Links
Newest Posts
Specular Shader
by Dooley
Yesterday at 18:17
is 3dgs byDirextX or Opengl?
by Dooley
Yesterday at 18:09
Tensorflow and Python 32 bit
by jcl
Yesterday at 13:28
New Zorro version 2.12
by jcl
05/21/19 17:23
Mixed frequency history (M1+D)
by jcl
05/20/19 12:21
This is my fault-tolerant ATR indicator for you
by OptimusPrime
05/18/19 16:35
missing trade variables
by AndrewAMD
05/18/19 12:37
AUM Magazine
Latest Screens
The Space Between
Pogostuck: Rage With Your Friends
Worst Case Z
AckCon'18 - Lotter vs the World 2 - Preview Release
Who's Online
5 registered (kvm, Michael_Schwarz, Ayumi, Dooley, 1 invisible), 519 Guests and 1 Spider online.
Key: Admin, Global Mod, Mod
Newest Members
Reza65, Pritamchakra, h4h4rd, ccm, Pippo
18224 Registered Users
Page 3 of 3 < 1 2 3
Topic Options
Rate This Topic
Pogostuck: Rage With Your Friends
Other images in post
Image Details
Poster Superku Offline
Posted 01/26/19 07:58
Dear nerds,
I want to present you my new game I've been working on since last year, called "Pogostuck: Rage With Your Friends".

It's a one level game about climbing a surreal mountain on a pogo stick. Controls are deceptively simple, just rotate the character and jump, yet they take a ton of time to master - "prolonging" the playtime to a couple of hours.

If you've seen or played Getting Over It with Bennett Foddy you know what it's up to or inspired by.

The game features automatic matchmaking for multiplayer halfway around the globe, no PvP collisions, just racing against each other or casually jumping along. Unlock hats and other equip to differentiate your character from others.

Check it out on Steam:
The trailer is subject to change still, had to make it prematurely to put up the store page.

Had to rewrite the level format a bunch of times, in particular as I planned to ship with a level editor at first (which would have been based on custom imported meshes though, only a few example models included). The 2D collision detection on 3D models was rather tricky to implement and took many months to make it smooth and rather bug free. I wrote a custom c_move at one point but gave up when I had to do rotations - although c_rotate can be quite buggy it's still hard to redo that yourself.
The game is mostly done, currently finishing up sounds and localization. I should be done in February, then ship the game shortly after.
Thanks for taking a look!
Dimensions 1280x734
Size 1.01 MB

#476457 - 03/01/19 06:01 Re: Pogostuck: Rage With Your Friends [Re: preacherX]
3run Offline
Senior Expert

Registered: 05/05/09
Posts: 5105
Loc: Caucasus
Great game Superku! It looks pro laugh
Looking for free stuff?? Take a look here:

#476564 - 03/10/19 14:29 Re: Pogostuck: Rage With Your Friends [Re: 3run]
Michael_Schwarz Online
Senior Expert

Registered: 08/30/03
Posts: 7432
Loc: Red Dwarf
congratulations on the huge success!
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku

#476566 - 03/10/19 15:31 Re: Pogostuck: Rage With Your Friends [Re: Michael_Schwarz]
Superku Offline
Senior Expert

Registered: 09/13/03
Posts: 6841
Loc: Kiel (Germany)
Thank you guys!!
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends

#476866 - 04/16/19 11:01 Re: Pogostuck: Rage With Your Friends [Re: Superku]
Emre Offline

Registered: 07/28/07
Posts: 508
Loc: Turkey, izmir
Is the game too hard? Or is it because I'm playing with the keyboard? i want a trainer.exe right now! grin

Joke aside, You did really good job. It also feel good to see a successful game made with acknex in the market.

Edit: Btw there is a slider for "music volume" in options menu, but i can't here any music during play game.

Edited by Emre (04/16/19 15:37)

#476871 - 04/17/19 07:17 Re: Pogostuck: Rage With Your Friends [Re: Emre]
Superku Offline
Senior Expert

Registered: 09/13/03
Posts: 6841
Loc: Kiel (Germany)
Haha, yes, it's a very difficult game. Most people struggle a lot the first hour or more, and only after they get used to the controls they start to enjoy the game.
For a long time the quickest first run any player did was 11h. shocked I intended the game to be 5-12h long.
Oh, and yes, many people including me find the game to be much easier with a gamepad than with keyboard. I suggest using the latter as well. However, some people prefer playing with keyboard, including the world's best Pogostuck player shlomdog who completed the game in 3:56m.

There is music in the game but it only plays when you lose some progress. You will probably hear it once you fall down from ~18% and onward. It would probably be super annoying to have music play constantly in this game for hours (there's only so much music I can ship with the game as well). Instead I chose to play it on occasion (that is when you fall down) and focus on local(ized) ambient sounds instead.

Thank you for giving it a try!
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends

Page 3 of 3 < 1 2 3

Moderator:  jcl, Realspawn, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at)